| - Rescale all ships to respective sizes in Development guide. |
| - Rework of all ship layouts:
Scouts, Frigates, Destroyers, Cruisers, Dreadnoughts, Stations, and support craft. |
| - New missiles. |
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| - The MI threat increases... |
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| - Fixed a bug where ally ships would become unable to be ordered once they used a jump gate. |
| - Ally ships will not use a home jump gate until detached from their owner. |
| - Mi ships should now pose a greater threat. |
| - Long range sensors have picked up massive energy readings - what could it be? |
| - Made the cloak icon more cloaky (no-one can say we don't pay attention to the little things). |
| - Fixed jump drives not being reset properly when leaving an interdictor field via a jump gate. |
| - Lowered prestige gained from doing damage to an enemies shield or armour. |
| - Grouping is now implemented. Players may now create a group up to 8 players in size. The creator of the group may promote other members to leader status which allows them to invite or remove others from the group as well. If the last leader of a group is removed, then another member is automatically promoted to leader. While in a group, all stats are split evenly between all members of the group with the exception of Credits, Time Played, and Games Played. Groups can be persistent, if so you will stay in a group until you leave or change factions.
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| - Released: July 27th, 2010 |
| - HOTFIX: Fixed crash that could occur when declining a group invite. |
| - HOTFIX: Fixed issue with players gaining stats from grouping when not even connected to the server.
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| - HOTFIX: Fixed issue with Cassiopeia & Andromeda maps. |
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| - Weapons platforms have been fixed and can be ordered. |
| - Fixed ally AI so they can be ordered more than once and will return to defending the player once their order is completed or cancelled. |
| - Screen shot format has been changed to JPG. |
| - Structures function until 50% damaged. |
| - Added right mouse option to bomb when mouse is over a enemy structure. |
| - The "Games Played" stat is no longer incremented when using server transfer gates.
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| - Corrected message displayed when repairing structures.
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| - Fixed explosion effect for transport pods.
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| - Resources and enhancements can now be destroyed by weapons. |
| - Jump drives on new ships start at full energy level. |
| - Released: July 22nd, 2010 |
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| - Shipyards now have build queues. If there are not enough resources on a planet to spawn your ship, then your ship is place into a queue. The Shipyard will consume all resources over 10k so long as there are ships in the build queue. Ships in the queue receive resources split among them, so a station will not prevent smaller ships from getting built. Only 10 ships at a time can be built by the yard, additional ships can be queued but construction will not begin until other ships are completed. |
| - Docked ships now cost zero resources to spawn at their currently docked location or a jump gate. They cost 10% of their build cost to spawn at another ship yard.
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| - Trade logic has been rewritten. |
| - New layout for Sagittarius. |
| - Structures no longer auto-repair on planets. |
| - Engineering ships can now repair structures and platforms. |
| - On spawning the players ship is saved to prevent ship loss if the server crashes. |
| - AI will now spawn at server loads up to 50%, previously they would stop spawning at 25% load. |
| - Enhancement buy window now stays active after buying an enhancement.
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| - New "Ally" enhancements can now be bought. This one use enhancement summons a AI controlled ship that accepts orders only from you. This AI will last for one hour or until your ship is destroyed or docks. |
| - Improved AI defend logic. |
| - Released: July 18th, 2010 |
| - HOTFIX: Added option to disable right click actions. |
| - HOTFIX: Increase CPU load threshold for AI from 50% to 75%.
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| - Released: July 18th, 2010 |
| - Further balance tweaks to Sagittarius:
Swapped in Tau Ceti in place of BD.
Moved Tau Ceti closer to the other systems.
Increased planet count in Tau and clustered individual planets to bring it in line with other faction home systems.
Fixed ICC factional spawner frequency to align with the other factions.
Further tightened R33 clusters.
Added resource flags to a couple planets which were missing them. |
| - HOTFIX: Fixed AI transports. |
| - Added new Destroyer layouts |
| - Released: July 20th, 2010 |
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| - Both nerfed and buffed tier one missiles to bring them back into the expected performance profile.
Maximum Range reduced.
Damage increased.
Arm delay reduced.
Energy use increased.
Fire rate decreased. |
| - Added button to navigation screen to show/hide AI ships. |
| - Flashing red border now appears on navigation or planets screens when enemy ships enter contact range of players' ships. |
| - Ships and units can be ordered by targeting them then right clicking.
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| - Right clicking performs context sensitive actions. |
| - Ground units now smoothly move to their new positions. |
| - Fixed issue with AI ships trying to orbit planets. |
| - Beacons are now removed on death. |
| - Left clicking on cargo icons targets the cargo, right clicking uses/unloads the cargo.
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| - Hint window now displays what left/right mouse buttons will do when clicked at all times. |
| - Spawned AI ships now have a rank equivalent to the rank needed to fly them. This prevents low-level players from giving orders to higher level AI ships.
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| - Contact buttons in navigation indicate if a player can order a ship or not based on their rank.
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| - Holding down the left or right mouse buttons rotate the view now.
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| - Planet view (F3) can now be used to view enemy planets and command landed troops on the surface.
