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 Author Faction Loyalty and Garage Slots
Orkan [OO-XII]
Fleet Admiral

Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2014-01-21 01:54   
Greetings All!

This is a thread to discuss the possibility of changing the amount of ships available to Players, especially fleeted pilots who are faction locked through choice or loyalty.

It seems that presently with all of the great new ships it is becoming harder to be able to use the whole new variety of ships available to a faction to it's best effect.

The problem is this:

An unfleeted unsubscribed player has access to 27 ships 9 per faction with three separate garages.

An unfleeted subscribed player has access to 32 ships, 12 per faction with three seperate garages.

A fleeted unsubscribed player has access to 9 ships.

A fleeted subscribed player has access to 12 ships.

A Player who chooses to stick with one faction and join a fleet is 'rewarded' (If that can even be used to describe it as 'punished' is a more fitting term) with the ability to only choose between 9 ships to earn prestige with and progress. Basically they lose out on the ability to have accesss to many ships with which to fly.

Why should players who choose to join a Faction and lock themselves into it lose out on the game by limiting the number of ships their garage can hold?

Many players are leaving fleets precisely because of this limitation.

There are so many new specialist ship types would it really be so bad giving Fleeted players the ability to have up to 32 ships of that faction? It seems only fair to me.

Not only would the garage be much easier to manage but Palestar would stand to earn a greater income as I and other players would be more inclined to purchase enhancements in order to have different ships which performed in different ways. Even ships of the same type. I could have an ICC Light cruiser with Defense Upgrades and Weapon Multiplexors and another outfitted for Speed and Maneuverability say.

Presently I feel I am in a kind of 'straightjacket' situation always wanting to launch a certain kind of ship and then be frustrated that in order to do so I would have to uninstall so many enhancements, in future pay for that 'priviledge' as well as waste the infantry on board and by the time I'm ready... oh, there's no need for that role anymore... : (

This solution is better for the playerbase and Palestar. More income for Palestar, greater freedom and ship configuration for Fleeted Players.

Currently with the new variety of ships should they wish to purchase enhancements for their ships they must leave one slot 'fallow' empty or 'stock' should they wish to change ships on the fly according to the needs of the situation. By doing this they are making it difficult for themselves as this 'Stock' ship will be unenhanced unless they wish to spend money and precious time on outfitting this new Ship which they may need for a particular situation which has arisen in the MV.

If they do spend that time and money they will find themselves with hardly any room to maneuver as the enhancement fitting system in Darkspace is 'clumsy' at best and many find it irritating.

Surely there must be a way to outfit enhancments completely within the garage map screen without docking/undocking and finding places to jettison that infantry (oh no!) or resources.

We are greatful for the current grace and 'free-of-charge' period we are presently in for removing ship enhancements. Thanks!

Please be kind to Fleeted Players, we just want the best for our faction and should be rewarded somehow for wanting to stay with one side.

It would be great if I could have 3 scouts, 3 frigates, 3 destroyers, 3 cruisers, 3 dreads, 3 stations, 1 supply, 1 transport, 1 engineer and oh look! I still have space for 11 more all on ICC! : D

If I were to be unfleeted I could have all this across three factions, so why when I am fleeted are my options so narrow and I am being so limited. I just wanna be able to play the game and make use of the ships and enhancements for the benefit of my Faction and myself.

Please help us Fleet die-hard's get some love!

Thanks.



[ This Message was edited by: Orkan [OO-XII] on 2014-01-21 01:56 ]
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Forger of Destiny
Chief Marshal
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Joined: October 10, 2009
Posts: 826
Posted: 2014-01-21 02:57   
i wont agree or disagree with your idea, but i'd just put some other facts that may have been missed in the original post. these are mainly in disagreement, though i myself would love to have lots of customised UGTO ships in my garage.


unfleeted, players can have upto 24 ships (8 per faction) in their garage.
fleeted players can also have 24 ships in their garage. its just that only 8 slots are usable while the player is in the fleet.
being subscribed increases available ship slots by 50% (from 8 to 12, or 24 to 36).
the 50 garage cargo slots, which can hold resources and enhancements, are common for all 3 factions. you dont get faction-independent cargo slots.


DS players are able to have more than 1 ship in their garage, and all ships have been hand-crafted to be equally capable no matter the class or role.

this is in contrast to some (99%) space MMOs out there, which force you to pick 1 ship and live with its strengths and weaknesses until you can afford a new ship which is strictly better than the previous.


though DS lets you have a fleet of ships with varying roles and layouts, you are still encouraged to pick a role/specialisation and work as part of a bigger fleet of players. doing it that way, 8 slots a faction are more than enough.


if an unfleeted player, who played all factions equally, joins a UGTO fleet for example, he can continue to use his UGTO ship slots like before. should the fleet change factions to ICC, the player would then be using his ICC ship slots like before. and if he leaves the fleet, he would be able to use his enhanced ships across all factions normally again.


and if you think objectively about it, even an unfleeted player needs to pick a faction, which immediately limits his available ship slots to 8 for that game session. being able to pick a faction does not mean that an unfleeted player would store combat ships in KLuth, bombers in UGTO and missile ships in ICC ship slots (that would be funny!).

the player still needs (or thinks he needs) 3 separate sets of ship slots, where 1 set may have a station, 2 dreads, 2 cruisers, 1 destroyer, and 1-2 empty ship slots. (so much for 24 ships in the garage)


i still dont agree or disagree...
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Kinthalas
Chief Marshal
Army Of Darkness


Joined: January 01, 2003
Posts: 60
Posted: 2014-01-21 04:18   
I have to go along with the.. join a fleet, and you can only fly 1/3rd the number of ships you should be able to. I think it would be great even if you (assuming you as subscribed, like you should be! ;p) got 18 ships total for 1 side if fleeted (that is only half the total number of ships for 3 factions, if you aren't in a fleet).

I love being in a fleet, you bond more with those players.. and your faction plays better because of it. That being said though, some factions are much better at gaining some stats.. and lets all face it, repair sucks! I'd fly a supply ship a lot more often if you could actually gain prest that made it worth it. Combat (ships damaged) is so much faster than repair it's silly and that is assuming your team mates let you repair them (they don't jump away, leave combat after only taking shield damage, or go to a supply depot farm so you only get 3 repair total for a dread that was alsmot dead).

I know as a subscribed fleeted player, I find myself wanting 14+ ships.. but I can only have 11 with that 1 extra slot to play whatever is needed (withouth the help of 24% to it's core stat, nevermind the other 4 enh..). Just saying this is a major advantage for people that aren't fleeted. You can play one faction for repair (ugto, they take the longest to heal.. yes icc gets the t3 supply sooner, but shields ruin repair for them altogether!) play one faction for bombing (yes, we all hate/love icc to defend/play them) or play one faction for.. anything, unless you're in a fleet!
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Orkan [OO-XII]
Fleet Admiral

Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2014-01-21 04:36   
Quote:
On 2014-01-21 02:57, Forger of Destiny wrote:
unfleeted, players can have upto 24 ships (8 per faction) in their garage.
fleeted players can also have 24 ships in their garage. its just that only 8 slots are usable while the player is in the fleet.
being subscribed increases available ship slots by 50% (from 8 to 12, or 24 to 36).
the 50 garage cargo slots, which can hold resources and enhancements, are common for all 3 factions. you dont get faction-independent cargo slots.



You are correct Forger and thanks for putting me straight on these numbers. I made an error here.

Therefore:

An unfleeted unsubscribed player has access to 24 ships, 8 per faction with one garage.

An unfleeted subscribed player has access to 36 ships, 12 per faction with one garage.

A fleeted unsubscribed player has access to 8 ships with one garage but locked access to 16 more (8 per faction) should they choose to leave fleet and play another faction.

A fleeted subscribed player has access to 12 ships with one garage but locked access to 24 more (12 per faction) should they choose to leave fleet and play another faction.


This is part of the problem I was trying to describe and find a solution to. By joining a fleet I am losing access to ships. That does not seem fair. Am I gaining access to a Fleet Forum in return for not using these extra ships?

Many players may find that a bad deal, yet we still do it - why?

Quote:

DS players are able to have more than 1 ship in their garage, and all ships have been hand-crafted to be equally capable no matter the class or role.

this is in contrast to some (99%) space MMOs out there, which force you to pick 1 ship and live with its strengths and weaknesses until you can afford a new ship which is strictly better than the previous.



True. I like the DS system. However with the present system Palestar won't be seeing any enhancement purchases from players until they lose them due to ship loss (durability - 20/20) or they choose to remove and refit them to other ships. Why not have an avenue open where people may want to buy enhancements for all of the ships in their Fleet garage. The more ship slots - the more potential income for palestar and the greater scope of customer customisation possibilities thus satisfaction.

Quote:

though DS lets you have a fleet of ships with varying roles and layouts, you are still encouraged to pick a role/specialisation and work as part of a bigger fleet of players. doing it that way, 8 slots a faction are more than enough.



I see where you are going with this - Yes it would be cool to be a specialised 'Bomber' Pilot where a Player could use all 8-12 of their slots for all the bomber ships available to a faction.

EG ICC
1 bomber corvette
1 bomber frigate
1 bomber destroyer
1 Jump cruiser
1 Bomber Dread
1 Siege Dread
1 Siege Transport
1 other ship to suit the situation

Subscribers get 4 extra ships.

The problem with this is that DS has neither the playerbase where this option is a viable option nor is this pathway great in terms of personal progress as all badges are eventually required if one wants to gain access to and be able to fly different ships for different purposes to best help their faction.

If a faction or Fleet had to rely on 'Mr Bomberman' as their bomber, Invasion Ops where he was a no-show would be a wash-out as even with 'Mr Engineer/Logistics' present together with 'Mr Combat', 'Miss Missiles' and Mr Station/Dread' they would not be getting very far. Someone would have to do some outfitting or grab a stock ship. I am exaggerating of course but this is to make a point.

Generally in most cases I have to run supply, transport, engineer, Bomber, combat cruisers, dreads and I don't even have Stations yet. I have enhanced ships of all of the above types because I feel that you shouldn't ask people to do tasks that you are not prepared to do yourself. I would love to have all combat for example but for the benefit of my faction I need to be able to run, supply, transport engineer and bomb all at a moment's notice. Especially in the current DS version where so many ships are specialised and have a specific counter.

Quote:

if an unfleeted player, who played all factions equally, joins a UGTO fleet for example, he can continue to use his UGTO ship slots like before. should the fleet change factions to ICC, the player would then be using his ICC ship slots like before. and if he leaves the fleet, he would be able to use his enhanced ships across all factions normally again.



Faction hopping Fleets? : /

(I find this disturbing. Of course it happens and is allowed within the game [fleet mods can choose the allegiance of their Fleet] but surely a Fleet is initially locked to a faction for a reason. If the Fleet wants to change they should be forced to disband and reform the fleet again on another faction.)

If there is a delay to Fleets being able to play as a different faction. Then a player should not be able to switch faction within the same server day.

All too often have people hopped factions to sit on enemy comms or see the platform layout and this is clearly an exploit.
Implementing a delay should be standard - but this is another subject altogether.

Besides that sounds like Mutiny or Rebellion, If the Russian Black Sea Fleet wanted to Hop over to serve the US in the Pacific surely someone somewhere would get shot? : P

Quote:

and if you think objectively about it, even an unfleeted player needs to pick a faction, which immediately limits his available ship slots to 8 for that game session. being able to pick a faction does not mean that an unfleeted player would store combat ships in KLuth, bombers in UGTO and missile ships in ICC ship slots (that would be funny!).



oh yeah? I think it pretty likely that someone somewhere is doing exactly that and lovin it! Anyone who has no particular faction favourite but enjoys DS in order to maximise prestige gain could be Flying Luth for combat (Greatest damage weapons = quickest combat prestige gain), ICC for Missiles - whee! and UGTO for in your face Cruiser and Dread EMP and Flux fantasticness!





In fact the way things are it seems more fun and rewarding to fly mercenary style for whichever faction that best suits a persons mood at the time with greater possibilities.


Quote:

though i myself would love to have lots of customised UGTO ships in my garage.

...

i still dont agree or disagree...



I also would love to have lots of customised ICC ships for different purposes.

I hear ya Forger, thanks for your thoughts. I appreciate it : )



[Also, not doing anything here is possibly going to encourage people to setup alt accounts to make more ships available for themselves and their faction. Does it not make more sense to enable Fleeted players to just have more ships in their garage? - Edit]




[ This Message was edited by: Orkan [OO-XII] on 2014-01-21 05:01 ]
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2038
From: Michigan
Posted: 2014-01-21 07:23   
Being able to buy permanent garage slots for credits in addition to the subscriber bonuses would solve this problem. Maybe 3 more slots per faction, purchased individually, for a total of 9 extra slots for someone who likes to play all 3 factions?

This would give people who are frustrated by being unable to use so many of the great new ships we got in 1.7 a little more room for a couple extra ships while still having the option to subscribe to get even more slots, plus the nifty bonus of being able to name each individual ship.

I'm sure there's many people besides me who are currently very limited on free time who don't subscribe simply because it's not worth it for a few hours a week, but would see permanent garage slots as a worthwhile investment. I've had to choose a few ships that I'd have rather kept to remove enh from and delete because I needed the room for empty slots for those times when something I don't normally use is needed, like Bomber or Supply. I'd gladly pay 10k credits per ship slot to not have to constantly do that.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3820
From: LobsterTown
Posted: 2014-01-21 07:42   
Quote:
On 2014-01-21 07:23, Talien wrote:


I'm sure there's many people besides me who are currently very limited on free time who don't subscribe simply because it's not worth it for a few hours a week, but would see permanent garage slots as a worthwhile investment. I've had to choose a few ships that I'd have rather kept to remove enh from and delete because I needed the room for empty slots for those times when something I don't normally use is needed, like Bomber or Supply. I'd gladly pay 10k credits per ship slot to not have to constantly do that.





I dont play much anymore, but still subscribe at the lowest level to support the game.

But yeah, purchasable garage slots would be nice.
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 527
From: Red Lobster
Posted: 2014-01-21 19:27   
Many times my teamates hear me say, "If I had garage space, i would mod this ship" or "I want to fly this ship but dont have room" etc

I would gladly pay even more credits for more garage slots. Just sayin'
More garage slots means more credits I would buy to fill said garage slots with blue enhanced ships. Just sayin'

In a perfect world, I would have a modded t1 torp variant of every ship hull, different mods for different playstyles of the same ship(like Orkan said)many ewar focused ships and many other of the beautiful kluth ships that absolutely own but I dont have the room for.
Just sayin'
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Chatting in 'DarkSpace English'

Joined: June 12, 2010
Posts: 125
From: home planet: Exathra
Posted: 2014-01-22 00:37   
I myself would rather be able to just put enh's on/off while in the garage screen.

for example:
do you see the air force of <insert country name here> take off/land after each mod to their aircraft ??? no you don't b/c all aircraft mods are done at 1 time THEN the aircraft is launched.....just saying it would be much more efficient this way.

also as for faction loyalty, it should be rewarded since i came back to DS in 2010 not long after Free-To-Play was launched, my primary acct has been ICC < crap, 3 years, has it really been that long ??? > and i happen to know lots of us players have been around just as long if not longer, just saying that it could be rewardedin a way by just giving +1 to garage , and i'm saying that fleet loyalty should count for something too. perhaps fleet purchacable ship slots or something.

just look at how star trek online does some of its stuff. ie: buyable ship slots (we already have this i know) buyable inventory slots, improved fleet ships (higher stats etc) who cares if DS uses ideas from another game as long as they work.

just my 100 creds worth here (damn, butt i hate inflation, curse you G.W. Bush)

*****peace*****

[ This Message was edited by: Fatal Mack Bolan(WildCards_58th)*COM* on 2014-01-22 00:58 ]
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-01-22 03:16   
I have 12 fully enchanced ship and a full cargo so I would love the option to buy more ship slots or more cargo slots.



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Boerenkool
Marshal
Alien Masterful

Joined: December 18, 2007
Posts: 218
Posted: 2014-01-22 05:13   
you are not losing ship slots by fleeting. When Ur in a fleet fighting for one side then you showed allegience to that fleet, thsu that faction, thus its logical you dont faction hop every day.No faction hopping, means not flying ships of other factions. Players with a basic level of respect to achievement and progress also wont faction hop every day. so fleeted or unfleeted, both have same amount of ships in garage for that faction. There is no difference.

The only reason being fleeted results in less ships is the situation where you faction hop all day long. I dont think faction hopping needs any encouragement, so i'd say no to giving fleeted players 3x the garage slots but then just for 1 faction, where unfleeted ones have 3 seperate garages.

The point of seperate garages is that you dont need alts anymore to fly other factions ships say...after playing 1 faction for a few months and looking for another playstyle for a while. You can always remove yourself from the fleet ur in, if you want to fly other factions ships. In fact isnt it logical that if you go fly for "the enemy", that you leave a fleet?

