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On 2009-02-23 15:51, Little Pet Slinki, The Inane wrote: Re-Introduce a resource based economy, that requires FLEETS to buy dreadnaughts for their fleetmates - this will be based off many factors, the main being the cost of the dreadnaught (in resources), but other factors can include how many hours played that week (Say 30 Total Hours per fleet per dreadnaught) or how many total prestige points the fleet has accumilated. This could go for stations too.
On 2009-02-23 16:30, Gejaheline wrote: On a related note, perhaps all repairs should require resources, too. Repairing that dreadnaught from 1% hull is going to take a lot of resources, either in the form of resources directly from a planet or resources converted to reload drones, so fielding too many is going to exhaust allied logistics and force players to either use damaged ships, fall back, or resort to smaller craft.
On 2009-02-23 17:04, Pakhos wrote: i would say , remove weapon level system (it is automatic ,i.e hull size). Let modding back in the game expect 3 things. Flux-armor, shield-pulse,cloak-amj must be faction specific. We actually stucked in same ship version . I see Ead , and i know what it brings, or SS and i know what it has to fire. We need to give some diversity to ships. I dont know for how long are we going to fly the same ships over and over again. Thats were it gets boring.
That's what broke the game in the first place. Modding however you wanted. Enhancements are the diversity - it could be beam spec'd, or weapon spec'd, or speed, or energy, or defence. That's your diversity right there. We will not be opening up free modding again - it breaks the game completely.
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