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[FAQ
Forum Index » » English (General) » » Suggestion: Self Repairing Planets
 Author Suggestion: Self Repairing Planets
AlecciaRosewater
2nd Rear Admiral

Joined: December 13, 2017
Posts: 6
Posted: 2017-12-17 18:49   
The one big thing that ruins the game is engineers.

Having to grab an engineer each and every time a planet changes hands gets old fast. At minimum you have to manually repair several buildings, and you often get the joy of trying to figure out where and what that missing building was. Perhaps these two changes would keep the game flowing quicker while still giving engineers a purpose without trying to be too hard to code?

1: Have buildings not disappear entirely at 100% damage.
2: Give buildings a slow autorepair

The idea behind #1 is that you won't have to constantly play the magical game of "what building went in this spot"? The idea behind #2 is that player engineers wouldn't be necessary in every single spot.

Combine the two and you get a game where engineers are not strictly necessary. They are still very important for changing planet layouts and speeding up repairs on planets you actually care about, but at the same time a fleet can just move on to another planet straight away after a sucessful conquest.

ALTERNATIVELY:
removing all sorces of building damage and nerfing barracks might achieve the same effect
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TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 260
From: Kentucky
Posted: 2017-12-18 02:52   
Good luck. I wish planets could figure out giving workers and power to the hydro farms was a better idea than leaving the planet dead with one working def structure.
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AlecciaRosewater
2nd Rear Admiral

Joined: December 13, 2017
Posts: 6
Posted: 2017-12-18 22:35   
Quote:
On 2017-12-18 02:52, TroyMars wrote:
Good luck.



Luck with what? Having the suggestion actually get considered? If no noise is made then the odds are far worse.

Quote:
On 2017-12-18 02:52, TroyMars wrote:
I wish planets could figure out giving workers and power to the hydro farms was a better idea than leaving the planet dead with one working def structure.



Starting to notice this myself. WTF. Has this seriously existed throughout the game's entire existance? How is a planet supposed to defend itself after the first bomb salvo lands?
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TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 260
From: Kentucky
Posted: 2017-12-22 21:20   
Quote:
On 2017-12-18 22:35, AlecciaRosewater wrote:

Luck with what? Having the suggestion actually get considered? If no noise is made then the odds are far worse.




My friend please never take anything I say as an attempt to start a ruffle. As a long time player, and someone who's attempted to learn C++, I've learned even the most basic of changes can take weeks or more to perfect.

The priority chages at the moment (imho) should be the ones that bring more finances, and talent into the fold.
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DarkSpin
Commander
Sanity Assassins


Joined: August 03, 2005
Posts: 648
From: North Ogden, Utah, United States of America
Posted: 2017-12-23 05:10   
You mean (Two Weeks ™) still remember that... ohh such a long time ago that was.
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