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| - Navigation filter options are now saved. |
| - Smaller ships now go over rather than under larger ships. |
| - Ships now repair while docked. |
| - Fixed visual issues with ships moving over/under each other. |
| - Docked ships now cost 25% of their resource cost to spawn from a shipyard. |
| - Fixed Jump Gate linking issues. |
| - Released: July 6th, 2010 |
| - HOTFIX: Right click actions (follow, attack, order, etc) can now only happen on the tactical screen. Right click orders can only be done n the navigation/planet screens. |
| - HOTFIX: Fixed WH device not working. |
| - HOTFIX: Fixed issue with resources not getting removed from the planet on ship spawn. |
| - HOTFIX: Right clicking actions will happen on right button release instead of on press. Additionally, the button must be released within 0.5 seconds of being pressed. |
| - Released: July 6th, 2010 |
| - HOTFIX: Enabled AI transports for ports. |
| - HOTFIX: Reduced resource cost for docked ship from 25% to 10%. |
| - HOTFIX: Increased maximum resources per cargo item from 1,000 to 5,000. |
| - HOTFIX: Double maximum resources of all planet types. |
| - HOTFIX: Fixed order lines in navigation showing position of undetectable targets. |
| - HOTFIX: Fixed issue with AI transports not changing when a planet is captured to the new faction.
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| - HOTFIX: AI will now use mining beams. |
| - Released: July 9th, 2010 |
| - HOTFIX: Fixed infinite transport bug.
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| - HOTFIX: Gate spawnable ships now cost 0 resources to spawn from a Shipyard. |
| - HOTFIX: Jump distance has been adjusted to old values to prevent AI from jumping into planets so often. |
| - HOTFIX: Shipyards no longer set priority level of resources at maximum for the planet. |
| - HOTFIX: AI transports will no longer put resources onto planets that are already at maximum. |
| - Released: July 11th, 2010 |
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| - Flux wave now affected by enhancements. |
| - The Nexus Node no longer has the hitbox of a moon (wait... that's no moon!). |
| - Tweaked K'luth cannon ranges slightly. This should bring them more towards the ranges we intended them to fight at. |
| - Changed "Wait VB" to "Vertical Sync" in the options. Now you know, and knowing is half the battle. |
| - Fixed an issue with the K'luth Dreadnought death animation. |
| - Removed legacy [DEMO ACCOUNT] from welcome message. |
| - New weapon and gagdet layouts for all player-faction Frigates. |
| - Ship capture code fixed. |
| - Mining beam synchronization problem fixed, this should fix the cargo bug along with issues causing the client to crash when docking a bugged ship. |
| - Structure upgrade system fixed. |
| - Buffed the Flux Cannon significantly. |
| - Fixed an issue with the EMP Cannon. Should now do siginficantly less damage. |
| - Fixed issue with rapid fire weapons at low energy. |
| - Wormholes can no longer be used while cloaked. |
| - Shakedown cruises finished, bridge officers trained, deploying commands. |
| - Gadget button mouse actions have been reversed. Left clicking on a gadget button now targets the gadget, right clicking now uses the gadget. |
| - Added Defense Mode to ICC shields. When active, shields gain:
* 4x regeneration
* 8x energy drain |
| - Release: June 13th, 2010 |
| - [WEB] Solved issue with fleet forums not being created or maintained. |
| - HOTFIX: Fixed trail color enhancements. |
| - Release: June 16th, 2010 |
| - HOTFIX: Fixed jump gate links in MV. |
| - Released: June 20th, 2010 |
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| - Ignores are immediate and work in-game now. |
| - Add support to the rendering engine for light priority levels. |
| - Fixed bug with ship trails. |
| - Released: May 3rd, 2010 |
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| - Updated scout layouts to use light (Interceptor class) missiles. |
| - Ships rescaled - Destroyers (ICC only) |
| - Star field now has Doppler effect when jumping.
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| - Fixed a particle rotation issue. |
| - Released: April 23rd, 2010 |
| - HOTFIX: Added in-game support for all platinum badges. |
| - HOTFIX: Removed unsupported badges from website, this affects Kamikaze, Marksman, and Scout badges.
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| - HOTFIX: Added new Turn the tide event map & ships. |
| - HOTFIX: Fixed star field issues. |
| - HOTFIX: Damage to enemy ships on destruction awards 1 kamikaze point per ship damaged.
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| - SUPER-HOTFIX: Fixed infamous ARC bug where missiles hitting on the front of a ship would damage the rear. "This fix deserves its own version - Shigernafy" |
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| - Armor mass is now calculated on the current hitpoints instead of the maximum hitpoints. Ships will therefore become more nimble as their armor takes damage. |
| - Removed the ICC M248C "Guppy" Carrier Cruiser from ICC, Players with it in their garages will be able to keep it as a Keepsake memento. |
| - New ship model added to game, ICC Mk7 Carrier Cruiser. Same layout as Guppy for now, Layout will change over time to be gradually different from the Guppy. |
| - Adjustement to Pirate Ray model to fix armor ring issue. |
| - Added lighting animation to the ICC Mk7 Carrier Cruiser. May be removed if it impacts frame rate to much. |
| - Fixed issue with not being able to use consumable enhancements when you have the maximum fitted. |
| - Fixed issue with captured ships becoming unusable on the players current faction.
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| - Some particle systems now spawn in world-space leading to more realistic smoke trails. |
| - Ships rescaled: Fighters (All Factions), Scouts (All Factions), Frigates (All Factions), Dreads (All Factions) |
| - Optimized particle system code. Various explosions and other effects should now be noticeably less 'laggy'. |
| - Released: April 13th, 2010 |
| - HOTFIX: Fixed target window & mining/tractor beam graphics issues. |
| - HOTFIX: Lowered explosion damage from ships by 30-50% (depending on hull class). Reduced explosion radius by 12-30%. |
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