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The good parts about 1.535 |
umop-apisdn Grand Admiral
Joined: August 15, 2006 Posts: 4 From: Delaware
| Posted: 2010-07-07 09:55  
All of these great suggestions will be implemented in 2 weeks(tm)!
_________________ Epstein Didn't Kill Himself
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DufasRufas Grand Admiral
Joined: February 28, 2004 Posts: 38 From: Dufas
| Posted: 2010-07-07 10:04  
I've been thinking about this. I kind of went off on a rant in another thread, but costing resources and having to build planets with mines/factories/spaceports could be a good thing.
One of the main reasons that I fly dreads/stations isn't so much that I can stay in fights vs. other players so much or dish a lot of damage as that flying the bigger ships means that I can withstand fire from planetary defenses longer.
With space taken up for resource production, these planets will not be chock full of uber defense/offense bases.
That will probably be the reason for me choosing to fly something smaller, not the fact that they cost resources.
Time will tell. It will depend on how the rest of the player base eventually adapts as well.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-07 11:53  
One thing I noticed.....the flashing red border on the screen when an enemy is near is nice, but maybe this can be disabled if it's an enemy planet and only flash if it's an enemy ship?
_________________ Adapt or die.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-07-07 13:12  
Quote:
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On 2010-07-07 09:47, Talien {SOE} wrote:
Viewing enemy/neutral planets in F3 is nice.
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Yeah, but don't chat while you're viewing. Cause if in your sentence there is "f" or "o", your ship will automatically follow or orbit the planet that you're viewing. I think this is a bug.
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-Arkaeus- Fleet Admiral
Joined: May 16, 2010 Posts: 13 From: Definitely NOT under your bed, so dont even bother checking. ;s
| Posted: 2010-07-07 14:01  
Quote:
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On 2010-07-07 11:53, Talien {SOE} wrote:
One thing I noticed.....the flashing red border on the screen when an enemy is near is nice, but maybe this can be disabled if it's an enemy planet and only flash if it's an enemy ship?
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Maybe have the ability to disable it in options?
I also believe an option to disable should be applied to the right-click commands to your own ship, such as right-click jumping to a planet from the Nav (F2).
On another note, maybe there should be a warning in Nav when your jumptrail crosses into a interdictor, like the warning for if it passes through a planet.
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