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Salvaging parts for repairs |
Cold Death *RO* Vice Admiral Vanguard

Joined: July 24, 2011 Posts: 59 From: Right behind you...
| Posted: 2012-06-29 02:31  
My suggestion is that, when a ship is destroyed, it will drop things such as(suggested item names):
Hull Plates (Repairs hull damage only when used)
Armor plates (Repairs armor damage only, obviously)
Weapon Parts (Repairs any damaged weapons. Obviously, not fully repairs, but if you're boarded by inf and they damage your weapons, you could just kill that ship, get Weapon Parts, if they drop, and then use them to repair something like 25% of the damage to that weapon.)
Fuel Containers (It contains fuel, obviously)
Energy Charges (To charge up energy after a fight, always useful)
etc, etc. Obviously, they won't repair like 100% or whatever, but something of the lines of 5% - 10% repair for armor and hull.
They should be rare drops, about as rare as Standard enhancements.
And these should be dropped, not automatically put in your cargo.
[ This Message was edited by: Cold Death on 2012-06-29 02:46 ]
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Fatal Afro Man *NCO* Marshal Fatal Squadron

Chatting in 'DarkSpace English'
Joined: September 09, 2006 Posts: 195
| Posted: 2012-06-29 02:52  
Why not let ships use minerals to expediate repairs onbord?
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Blackjack [DBL] Grand Admiral Faster than Light

Joined: February 25, 2011 Posts: 349 From: The land of venomous reptiles.
| Posted: 2012-06-29 03:08  
Quote:
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On 2012-06-29 02:52, Afro Man wrote:
Why not let ships use minerals to expediate repairs onbord?
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That seems much simpler, though quite a bit of balancing would be needed, to make sure its not too powerful.
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Brutality *TO* Marshal Faster than Light

Joined: May 25, 2009 Posts: 617 From: Alaska, USA
| Posted: 2012-06-29 04:50  
interesting concept... sounds like it would fit in pretty well if its setup right.
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Pixies & Leprechauns Fleet Admiral Army Of Darkness

Joined: March 24, 2009 Posts: 268
| Posted: 2012-06-29 05:12  
maybe a device for supply ships that allows em to refill ahr/damage control, when they load resources.
dont think every ship in game should b able to rep with resources...but i do like the idea of using resources more
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1176
| Posted: 2012-06-29 05:25  
Consider the following:
A Support Station with 12 Armour Plates in its holds.
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Fleet Admiral Maxwell House Fleet Admiral
Joined: June 07, 2007 Posts: 85 From: Quebec
| Posted: 2012-06-29 05:42  
Could make it only usable out of combat, after X amount of time.
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Cold Death *RO* Vice Admiral Vanguard

Joined: July 24, 2011 Posts: 59 From: Right behind you...
| Posted: 2012-06-29 05:43  
Quote:
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On 2012-06-29 05:25, Bardiche wrote:
Consider the following:
A Support Station with 12 Armour Plates in its holds.
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Well, an SS has more important things to carry around with itself than armor plates.
Plus, these things will drop only from kills. you won't be able to get them from a planet, or at least that's my idea.
Also, if it is such a big issue, there could be a limit of how much you can carry.
Or, what Max said, usable only out of combat after x amount of time..
Also, when I said "5%-10%", that means they'll be used per armor. Aka, You can use it only on one side, it doesn't apply to all.
The Weapon parts repair x% to the first weapon in repair queue
Hull, i think that was obvious
Energy and Fuel is obvious as well.
[ This Message was edited by: Cold Death on 2012-06-29 05:55 ]
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Fleet Admiral Maxwell House Fleet Admiral
Joined: June 07, 2007 Posts: 85 From: Quebec
| Posted: 2012-06-29 05:53  
Forgot to say.
Could either limit out of battle, or 1 time per x amount of time.
Like after 30 seconds out of combat you could use it,
or make it once the device is used, you cannot use it for X + (Per lvl) seconds.
or both?
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Pantheon Marshal Palestar

Joined: May 14, 2002 Posts: 1281
| Posted: 2012-06-29 06:25  
The forum isn't the place for suggestions.
Please use the suggestion link on the site menu found to the left just above the Development Log.
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