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[FAQ
Forum Index » » * Development Blog * » » Cloaking update...
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 Author Cloaking update...
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3820
From: LobsterTown
Posted: 2012-03-05 03:11   
Quote:

On 2012-03-03 11:12, Rebellion *XO2* wrote:
What about a detector that maybe can give you an idea that thare are luth close to you like a bar or something that fills up the closer a luth is, but then again this might nullifie the effect of suprise attacks to much.

just throwing ideas onto the table.




Yeah. You'll know once a Kluth decloaks and puts on his fireworks show.
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Lord Raiden *Super Sup*
Fleet Admiral

Joined: March 23, 2002
Posts: 88
From: London
Posted: 2012-03-08 16:03   
i like that idea ken..


A cloaked warning bar that pops up when a cloaked ship is in the area of 1000gu of the planet your orbiting or 750gu around a **sensor plat..

you still don't know where it is, but you know there is something there....


the 1000gu radius field can be the same field used on dictor.



**gotta make sensor plats useful for something again..
_________________
DarkSpace Member Since 2002

Quote:

JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!



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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1702
Posted: 2012-03-08 19:32   
Quote:

On 2012-03-08 16:03, FA Lord Raiden *Super Sup* wrote:
i like that idea ken..


A cloaked warning bar that pops up when a cloaked ship is in the area of 1000gu of the planet your orbiting or 750gu around a **sensor plat..

you still don't know where it is, but you know there is something there....


the 1000gu radius field can be the same field used on dictor.



**gotta make sensor plats useful for something again..




No.
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Lord Raiden *Super Sup*
Fleet Admiral

Joined: March 23, 2002
Posts: 88
From: London
Posted: 2012-03-10 13:18   
only throwing ideas out..
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DarkSpace Member Since 2002

Quote:

JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!



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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3820
From: LobsterTown
Posted: 2012-03-13 19:25   
Quote:

On 2012-03-08 16:03, FA Lord Raiden *Super Sup* wrote:
i like that idea ken..


A cloaked warning bar that pops up when a cloaked ship is in the area of 1000gu of the planet your orbiting or 750gu around a **sensor plat..

you still don't know where it is, but you know there is something there....


the 1000gu radius field can be the same field used on dictor.



**gotta make sensor plats useful for something again..




That was sarcasm.
You'll a know a Kluth is there alright, once he decloaks and opens up on you.
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... in space, no one can hear you scream.....


Comet
Fleet Admiral
Pitch Black


Joined: May 30, 2009
Posts: 29
From: Aboard I.W.S. Sitina
Posted: 2012-05-06 17:30   
So um...if I'm right in saying, Cloaks are now 100% cloaking (nothing can detect them) but even if you are stationary with ECM on, you still lose energy so eventually you will lose your ability to stealth for sometime until you regenerate.

if thats right, then;

1) Why would you want/need a way to further detect them. Its not like the K'luth can launch a full salvo off with this new cloaking system (by the time the ship gets to the target, in position + ready to fire the majority of the energy will be depleted, if not already so).

I dunno if it was tweaked (read 1/6 pages .___.) but from page 1, energy drops rapidly when cloaked, even when stationary. So what is the issue if in about 3 minutes a Siphon will take internal damage, or have to decloak - most likely in the middle of a fleet.

Just seems silly to me is all.

2) I'd rather just have a bit of a boost to the ECCM rather than this nonsense. Or at least give more reactors + energy capacity to the K'Luth ships.

What I liked about the K'luth was you had to use tactics, planning and patience to play well as a K'luth, couldnt just charge right into a hostile force and hope for the best - you'd usually end up dead.

But now, with the limited time on cloaking, patience is literally eliminated from the equation, you have a lot less time to get into position, you cant be sneaky (realistically) because you cant afford the energy cost of going from Gate to hostile force etc.

Not to mention, with the ability to be completely invisible/invulnerable for a few minutes in the middle of a hostile force. just takes the fun away. Sure they can predict where you are moving, but it wont be hard to fly out the way etc.
_____________

Dunno if its just me, or because I have yet to try this out, but from what I've read on first page, I'm not gonna like it. Like I said, I liked having to plan my attack, wait for the right moment and ensure that there was no suspicion on me before I got there (pinging + random firing). Now it sounds like you have to rush in there, decloak, fire a salvo or so, then fly off as fast as you can before cloak fails.

Oh I also forgot to mention when your waiting for the other couple of K'luth to get into position it'd drain energy too.

I'll try it out, but like I said...I dont think I'll enjoy it and would rather it revert back to what it was, with having ECM either boosted and made the 'official' feature rather than a bug become feature etc.

EDIT: my bad for necropost, thought it was more active as was listed on the recent dev blog stuff on the side :/
[ This Message was edited by: Comet on 2012-05-06 17:32 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1702
Posted: 2012-05-06 18:09   
Most of this info was from when it was in development - no ship loses energy sitting still.
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Comet
Fleet Admiral
Pitch Black


Joined: May 30, 2009
Posts: 29
From: Aboard I.W.S. Sitina
Posted: 2012-05-07 17:57   
Oh I see. Do you gain energy when stationary still, or is it at a 1:1 (gain:lose) ratio?
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Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-05-07 19:32   
you can be cloaked and movieng around 9 gu in a dread and still keep energy from droping and after 3 alphas watch the power and make sure you have enough to cloak as the power recharge rate is slow.
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Comet
Fleet Admiral
Pitch Black


Joined: May 30, 2009
Posts: 29
From: Aboard I.W.S. Sitina
Posted: 2012-05-09 08:08   
alphas? What ya mean? >.>

Like, is it speed (I always thought speed was gu/s) or you on about alphas in reference to the development side? (Alpha, beta and live etc)
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2038
From: Michigan
Posted: 2012-05-09 10:43   
An alpha is when you hit the spacebar to fire everything at once.
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Adapt or die.

Jim Starluck
Marshal
Templar Knights


Chatting in 'DarkSpace English'

Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2012-05-09 14:56   
It's short for "alpha strike".
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Comet
Fleet Admiral
Pitch Black


Joined: May 30, 2009
Posts: 29
From: Aboard I.W.S. Sitina
Posted: 2012-05-09 18:15   
Ahh. I'd have never have guessed at either lol. I call it either Space mash, or Salvo
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2038
From: Michigan
Posted: 2012-05-09 18:52   
Quote:

On 2012-05-09 18:15, Comet wrote:
I call it either Space mash



That's pretty much what most people call it.
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Adapt or die.

henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-05-13 18:30   
To counter cloak now i'd suggest a new electrical warfare device, somewhat like a Tesla, but that follows and drains energy instead

once fired, some sort of thunder fires to ALL ships (including friendly and you) in the area, including cloaked ones, for a huge energy cost. This is single shot weapon, not like a lazer, but once it hits a target it makes some particle effects that are very shiny and last for 2-5 seconds, so you know where it has hit, but now the calculations are up to you

Also damages a bit of shields



Not very active on forums but adding this page to fav.
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