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On 2012-06-12 16:56, Persistance wrote: Another concern of mine was that the reactives aren't going to be useful on anything but a border cruiser(nothing else can do damage and carry that big of a sensor load-out).
On 2012-06-12 16:23, Fattierob wrote: can you explain why you feel they're being more "like armor"?
On 2012-06-12 18:36, Talien wrote: It'd be better to just leave it like it is with Active having higher HP, lower regen, higher energy use and Reactive with lower HP, better resists, faster recharge, lower energy use, and both weak to EMP/ELF.
Adding new shield types to go along with them wouldn't be bad but basically gutting the current shield system and replacing it with shields that are modeled after UGTO armor just doesn't look right. I DO really like the idea of a low sig shield, but why add that to a shield that has resistance/weakness?
On 2012-06-12 19:16, Fattierob wrote: "Better resists" and "lower hp" do not go together. Your effective HP is either higher or lower then active shields if you have flat resists across the board. You say you don't want +resists and -resists like armor, but that's the only way to balance it
Because a shield with just lower signature but nothing else besides something nerfed slightly to compensate for it wouldn't be used. I don't want to add in eleven different flavors of shields because it'd be a balancing nightmare. I think the current system works, and the three ICC shields aren't directly the same as the three UGTO armors, but they are obviously similiar so it's easier to understand, as a player, what they do
On 2012-06-12 20:09, Talien wrote: With faster regen coupled with being able to avoid a lot of incoming fire it does work even if the total HP with resistances factored in is lower than what you'd get out of Actives, it's why so many people currently use Reactive over Active especially on Scouts/Frigates/Destroyers. It's not always about effective HP totals, sometimes it's more about how it performs in a given situation over something else that's better in almost every way on paper. It seemed just fine having shields with weakness to EMP, which destroys them in short order, and ELF actually having an effect on shields while draining energy.
Again, it's not always about total HP with resistances factored in. A shield that generates negative sig but has lower HP and no resistances would help you avoid more damage than a high HP shield if used properly in combination with ECM, the enemy would have to actively work to target you even if they know the general area you're in. It's why Border Cruisers with all Reactives were so effective at long range stealth attacks before ECM was nerfed.
On 2012-06-12 21:19, Fattierob wrote: You're not understanding how bad previous reactives were. The extra regen they had _did not_ make up for the lack of health they had. They are much better now overall without having insanely good regen. They still are able to focus in a hit and fade roll quite effectively, and they will be useful for smaller ships with beam weapons once weapons get rebalanced. The same goes for EMP (only reactives had a weakness against EMP) when I get around to them
On 2012-06-12 21:19, Fattierob wrote: Right, and? That's why the reactives give you less signature
On 2012-06-12 23:40, Pakhos[+R] wrote: Whoever says graphic isnt the most important thing in a video game, please go and suicide. First thing a gamer looks is the type of the game . When he finds the game he judge the graphics and decide if it is worth to play. Fo example p0rn. A pervert (like kenny) after clicking on the link would watch the video for a few seconds to judge if it is watchable. If it isnt , he will just go back to find more videos. He wont be curious about what was video about or the action it could have . right kenny?
On 2012-07-01 14:22, Cold Death wrote: My theory, is that if we manage to slip DarkSpace into such a mail, about a gaming topic, to one of these youtubes, then we could draw some attention to the game. It sounds like something an evil genious would only think of, but at least it's something.
On the other hand ofcourse, there is the problems of too much players. Just, imagine for a second that DarkSpace does get mentioned in some major gaming news channel, or whatever. Imagine if 200,000 people become interested in it. What then? Will the servers hold up? Will the website hold up?
And most importantly, will this trust and understanding between the dev team and community hold up. I have no doubt in the staff, but with more players, you get more nonsensical suggestions, more players who don't know what they're doing. But, when the community grows out of proportions, what then? So many new people, maybe even too much.
On 2012-07-02 08:31, Bardiche wrote: Massively.com featured DarkSpace in their screenshot column once. They say they are always interested in Indie games, so maybe if we beg hard enough they'll do an article on DarkSpace.
On 2012-07-11 14:33, Cold Death wrote: Well, I actually found something interesting.. I talked about the possibility of advertising the game by somehow mantioning it on other, more famous, gaming channels(on youtube ofc) and such. I found a youtuber called "TotalHalibut". He is a professional gamer and also he's a StarCraft II caster, from what I saw on his channel he most recently casted the "Ironsquid" tournament(on his second channel ("TotalBiscuit"). I'm saying this because I know there are some people who play SCII here. Anyway, he does YT vids of games for a living. Why am I telling you this? He has this iregular series called "Why we can't have nice things", and it's about old games which should have been famous for one reason or another, but weren't. I'm certain DarkSpace falls into this category, for it's time I'm sure it would have been a "revolutionary" game. It was released(as far as I'm aware) way before WoW, EvE or any other popular MMO these days. I watched through some of his recent vids, and it turns out he is busy right now, so until he gets back from wherever he is, he said there won't be a lot of new content, so I doubt he'll be making a new episode in the series mentioned before. So, here's the challenge. We need to get his attention. We need to somehow ask him to make a vid about DarkSpace. If that happens, and that's a very big "if", then DarkSpace will certainly have a big enough playerbase for it to continue. So, can we do it? Do we want to? Let's find out... P.S I'm sorry if this sounds like advertising, I just don't see another way to present this "opportunity".
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