SO in short my answer would be: no no no.

if you need a ship spawn another, remove enhanbcements (free now), delete the ship and spawn the ship you want.its called a bufferslot
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 557
From: In Your Fridge, Eating your Foods.
Posted: 2014-01-22 07:25   
Quote:
On 2014-01-22 05:13, Falderalala wrote:
you are not losing ship slots by fleeting. When Ur in a fleet fighting for one side then you showed allegience to that fleet, thsu that faction, thus its logical you dont faction hop every day.No faction hopping, means not flying ships of other factions. Players with a basic level of respect to achievement and progress also wont faction hop every day. so fleeted or unfleeted, both have same amount of ships in garage for that faction. There is no difference.

The only reason being fleeted results in less ships is the situation where you faction hop all day long. I dont think faction hopping needs any encouragement, so i'd say no to giving fleeted players 3x the garage slots but then just for 1 faction, where unfleeted ones have 3 seperate garages.

The point of seperate garages is that you dont need alts anymore to fly other factions ships say...after playing 1 faction for a few months and looking for another playstyle for a while. You can always remove yourself from the fleet ur in, if you want to fly other factions ships. In fact isnt it logical that if you go fly for "the enemy", that you leave a fleet?

SO in short my answer would be: no no no.

if you need a ship spawn another, remove enhanbcements (free now), delete the ship and spawn the ship you want.its called a bufferslot






I pretty sure the idea is for Fleeted players to have a combined garage, the same number of slots as unfleeted players get in the 3 garages.
I guess they'd also keep the ships of the other faction they swapped from filling the combined garage slots. (Like before the garage changes)

The points you raised seemed to be weird.
Such that it's a good thing for being fleeted to be a disadvantage.
And that you don't lose slots because you can just leave the fleet and play the other ships, which makes the idea of fleets pointless to me.
----------
Before the Garages were changed, I'd of said the current system was okay as you had to choose you line of ships and then keep a space for engineers and trannies.

In the current system, being fleeted is a disadvantage.
Your locked to a faction yet you only have the same number of slots as one of the faction hoppers and you only experience from one faction.

Thus that one faction you've chosen to stay with, should be far more interesting to you as a fleeted member.
Whether it's access to tier 3 ships or more garage slots for that faction.
(I'd also suggest that fleets be made to choose there main faction, so that if they change to another faction for a period of time they only have access to the 9/12 garage slots.)

[ This Message was edited by: The Fridge on 2014-01-22 07:30 ]


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Boerenkool
Marshal
Alien Masterful

Joined: December 18, 2007
Posts: 218
Posted: 2014-01-22 17:33   
what u where suggesting is that fleeted players should have 3x the slots for 1 faction, giving a hige tremendous advantage, like 6 trannies loaded with inf all the time, or 4 battle stats ment to jump in till death then spawn the next one. garage slots are a huge deal. unfleeted players dont get more garage slots for 1 faction. they have the same number of garage slots for a faction to play against, then fleeted people.

All im giving is different suggestions to achieve your goal of flying more ship classes.

perhaps a new purpose for the fleet level thing? with a max of 3 slots giving you same number as if being subscribed?
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Orkan [OO-XII]
Fleet Admiral

Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2014-01-22 18:05   
Quote:

what u where suggesting is that fleeted players should have 3x the slots for 1 faction, giving a hige tremendous advantage, like 6 trannies loaded with inf all the time, or 4 battle stats ment to jump in till death then spawn the next one. garage slots are a huge deal. unfleeted players dont get more garage slots for 1 faction. they have the same number of garage slots for a faction to play against, then fleeted people.



You make a good point ID 159550,

It is true fleeted or unfleeted all have access to the same number of ships per faction. What is different is that Fleeted players DO NOT USE any of their other 'locked other faction's ships' precisely because they are fleeted and thus locked into that faction. You are unfleeted thus can fly all factions and enhance all your ships, though in order to do so you will have to play on all three sides.

having 6 transports full with infantry or stations is a big deal. But presently in the current system how do I know that you, for example, are not doing exactly that?

To be more precise you could have a K'Luth garage with Combat and a few utility ships, an ICC garage chock full of transports as well as an UGTO hanger full of 'shrooms!

Maybe you fly Luth most of the time, but how am i to know if you don't change your name and pop in as a UGTO station or do a few transport rushes for ICC also under a different identity?

