Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


49% of target met.

Latest Topics

- When to play? »
- Holly Cow Its alive!! »
- Fun »
- lalande map has once again endded within an hour. »
- Elfstar is back »
- SECTOR bans »
- [3Nov16] This article is WRONG. »
- Map (tool) editor source available? »
- Ancient DS, original GTN era, and R33 files. »
- Random Lobby Quotes »

Development Blog

- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »
- Ship Tiers and You »
- Give Credits feature now live! »

Combat Kills

Combat kills in last 24 hours:
Kills chart
Killboard

Upcoming Events

- Weekly DarkSpace
03/23/17 +6.2 Hours
- Towel Day
05/25/17 +62.5 Days
- International Talk like a Pirate Day!
09/19/17 +179.5 Days

Search

 

Anniversaries

No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

[FAQ
Forum Index » » * Development Blog * » » Tools for tips
Goto page ( Previous Page 1 | 2 | 3 )
 Author Tools for tips
Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-07-01 18:29   
Quote:
On 2013-07-01 17:45, Pantheon wrote:
Quote:
On 2013-07-01 02:16, Chewy Squirrel wrote:
This might be my favorite change in 1.7.

Any chance of getting the rest of the gadgets in? Like jump drives, ewar, and flux/pulse wave?



What info would you like to see for each type?



For jump drives you could have charge time, range remaining(not sure if easy to show), energy drain(not sure if there is any?).

For ewar you could have range, strength, and energy use.

For flux/pulse you could have range, energy drain, and maybe damage(I know for pulse it is really low and would probably be confusing to have it there).

Of course this is just tiny nitpicking and not really that important.
_________________


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 524
From: Red Lobster
Posted: 2013-07-14 21:53   
Quote:
On 2013-07-01 18:29, Chewy Squirrel wrote:
Quote:
On 2013-07-01 17:45, Pantheon wrote:
Quote:
On 2013-07-01 02:16, Chewy Squirrel wrote:
This might be my favorite change in 1.7.

Any chance of getting the rest of the gadgets in? Like jump drives, ewar, and flux/pulse wave?



What info would you like to see for each type?



For jump drives you could have charge time, range remaining(not sure if easy to show), energy drain(not sure if there is any?).

For ewar you could have range, strength, and energy use.

For flux/pulse you could have range, energy drain, and maybe damage(I know for pulse it is really low and would probably be confusing to have it there).

Of course this is just tiny nitpicking and not really that important.



May I suggest a cloaking device tooltip as well?
It could show energy use while cloaked, and the cloaking timer length.
_________________
*Connection lost, attempting reconnect in 30 seconds....
Do you really want to just pay bills until you die?
MAKE DS GREAT AGAIN!


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1696
Posted: 2013-07-16 13:02   
Added tool tips to Jump Drives, Flux Wave, Pulse Shield, and Cloak .
_________________


Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-07-19 14:47   
Quote:
On 2013-07-16 13:02, Pantheon wrote:
Added tool tips to Jump Drives, Flux Wave, Pulse Shield, and Cloak .



Thanks Jack, you rock!
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2013-07-25 06:38   
tooltips for EWar devices please

info could include energy drain, range and strength (which in beta is now constant over the domain of effect).
pretty much everything else is covered i suppose
_________________
Forging legends and lives outside till naught remains inside.


Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-08-05 02:39   
Some tooltips, or more specific information(percentages,etc) for the command auras would be nice too (Targetting jammer, gravity well generator, interdictor).
_________________


_Sajuuk_
Fleet Admiral

Joined: December 08, 2010
Posts: 38
From: Washington (state) , United States of America
Posted: 2013-08-18 12:16   
Tool Tips for the Wormhole Device please...

would like to see : min distance (about 5 k gu is min range btw)
max distance
energy usage
duration
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1696
Posted: 2013-08-21 08:51   
Quote:
On 2013-08-05 02:39, Chewy Squirrel wrote:
Some tooltips, or more specific information(percentages,etc) for the command auras would be nice too (Targetting jammer, gravity well generator, interdictor).



That's not possible for a number of reasons, sorry.
_________________


Fatal Mack Bolan(WildCards_58th)*COM*
Grand Admiral
Fatal Squadron


Joined: June 12, 2010
Posts: 121
From: home planet: Exathra
Posted: 2014-02-27 22:24   
how about something informative on planetary defense bases, such as: range ,type of damage/damage over time, etc etc..............

*****peace*****
_________________
Heghlu'meH QaQ jajvam! (Today is a good day to die!)
NOTICE USER IS UNCONTACTABLE (CRYO-SLEEP MODE DEACTIVATION ON MAY 23 2014) deliver cryo-pod to montego bay hotel/resort ON MAY 23 2014
Wooo Hoooo, going to Wendover,nv for my b-d this year

  Email Fatal Mack Bolan(WildCards_58th)*COM*
Goto page ( Previous Page 1 | 2 | 3 )
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.039990 seconds.


Copyright © 2000 - 2017 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR