Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


89% of target met.

Latest Topics

- The Official "We Miss Walrus" thread. »
- [New Event] Kill Bobby Baconbeard Day! »
- *ML* Fleet is Looking to do a Little Outsourcing »
- malicius program »
- Random Lobby Quotes »
- Not sure...what color/texture? »
- Scenario map "Securing the Flank", 61 Cyg-A system »
- Can you buy credits without purchasing a subscription? »
- New Event Team Members »
- Warlock Destroyer »

Development Blog

- Under Construction »
- Tools for tips »
- Ship Tiers and You »
- Cloaking update... »
- Game Mechanics Question and Answer Thread »
- Give Credits feature now live! »
- Stats, stats, stats! »
- Fleet levels and more! »
- The Silent Cartographer »
- Darkspace Wiki »

Combat Kills

Combat kills in last 24 hours:
Kills chart
Killboard

Upcoming Events

- Developer Meeting
06/22/13 +2.9 Days
- Kill Bobby Baconbeard Day!!
06/22/13 +2.9 Days
- Developer Meeting
07/06/13 +16.9 Days
- Developer Meeting
07/20/13 +30.9 Days
- Developer Meeting
08/03/13 +44.9 Days

Search

 

Anniversaries

No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

[FAQ
Forum Index » » English (General) » » Command Dreads
Goto page ( 1 | 2 | 3 Next Page )
 Author Command Dreads
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 997
Posted: 2012-06-06 01:48   
Are command dreads classed as normal dreadnoughts or do they have super dread status with increased hull levels?
_________________


Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 349
From: The land of venomous reptiles.
Posted: 2012-06-06 04:54   
Yes they do...
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

RogueAvenger
Marshal
The Myrmidon Legion


Joined: September 11, 2010
Posts: 295
From: England
Posted: 2012-06-06 09:28   
yup they are a "superdread"

list fo them is:

K'luth: Siphon & Brood
ICC: Assault Dread & Command Carrier
UGTO: Elite Assault Dread & Command Dread
_________________


  Email RogueAvenger</XO\\>
GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 189
Posted: 2012-06-12 15:40   
Quote:

On 2012-06-06 09:28, [UWS]RogueAvenger[CMD] wrote:
yup they are a "superdread"

list fo them is:


ICC: Command Carrier

Sad thing is this ship SUCKS
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1810
Posted: 2012-06-12 17:07   
actually its not bad. Just sucks when compared to the other two.


_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1176
Posted: 2012-06-12 17:38   
Quote:

On 2012-06-12 15:40, Fatal Devil Dog wrote:
Quote:

On 2012-06-06 09:28, [UWS]RogueAvenger[CMD] wrote:
yup they are a "superdread"

list fo them is:


ICC: Command Carrier

Sad thing is this ship SUCKS




I'm sure the staff'd be open to other suggestions to make the Command Carrier not suck.
_________________


GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 189
Posted: 2012-06-12 20:46   
Quote:

On 2012-06-12 17:38, Bardiche wrote:
Quote:

On 2012-06-12 15:40, Fatal Devil Dog wrote:
Quote:

On 2012-06-06 09:28, [UWS]RogueAvenger[CMD] wrote:
yup they are a "superdread"

list fo them is:


ICC: Command Carrier

Sad thing is this ship SUCKS




I'm sure the staff'd be open to other suggestions to make the Command Carrier not suck.

Tried that mine and all suggestion FAILED
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 931
Posted: 2012-06-13 05:51   
Posting all Commands' configurations before making suggestions:
Carrier
  • 8 Beams: 2 FARL, 1 FAR, 1 FAL, 1 FL, 1 FR, 1 AR, 1 AF
  • 6 Fighters
  • 4 Shield & 4 Armor: 1 per arc
  • 3 ECM
  • 2 Build Drones
  • 3 Tractor: 1 FRL, 1 FAR, 1 FAL
  • 2 Aux Gen: 1 R, 1 L.
Brood
  • 4 Heavy PSI: 2 FL, 2 FR
  • 10 Beams: 2 FARL, 2 F, 2 FL, 1 LA, 2 FR, 1 RA.
  • 2 SI: 1 FL, 1 FR
  • 4 Fighters
  • 7 Armor: 1 Af
  • 2 Build Drones
  • 2 Tractor: 1 AR, 1 AL
  • 2 Aux Gen FARL
Command
  • 8 Heavy PC: 1 FRL, 1 FRA, 1 FLA, 1 ARL, 1 FL, 1 FR, 1 AR, 1 AL
  • 6 Beams: 2 FARL, 1 FRL, 1 FLA, 1 FRA, 1 RLA
  • 10 Proton: 5 FR, 5 FL
  • 3 Mine
  • 8 Armor
  • 3 ECCM
  • 2 Build Drones
  • 3 Aux Gen: 1 F, 1 RL, 1 A

[ This Message was edited by: chlorophyll on 2012-06-13 18:23 ]
_________________


Trader of Destiny
Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 668
Posted: 2012-06-13 06:08   
after fighter movement ai was improved, it was said that further improvements would be made in future patches.

and fighter movement was boosted not too long ago.

as a command ship, the command carrier works well - mining, building, EW systems, WHD carrying potential.

as a carrier ship, the command carrier is found lacking (aka "WEAK") only because fighters are not yet at their ideal/idealised strength.

the ICC M318C CC isnt weak, its just that, currently, fighters are "weak". no offence to the interceptor and bomber fighters.
_________________
Goods once sold cannot be returned.

RogueAvenger
Marshal
The Myrmidon Legion


Joined: September 11, 2010
Posts: 295
From: England
Posted: 2012-06-13 08:56   
From my observations it's seems like

K'luth or UGTO moan/QQ about a ship and next patch it/they get some sort of buff / nerd to other factions

ICC moan/QQ about a ship next patch said ship gets a nerf or the entire faction gets a nerf to which the devs reply is it's not a nerf your not playing right end off /locktopic & ban people if the matter is carried on

Thats just my oppion yes the Command carrier is UP I mean UGTO get a 8 fighter dread hell why not give The CC 10-12 fighters some gauss cannons and 3 full arc beams for PD keep ally's it's EW and make it a ship where in a long range stand off or plantery defence you would be quaking in your boots to see? In almost every situation a station is better to get that the CC
_________________


  Email RogueAvenger</XO\\>
GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 189
Posted: 2012-06-13 10:12   
Quote:

On 2012-06-13 08:56, [UWS]RogueAvenger[CMD] wrote:


Thats just my oppion yes the Command carrier is UP I mean UGTO get a 8 fighter dread hell why not give The CC 10-12 fighters some gauss cannons and 3 full arc beams for PD keep ally's it's EW and make it a ship where in a long range stand off or plantery defence you would be quaking in your boots to see? In almost every situation a station is better to get that the CC

I like this idea maybe 4 or 5 cannons(heavy if its not stretching it)
with your suggestion would be golden
_________________


Trader of Destiny
Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 668
Posted: 2012-06-13 10:35   
in case you didnt notice, agincourt supercarrier (said ship with 8 fighters) has only an array of 8 beams and 1 ECM.

command carrier, with 8 fighters would probably lose its 3 utility beams AND build drones. it will likely be left with 8 beams and 2-3 ECM.
raise that to 10 fighters, and you would have a superdread with the minimum of 4 beams, no ECM and probably have 2 armor less.

10-12 fighters, extremely polarized ship layout. not for sale, dear grand admiral.

command ship role is very different from combat or support ship role. you should sit back, relax and enjoy while delivering vital intelligence and stuff, and rendering services to hurt planets after an invasion.

perhaps, trying to use a double passively-roled ship is too much?
carrier dread is combat-carrier, agincourt is ranged heavy carrier, the 2 icc carrier cruisers are defensive carriers.

brood is midrange command-carrier-combat ship. thats 3 roles in one, but combat ability is weak, favouring high PD instead.
command dread is combat-command-minelayer. 3 roles again, but both minelaying and command roles are weakened due to lack of mining beams and lack of 5-6 mine bays.
command carrier is command-carrier. just 2 roles, and its good at both. and unfortunately, thats it. good carrier, with self-defence platform constructing ability.


seriously, just wait until fighters get christmas presents. the command dread will CRY for a fighter bay retrofitted in its mine bays.
_________________
Goods once sold cannot be returned.

Fattierob
Vice Admiral
Gutsy Galaxy Guard


Joined: April 25, 2003
Posts: 3992
Posted: 2012-06-13 11:38   
Quote:

On 2012-06-13 10:35, Brahmastra wrote:
seriously, just wait until fighters get christmas presents. the command dread will CRY for a fighter bay retrofitted in its mine bays.




okay, now I want to add in christmas present projectiles...
_________________
He survived through countless battles.
Not even once retreating; Not even once being understood.
He was always alone.
Intoxicated with victory in a hill of swords.

  Email Fattierob
Fluttershy
Fleet Admiral

Chatting in 'DarkSpace English'

Joined: September 24, 2011
Posts: 568
Posted: 2012-06-13 12:00   
Hmm, a santa ship that shoots present projectiles...
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 783
From: Germany / NRW
Posted: 2012-06-14 04:04   
digging in my old posts:
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=49288&forum=36&26
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Goto page ( 1 | 2 | 3 Next Page )
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.040808 seconds.


Copyright ©2000-2013 by Palestar, All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR