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[FAQ
Forum Index » » Developer Feedback » » [insta-poll]planetary dictor effect change
 Author [insta-poll]planetary dictor effect change
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4005
From: The Gideon Unit
Posted: 2014-06-04 18:48   






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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-06-04 19:17   
Would this effect be in the plane of our ships like the reload drone effect and actually make it possible to accurately judge the edges of the dictor field?

But in all seriousness, my vote is on 1. I like the clearly defined outer boundary.


[ This Message was edited by: Chewy Squirrel on 2014-06-04 21:24 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4005
From: The Gideon Unit
Posted: 2014-06-04 20:55   
Quote:
On 2014-06-04 19:17, Chewy Squirrel wrote:
Would this effect be in the plane of our ships


not without some backend code changes. it's likely a very simple fix, but still requires the attention of our chief coder, and its a very low priority item.
no, this is just to reduce some visual clutter
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Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 234
Posted: 2014-06-04 22:12   
2

The lack of symmetry bothers me, though.
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Sheraton *XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 464
From: Keel Mountains
Posted: 2014-06-04 22:14   
2

-Sheraton
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Crim
Fleet Admiral
Sundered Weimeriners


Chatting in 'DarkSpace English'

Joined: March 16, 2003
Posts: 1318
Posted: 2014-06-04 22:56   
The fourth looks like the best to me. I've always had an issue with how it looks when there is multiple dictors in a cluster, and all you see is just 6 red rings.

[ This Message was edited by: Crim on 2014-06-04 22:57 ]
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2014-06-04 23:58   
option 4, it looks like a big warning sign
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2031
From: Michigan
Posted: 2014-06-05 11:38   
To me 2 is the best looking, but 4 seems like it'd be just a little less graphically intensive.

So I'll have to say 4 even though it's ugly.
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Lacrosseian
Fleet Admiral
Raven Warriors

Joined: October 01, 2004
Posts: 1254
Posted: 2014-06-05 13:01   
Option 5, one of the above.
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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2014-06-06 02:21   
2
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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2014-06-06 08:53   
#3 IMO looks sorta like the support station's DC field effect, but for my choice, id say #2
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2014-06-06 09:06   
1 or 2
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Ignorance
Fleet Admiral

Joined: October 27, 2012
Posts: 85
Posted: 2014-06-06 09:15   
Quote:
On 2014-06-05 11:38, Talien wrote:
To me 2 is the best looking, but 4 seems like it'd be just a little less graphically intensive.

So I'll have to say 4 even though it's ugly.




On this subject, is the object going to be rendered in real-time or will it just be a spinning image?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1696
Posted: 2014-06-15 11:33   
Quote:
On 2014-06-04 20:55, Doran wrote:
Quote:
On 2014-06-04 19:17, Chewy Squirrel wrote:
Would this effect be in the plane of our ships


not without some backend code changes. it's likely a very simple fix, but still requires the attention of our chief coder, and its a very low priority item.
no, this is just to reduce some visual clutter




Fixed.

Also, while I was at it, made it so interdictor range's now take into account the radius of the planet, and are centered to it. And also scaled the interdictor sprite accordingly.
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