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A few glitches in 1.67 not present in beta |
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-07-25 11:28  
- Sometimes planets etc cant be targeted
- Sometimes cant see icc/ugto missiles
- Speed on ship at times dont respond, and velocity says 10, your speed still 2gu.
- Mining beam stops working
- Resources from planets dont get transported to shipyard planets
- On big planet depot usaly get out of range when docked, should make depot work on all "docked"/orbited ships
[ This Message was edited by: Tommas [ USF HunnyBunny ] on 2011-07-25 11:32 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-07-25 11:45  
Quote:
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On 2011-07-25 11:28, Tommas [ USF HunnyBunny ] wrote:
- Sometimes planets etc cant be targeted
- Sometimes cant see icc/ugto missiles
- Speed on ship at times dont respond, and velocity says 10, your speed still 2gu.
- Mining beam stops working
- Resources from planets dont get transported to shipyard planets
- On big planet depot usaly get out of range when docked, should make depot work on all "docked"/orbited ships
[ This Message was edited by: Tommas [ USF HunnyBunny ] on 2011-07-25 11:32 ]
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Your DS is running in multi-core mode, but you have an OOO processor. Read my earlier post.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-07-25 13:55  
What is Out-of-order processor? Can you list some of their name?
I comprehend that you say the player has to launch the setup 2 times. The first time is to tick the "multicore", then click Ok to close it. The second time is to untick the "multicore", then click OK. Right? [ This Message was edited by: chlorophyll on 2011-07-25 14:00 ]
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2011-07-25 15:47  
im not running my ds on multi core mode and i still have the same problems. TY
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