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[FAQ
Forum Index » » English (General) » » the mi type ships cheat
 Author the mi type ships cheat
joshuacm
Vice Admiral
Ravenous Wolfpack Clan


Joined: May 11, 2007
Posts: 5
Posted: 2019-01-23 22:42   
badsically thay dont take damage even from dreadnoughts, and then if you get them to 0 health, they just instant heal to 30 (it literally just happened). meanwhile they can kill your own ship half way in one hit
this is not fun to play against
_________________


Claysalt
Admiral
Ravenous Wolfpack Clan


Joined: March 11, 2018
Posts: 5
From: Mendenhall Ice Caves, Juneau, Alaska
Posted: 2019-01-24 02:38   
that and they can wip out a planet in 20 shots the bombs are way to powerfull.
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Destroying an Empire to win a war is no victory, Ending a battle to save an Empire is no defeat.

  Email Claysalt
Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1741
Posted: 2019-01-24 14:34   
Perfect, working as intended!

On a more serious note - they are not intended to be easy targets or put in the same league as other player-ships; they are intended to be tackled by a group of players and a nightmare to destroy.

If you are solo, or with a small group (1-2) I would recommend going after pirates instead.
[ This Message was edited by: Pantheon on 2019-01-24 14:35 ]
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Pand0rum (Dragoon)
Marshal

Joined: May 06, 2007
Posts: 50
From: Arizona
Posted: 2019-01-24 15:22   
Quote:
On 2019-01-24 14:34, Pantheon wrote:
Perfect, working as intended!

On a more serious note - they are not intended to be easy targets or put in the same league as other player-ships; they are intended to be tackled by a group of players and a nightmare to destroy.

If you are solo, or with a small group (1-2) I would recommend going after pirates instead.
[ This Message was edited by: Pand0rum (Dragoon) on 2019-01-24 16:21 ]


Did you fix the MI spawn? I saw a group of them capping planets like the Luth/UGTO spam we were testing the other day.

_________________
I play every faction <3

BLADERUNNER2019
Chief Marshal
Ravenous Wolfpack Clan


Chatting in 'DarkSpace English'

Joined: December 18, 2010
Posts: 132
Posted: 2019-01-24 19:55   
Quote:
On 2019-01-23 22:42, joshuacm wrote:
badsically thay dont take damage even from dreadnoughts, and then if you get them to 0 health, they just instant heal to 30 (it literally just happened). meanwhile they can kill your own ship half way in one hit
this is not fun to play against



I TOTALLY AGREE...MI are a big problem now.!!

[ This Message was edited by: BLADERUNNER2019 on 2019-01-29 01:02 ]
_________________


BLADERUNNER2019
Chief Marshal
Ravenous Wolfpack Clan


Chatting in 'DarkSpace English'

Joined: December 18, 2010
Posts: 132
Posted: 2019-01-29 00:54   
Quote:
On 2019-01-24 14:34, Pantheon wrote:
Perfect, working as intended!

On a more serious note - they are not intended to be easy targets or put in the same league as other player-ships; they are intended to be tackled by a group of players and a nightmare to destroy.

If you are solo, or with a small group (1-2) I would recommend going after pirates instead.
[ This Message was edited by: BLADERUNNER2019 on 2019-01-29 18:47 ]



MI are an infestation in player game play. They swarm our planets, kill our plats, beam our planets and it feels like a job to keep up with them. MI need to be turned down a couple of notches so us players can actually play. MI are also boring to fight because they seem invincible now. MI need to leave us alone, unless we go to their system to hunt them as a group.
_________________


Alois Falix
Grand Admiral

Joined: July 26, 2006
Posts: 22
Posted: 2019-01-29 10:45   
ICC doesnt have a problem defending ourselves from them. Maybe you should try actually working with other people Blade.
_________________


BLADERUNNER2019
Chief Marshal
Ravenous Wolfpack Clan


Chatting in 'DarkSpace English'

Joined: December 18, 2010
Posts: 132
Posted: 2019-01-29 19:01   
Quote:
On 2019-01-29 10:45, Alois Falix wrote:
ICC doesnt have a problem defending ourselves from them. Maybe you should try actually working with other people Blade.



I do play with others when others are on. My point is that we build plats to counter player bombing and capping, not for MI to come and destroy. Maybe ICC plats are not attacked because you hide them with anti-sensor bases. I would prefer ICC and UGTO AI to swarm, atleast they can be killed and planet damage damages them. And our kluth AI are not backing us up, instead they are attacking MI AI at enemy planets.
[ This Message was edited by: BLADERUNNER2019 on 2019-01-29 22:15 ]
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