I am not being mean, I am simply pointing out that what you stated can already be done under the present system eg a garage that caps planets fast, one that nets quick combat pres and another for heavyweight presence in the MV. A player operating like this would be able to rank up fast. Mind you, a players rank would have to be great in order to have access to those stations too, but they would lose pres fast if they used them solely kamikaze style.

Quote:

All im giving is different suggestions to achieve your goal of flying more ship classes.



I wish you were but unless I am misunderstanding you you are not.


Quote:

perhaps a new purpose for the fleet level thing? with a max of 3 slots giving you same number as if being subscribed?



I do not think this is a good idea or indeed a solution to the initial problem. Being able to have the same number of ships as a subscribed player just because a player joined a fleet would mean that people end up joining fleets solely for that perk and fewer people would subscribe anymore as that is one of the major perks.

That would lose Palestar money and make this game unprofitable which would eventually get it shut down. Surely you are not advocating that : O ?!?

There has to be something more you get for being subscribed and extra ship slots is presently it.

Perhaps you mean that if a fleet pays to take it to a certain level members get the three slots putting them on par with subscribed members?

That is not ideal either as they may as well have just subscribed to begin with.

Let's get back to the initial point, fleeted players get to experience less ship types at once than unfleeted players and that seems unfair.

Let's discuss that here.




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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 557
From: In Your Fridge, Eating your Foods.
Posted: 2014-01-22 18:06   
Quote:
On 2014-01-22 17:33, Falderalala wrote:

All im giving is different suggestions to achieve your goal of flying more ship classes.




You haven't suggested any, bar the one that's already known.

Also the 3 times garage isn't my suggestion. - I side that fleeted players should get more garage slots.


To add to the main fleet faction getting the bonus slots, with a requirement to be that faction for longer then 6 months.
It'd be far more intuitive to make it unavaible to buy the same ship if one is already in the garage.
Lining up 4 Battle stations can still be done on 9 slots and it's a problem that wouldn't magically appear like you suggest, as it's been here for a little while.
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Boerenkool
Marshal
Alien Masterful

Joined: December 18, 2007
Posts: 218
Posted: 2014-01-22 20:05   
"To be more precise you could have a K'Luth garage with Combat and a few utility ships, an ICC garage chock full of transports as well as an UGTO hanger full of 'shrooms! "

oh yeah it can already be done right, forgot about that. I have a full spectrum garage on each side btw and play for a faction for a alonger uniterrupted period, you may ask any admin for an iptrack on that:P. but yeah guess someone could just make other 2 factions full of big ships. So you suggest that fleeted players dont lose that advantage of other players exploiting the triple garage? sigh....o well i guess

"Perhaps you mean that if a fleet pays to take it to a certain level members get the three slots putting them on par with subscribed members? "

yes

'fleeted players fly less ship classes then unfleeted players"

No, just no. rlly how hard is it to understand your concept is wrong?
They both have same ship slots for 1 faction. You cant tranny rush icc with a cargo full of icc transports. You cant station spam vs ugto with a garage full of UGTO stations. every player has same number of garage slots when playing a faction.

Your problem of players having their other 2 garages full of other ship classes, for instance fly UGTO stats, kluth dreads, and icc cruisers-dessy depending on mood, can be solved by a simple faction lock that has been suggested for friggin years! just choose a faction and be locked to it for at least a month. I dont think idiots who use their garages that way should be a basis for giving all others a bonus. I think its better to prevent the idiots from going deeper in the pit of self loving.


allright, the problem if i understand, is that players hop faction using each factions strongest ships depending on their mood, fly small go icc, fly big go kluth, camp at planet go ugto. So you want to come up with either a reward for all other players or a block-nerf for the people not having any faction loyalty at all while flying there.

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my idea: faction lock for 1 month at least, one account allowed per IP (no need for alts with triple garage), no proxy when checking ip route. then only that 1 guy with 5 alts who knows how to work around that, will remain hopping.

your idea: fleeted players get 3x the garage size so they fly all the ships there are and make more purpose built ships, like a reflective armor battle cruiser and one with ablatives. This doesnt change any of the problems just gives fleeted players a weapon/bonus vs "the self lovers", all the players in between are getting screwed by this (unfleeted players with an average self esteem)



to much text gah! summary: i dont like your idea, is a faction lock better?
[ This Message was edited by: The Maniac on 2014-01-23 05:31 ]
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