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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2007-04-02 20:12  
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On 2007-04-02 13:41, BackSlash *Jack* wrote:
AI requires a lot of CPU time, and that causes issues server side (like de-sync), which can cause "lag".
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Game Framework Knowledge +1
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2007-04-02 20:52  
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On 2007-04-02 12:13, doda *EP5* (Exceptions Exceptions) wrote:
Feral brought up a good point there. Have you actually had any players that actually fought to death? Have you actually had any players that took it under 10 hull and stayed???? No, practically everyone runs at 100 hull. Now thinking of it that way, would people prefer to gain prestige from combat, or spend all day fighting and get nothing or worse get dictored and loose a station.
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Feral runs more then anyone.
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Poopshackles Admiral
Joined: June 02, 2006 Posts: 96 From: Cambridge Ont.
| Posted: 2007-04-02 20:55  
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On 2007-04-02 01:50, Atomic wrote:
Me personaly...i don't like fighting 8 people in mv.... if you like fighting AI bots (lol) so much you shouldn't really be here in DS...
...best to go play with your toy soldiers so you know which way they are going and where you want them to be when you attack.
So, you like playing with the intentional lag (MIR) ...then enjoy your battle with 10 players, and the kicks , lag deaths , ect ect
Atomic.
P.S. OMFG I can't believe people actualy want to play against AI bots instead of players..... in DS of all places....like....the total opposite of why I came here in the first place. It's idea's like these that turn games from player based to non player based AI bot games.
EVE use's AI bots ....
[ This Message was edited by: Atomic on 2007-04-02 02:07 ]
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Dont be dissin my toys or ill get up in yo' face!
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2007-04-02 21:11  
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On 2007-04-02 20:52, bc796d wrote:
Feral runs more then anyone.
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Hahahahaha yeah....like I'm gonna sit there at 43% hull and let you take me down in a ED......MAYBE if you flew something else....but then, you're just mad because I destroyed you poor little ED.
_________________ rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!
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Poopshackles Admiral
Joined: June 02, 2006 Posts: 96 From: Cambridge Ont.
| Posted: 2007-04-02 21:27  
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On 2007-04-02 21:11, Feralwulf wrote:
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On 2007-04-02 20:52, bc796d wrote:
Feral runs more then anyone.
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Hahahahaha yeah....like I'm gonna sit there at 43% hull and let you take me down in a ED......MAYBE if you flew something else....but then, you're just mad because I destroyed you poor little ED.
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lol pwned crys some more nublits
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-04-06 03:27  
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On 2007-04-02 21:27, poopshackles wrote:
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On 2007-04-02 21:11, Feralwulf wrote:
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On 2007-04-02 20:52, bc796d wrote:
Feral runs more then anyone.
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Hahahahaha yeah....like I'm gonna sit there at 43% hull and let you take me down in a ED......MAYBE if you flew something else....but then, you're just mad because I destroyed you poor little ED.
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lol pwned crys some more nublits
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LOL BC is pwned every time he logs in to the MV.....
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-04-07 21:36  
The lag is caused because the game is not programed right and the game has bad net code that still needs fixin however it still has not been adressed due to the fact that the game would be torn inside out to fix it and it would take years maby to get it all back together... im talking millions of $$$ worth of fixing it is simply not feesible at DS current income.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-04-07 21:46  
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On 2007-04-07 21:36, darkspen wrote:
The lag is caused because the game is not programed right and the game has bad net code that still needs fixin however it still has not been adressed due to the fact that the game would be torn inside out to fix it and it would take years maby to get it all back together... im talking millions of $$$ worth of fixing it is simply not feesible at DS current income.
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Lag's mostly because of netcode issues and hardware. It wouldn't take millions, just time. Get your facts straight.
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DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-04-07 21:57  
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On 2007-04-07 21:46, BackSlash *Jack* wrote:
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On 2007-04-07 21:36, darkspen wrote:
The lag is caused because the game is not programed right and the game has bad net code that still needs fixin however it still has not been adressed due to the fact that the game would be torn inside out to fix it and it would take years maby to get it all back together... im talking millions of $$$ worth of fixing it is simply not feesible at DS current income.
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Lag's mostly because of netcode issues and hardware. It wouldn't take millions, just time. Get your facts straight.
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To get somone hired to fix darkspace, it would cost up to that much... that is valuble money DS most likely dont have...
[ This Message was edited by: darkspen on 2007-04-07 21:58 ]
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2007-04-07 22:28  
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On 2007-04-06 03:27, leonide wrote:
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On 2007-04-02 21:27, poopshackles wrote:
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On 2007-04-02 21:11, Feralwulf wrote:
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On 2007-04-02 20:52, bc796d wrote:
Feral runs more then anyone.
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Hahahahaha yeah....like I'm gonna sit there at 43% hull and let you take me down in a ED......MAYBE if you flew something else....but then, you're just mad because I destroyed you poor little ED.
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lol pwned crys some more nublits
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LOL BC is pwned every time he logs in to the MV.....
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+1 for uber pwned statement
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2007-04-08 11:17  
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On 2007-04-02 12:13, doda *EP5* (Exceptions Exceptions) wrote:
Feral brought up a good point there. Have you actually had any players that actually fought to death? Have you actually had any players that took it under 10 hull and stayed???? No, practically everyone runs at 100 hull. Now thinking of it that way, would people prefer to gain prestige from combat, or spend all day fighting and get nothing or worse get dictored and loose a station.
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I think part of the reason (at least for me) is that you can never be too sure what your hull % is exactly when in a large battle. You can quickly drop from 90% to 30% without blinking an eye and without actually seeing enemy weapons firing on you. It's happened to me on numerous occasions.
So it's safest to jump out as soon as you can. No sense in risking that quick drop in hull when in a large battle.
There's also the problem of your internal systems suddenly breaking when you're about to e-jump away. You may think everything's OK because your systems aren't showing any damage yet, but that doesn't mean they aren't damaged. This has also happened to me One moment I'm fine, the next moment I'm at 30% hull with all damaged systems, and I don't know why other than the fact that there's a large battle going on and ships are lag-warping all over the place. And I'm left wishing I'd have jumped out sooner when I first saw my hull start to drop.
MIR do help offset this. They don't care if they're destroyed. They don't care if they'll lose tons of prestige in an unbalanced 483. They're just machines after all.
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