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[FAQ
Forum Index » » Developer Feedback » » Cords
 Author Cords
Soulless *CO*
Marshal
Faster than Light


Joined: June 25, 2010
Posts: 703
From: Dres-Kona
Posted: 2012-06-26 14:44   
i was wondering how the current system is set up.

And how hard would it be to change to a standard cartesian plane (X,Y)
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The Fridge
Chief Marshal
Templar Knights


Chatting in 'DarkSpace English'

Joined: December 13, 2008
Posts: 489
From: In Your Fridge, Eating your Foods.
Posted: 2012-06-26 15:34   
Think of it as a square split into 4.
At the center of every star(or system which ever)

The center is 0,0,0,0

Have to work out the rest in-game.

I think that's what it is if i remember.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 568
Posted: 2012-06-26 16:31   
I can see why they would have it this way, but in order for it to be visualized properly, we need to have a VISIBLE GRID

Another method could be like "Target is 145*,5600gu from kona"
So basically a radial system that could be visualized much more quickly than the XY.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1176
Posted: 2012-06-26 16:59   
For a moment I thought this was about cords and changing how the servers are wired. Coordinates. Coords. Okay.

I think a more elegant way would be to divide the metaverse map in squares and then have the horizontal axis be A through Z and the vertical axis be 1 through 20.

A-10. You sank my Battle Dreadnought.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3531
From: LobsterTown
Posted: 2012-06-26 20:33   

Um yeah. I gotta go with this. I don't know how the coord system works in the game too.

Too many times I've received a message like "I found him! He's at 6.5,-2.1!!"

And I'll be like where the frak is that?? while scrolling about in F2 trying to match coords.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 931
Posted: 2012-06-27 05:24   
Quote:
On 2012-06-26 15:34, The Fridge wrote:
Think of it as a square split into 4.
At the center of every star(or system which ever)
The center is 0,0,0,0


Quote:
On 2012-03-26 17:40, Fattierob wrote:
Quote:
my manual target is named 10.5.8.9 . what does this mean?


It means that target is at coordinates (10.5, 8.9) on the two dimensonal battle plane.


The problem is, when you rotate your camera, you're confused. We need compass in F2.
Besides, when you put your camera on an allied object, the distance on the screen was supposed to be the distance between the object and the target, but it's still the distance between you and the target. It causes frustration when people can't figure out.
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Trader of Destiny
Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 669
Posted: 2012-06-27 05:40   
http://www.darkspace.net/index.htm?module=servers.php&server_id=32567&zoom_x=0&zoom_z=0&zoom_radius=1050000.00000

there be you people. with coordinates (x,z) set at (0.0,0.0), prepare to meet the centre of the universe - kaus borealis and shewa nebula.
the centre is somewhere near them, possibly above kaus borealis.

edit:- the centre of the entire metaverse seems to be between Kaus Borealis and Tetra.

this means, for me -
the whole metaverse probably has the same origin point (coordinates 0.0,0.0) and calculates coordinates for stuff across all server zones with reference to this 1 origin.

and on note of coordinate grid/finding directions in space, rotate your in-game F2 maps so that
1) tau ceti is towards south (figuratively speaking)
2) epsilon eri is towards east
3) that star in the newbie zone, probably called alasco, is towards north.


[ This Message was edited by: Raje on 2012-06-27 05:59 ]
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Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 277
From: Waiting...watching...
Posted: 2012-06-27 18:07   
This problem could be solved if we had a way to set waypoints that others can see not to mention how helpful such a feature could be when planning attacks...
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Mylith
Grand Admiral

Joined: July 19, 2011
Posts: 491
From: Hivarin, CD+36*15693
Posted: 2012-06-27 19:29   
Quote:

On 2012-06-27 18:07, Silent Threat { Vier } wrote:
This problem could be solved if we had a way to set waypoints that others can see not to mention how helpful such a feature could be when planning attacks...



Or key a point in space to a key that would target it when you wanted to target it.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3531
From: LobsterTown
Posted: 2012-06-27 22:01   
Quote:

On 2012-06-27 05:24, chlorophyll wrote:

The problem is, when you rotate your camera, you're confused. We need compass in F2.





And this is the crux of the problem.

We need some sort of "galactic north" or at least a reference point in space. A grid system works only if you know which direction X and Y are.


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Ravendark
Marshal
Sanity Assassins

Joined: July 01, 2010
Posts: 384
Posted: 2012-06-27 23:26   
i think once upon a time i suggested something like "command interface". special gui and command feature avalable only to the command class ships.
in this interface player could order ships (players ofcourse) make waypoints to indicate planned paths for the ships, highlight primary, secondary, terciary targets and stuff like that...

to eliminate the possibility of silly commanders, commnad points could be added. how these point should be earned...maybe in the way of 'comanded' kills, supplying, movement...wich would only work if players are in the group with 'commander'.
any deaths would reduce command points of the 'commander'
for example...points would go up if 'commander' successfully organizes assault, defense, or ressuply with minimal casualties, high kills...and points would go down if causualties are high and kill is low

in addition, new command class cruiser could be good, for new commanders. wich could only command cruiser and lower ranked ships. to gain some experience before moving on the big ship commands. this would also make easier to train newbies.


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Soulless *CO*
Marshal
Faster than Light


Joined: June 25, 2010
Posts: 703
From: Dres-Kona
Posted: 2012-06-28 01:28   
Quote:

On 2012-06-27 22:01, Kenny_Naboo[+R] wrote:
Quote:

On 2012-06-27 05:24, chlorophyll wrote:

The problem is, when you rotate your camera, you're confused. We need compass in F2.





And this is the crux of the problem.

We need some sort of "galactic north" or at least a reference point in space. A grid system works only if you know which direction X and Y are.






throw in a grid we be all set too
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 783
From: Germany / NRW
Posted: 2012-06-28 03:26   
Quote:

On 2012-06-27 23:26, Ravendark wrote:
i think once upon a time i suggested something like "command interface". special gui and command feature avalable only to the command class ships.
in this interface player could order ships (players ofcourse) make waypoints to indicate planned paths for the ships, highlight primary, secondary, terciary targets and stuff like that...

to eliminate the possibility of silly commanders, commnad points could be added. how these point should be earned...maybe in the way of 'comanded' kills, supplying, movement...wich would only work if players are in the group with 'commander'.
any deaths would reduce command points of the 'commander'
for example...points would go up if 'commander' successfully organizes assault, defense, or ressuply with minimal casualties, high kills...and points would go down if causualties are high and kill is low

in addition, new command class cruiser could be good, for new commanders. wich could only command cruiser and lower ranked ships. to gain some experience before moving on the big ship commands. this would also make easier to train newbies.





instead of a new "currency" why not limit commands/waypoints/... to group-members
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 568
Posted: 2012-06-28 10:26   
because joining groups is rarely a good idea
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