Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

59% of target met.

Latest Topics

- не присылают код »
- How did Darkspace loose it's customers? »
- Things Dark Space needs to Address »
- other games ? »
- Random Lobby Quotes »
- Credits »
- Holly Cow Its alive!! »
- Re: Ich verabschiede mich »
- When to play? »
- A few years ago »

Development Blog

- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »
- Ship Tiers and You »
- Give Credits feature now live! »

Combat Kills

Combat kills in last 24 hours:
Kills chart
Killboard

Upcoming Events

- Weekly DarkSpace
08/03/17 +5.4 Days
- International Talk like a Pirate Day!
09/19/17 +51.7 Days
- Towel Day
05/25/18 +299.7 Days

Search

 

Anniversaries

11th - Pollo Diabolico

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

[FAQ
Forum Index » » Developer Feedback » » New Infantry Units/Squads
Goto page ( Previous Page 1 | 2 )
 Author New Infantry Units/Squads
Pepe (KLuth Lives Matter!)
Chief Marshal

Joined: March 14, 2004
Posts: 2800
From: United State of Texas, Houston
Posted: 2013-11-18 10:27   
I agree. The one-facet nature of DS is so appealling that we need more server space to host everyone joining the game.

We need more ships only.
_________________
bucket link



  Email Pepe (KLuth Lives Matter!)   Goto the website of Pepe (KLuth Lives Matter!)
seyyah
Grand Admiral

Joined: April 01, 2010
Posts: 46
Posted: 2013-11-20 13:03   
i think just 3 is good, at max 4...

AT Inf > Armor > Inf > AT Inf

that makes more sense, game itself still having balance problems no need to make more confusion i think...
though as armor types would need more resources and time they still need at least 2 AT to take it out, but they hold 2 space in ship etc...
we already have air type units, appearing as bomber planes.. they should gain a bit more damage bonus on ground units....



[ This Message was edited by: seyyah on 2013-11-20 13:03 ]
_________________

former Roukanken

Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2013-11-21 07:11   
a different approach to complicate the infantry system would be to create more differences in the heavy and regular inf.


some could be:

enabling heavy infantry to have ranged attacks (ofcourse no one knows this exists).
requiring heavy infantry to require metals for construction.
making light infantry work better on oxygen planets, and heavies on hydrogen planets (O2 for breathing, H2 for vehicle fuel).

letting light infantry raze civilian structures better(farms, labs, domes, the wide and spread out stuff), and heavies raze military stuff better (shield gens, sensor stations, power stations, the smaller, more localised and potentially explosive stuff). soldiers are supposed to search and destroy research artifacts better, and artillery should be better equipped to take out a nuclear reactor from a range.

could even add things about how heavies navigate better in spacious dreads than in cramped corvettes and frigates, and how hostages are more likely to surrender when faced with a pistol than with a huge cannon.

the possibilities are limitless!
_________________
Forging legends and lives outside till naught remains inside.


Goto page ( Previous Page 1 | 2 )
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.033088 seconds.


Copyright © 2000 - 2017 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR