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1.481 Fixes for 3/8/2004 [Delayed until Tuesday]... |
Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-03-07 01:08  
This new system is ideal. You can still travel around the MV via shipyards guys, you just can't do it with one ship. you *CAN* still spawn at a SY on the frontlines!
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Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2004-03-07 01:20  
Thats good for those of us who never really bother modding, but what about those who do?
_________________ Captain of the StarCruiser
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-03-07 01:36  
Use unmodded ships or fly your modded ships to the frontline.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2004-03-07 03:11  
I agree with what some said
Although the shipyard exploit was of course a downside it made the MV very attractive for the scenario players
This will vanish now
Personally I can live with the exploiting, anyway, I can still spawn unmodded ships whereever I want, therefore this change will not end the exploiting
_________________ If the buildings on your planets disappear, guess who was there....
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-03-07 03:38  
No, I think the problems were caused:
- You could bring in as much infantry as you wanted through a SY. This made SY planets nearly uncap-able.
-Same with resources
- You couldn't starve a SY of resources. :/
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2004-03-07 03:52  
I think the new locked shipyards thing isnt very cool...
You should be able to De- and Reconsruct your ship at shipayrds.
So that someone would be able to deconstruct it at Sag Hotta and Reconstruct it at Procyon 3.
Any inf you had in the cargo would of course be left behind...
This way it would still use up planet resources.
Also whenever a planet is being invaded the shipyard should be shut down because the inf in it are needed to defend the building.
The new locked system makes moving around the MV a Pain in the ass.
Anyway, Fixing lag - good
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Fleet Admiral Barthezzz - Intergalactic Pirate...Rawr...
[ This Message was edited by: Barthezzz on 2004-03-07 04:22 ]
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-03-07 04:25  
Quote:
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You should be able to De and Reconsruct your ship at shipayrds.
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Yeah, it would be cool if you could 'post' your modded ships to a different shipyard. Maybe with a 2 minute time delay. You could still spawn new ship at your destination, but you would have to wait for the ship you want to arrive before you can get it. Also.. any ships that are 'posted' would have all cargo/infantry removed.
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[ This Message was edited by: Drafell (Recruiting) {ASC} on 2004-03-07 04:26 ]
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NoPants2win Cadet
Joined: February 23, 2002 Posts: 1275 From: Poorly ventilated paint storage facility.
| Posted: 2004-03-07 06:03  
I agree with pent, 300 second jumps make me want to cry.
_________________ You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2004-03-07 06:18  
the system is bad for what you want to solve, a timer would be good, as there is a timer to log out, it would stop the just-about-to-die-jump-into-the-shipyard thing, the spawn-an-inff-ull-station on-top-of-invadeing-forces thing
plus if it would require the rescorces, plus the tech lvl it would fix it i am saying this becuase right now minus the lag, MV has been REALLY fun, with so many people, minus the delayed and sticking turning.
but the shipyard thing, its kinda.... messed up, and also what would happen if a shipyard gets capped or destoryed? do you have to pick another starting location or what?
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-03-07 08:50  
I dont think the filnal words have been spoken on the issue yet, but it is a start!
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-03-07 09:08  
Lets keep the old SY system but then we add this:
If an enemy ship Or the Planet is Invaded Then Lock SY to nulify the 5000 spawn at shipyard and/or make SY planet capable
(I hope this system will negate Virtu's habbit to SYout of an area when I tag him with about 15 beacons
But dont remove the ability to store Infa in the ship's cargo because, for exemple, All my ship(exept my Steath Scout) have Infa on them.
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stuck in Univercity limbo
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2004-03-07 09:15  
Alright, guys.
Let's try the changes out before we judge them. All this complaining isn't fair to Faustus, who hasn't even implemented the code you're all (most of you) condemning.
-Dem
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Mr tinkles anti wibblinator Cadet
Joined: October 13, 2002 Posts: 435
| Posted: 2004-03-07 10:16  
I agree with everyone else the SY spawning has revived the MV it makes the action fun and fast.
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Undergamer Fleet Admiral
Joined: March 12, 2002 Posts: 45
| Posted: 2004-03-07 10:22  
I disagree with the SY fix. There should be some kind of restriction, so that if your planet is activly defending or being invaded then you cannot spawn at that SY.
But, the SY should function as it did before. How are we supposed to get to the Sol system from the CD system if that was our last gate?
I suppose that means gating through 2 or 3 systems, catching a wormhole to 61 Cyg, and then mabye catch another one to Alpha centari. After that its another 3 jump gates to sol.
So instead of battling each other, we spend the majority of our time jumping around doing nothing, falling prey to those hidden asteroid fields
Thats just my 2 Cents.
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-03-07 11:04  
Could you guys please actually try to read and understand this:
Quote:
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On 2004-03-06 21:31, Faustus wrote:
- Ship storage is now locked to the shipyard/gate that was last used. This will stop exploiting of shipyards in the MV.
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