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Dev Meeting Log: January 23, 2006 |
Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2006-01-24 13:40  
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On 2006-01-24 13:06, Bash*CL* wrote:
Imao leave players pres only if they are bombing whore o well it's against the RoC to tell someone what to fly or use in ds.
They are here to have fun in their own way not for someone else.
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Correct, they are indeed here to have fun in there own way. But in this particular case, there fun spoils the other peoples fun. And that makes it so that people should have seen it by themselves, and shouldnt have done it. And those who still did it, should indeed have lowered press in my opinion.
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MainDarkmaster*P3* Admiral
Joined: May 28, 2005 Posts: 97 From: USA
| Posted: 2006-01-24 14:47  
i was there in the begining but nobody else ways so i left then everyone comes.
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Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2006-01-24 18:04  
No more gadget swaping.
What will happen to gadgets in out storage? Can we sell them for a refund? Before or after the update?
What of Antimater drives? Will this be a K'luth only technology?
_________________ Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor
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Aneemal Admiral
Joined: June 15, 2005 Posts: 67
| Posted: 2006-01-24 19:23  
AM drives should only be luth.. bloody hell how owuld humans even being to comprehend bio technology!
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2006-01-24 19:31  
If theres time, id honestly like to see the SY's takken outta of the Secenarios.
for the reasons of
1, Quick paced action
2, Boost player numbers
3, Save whats left of my fleet..
I heart Tael
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2006-01-24 22:08  
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On 2006-01-24 19:23, Sano Trucido wrote:
AM drives should only be luth.. bloody hell how owuld humans even being to comprehend bio technology!
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Antimatter isn't biological. It's.... antimatter.
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Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2006-01-24 23:02  
You beat me to it T
_________________ Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2006-02-09 15:45  
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Venus is an arid planet right now, if I'm not mistaken, not Terran. And according to the game history is was terraformed to some degree to make it livable on the surface. Just stickler for detail, I am
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Heh. Talk about nixing the game's history and GTN's history with one fell swoop, eh Tbone? That was me trying to make Venus look like... well, what it actually looks like. And the "Arid" option is quite close.
-Dem
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RonZo *FC* Chief Marshal Courageous Elite Commandos
Joined: March 17, 2004 Posts: 178
| Posted: 2006-02-16 09:43  
I have always used BIOS and NEUTRONS. Rarely mirved (only in noob sever)
DONT TOUCH MY BOMB STATS
RonZo
_________________ Chief Marshal RonZo
[CEC] Fleet Commander
Since 2004
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Cataclysm Cadet
Joined: November 26, 2005 Posts: 45
| Posted: 2006-02-16 10:13  
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On 2006-02-16 09:43, RonZo *CL* wrote:
I have always used BIOS and NEUTRONS. Rarely mirved (only in noob sever)
DONT TOUCH MY BOMB STATS
RonZo
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^ I agree
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FAdm. Tim Webbers *S1* Fleet Admiral Courageous Elite Commandos
Joined: May 08, 2005 Posts: 69
| Posted: 2006-03-01 15:46  
One question not addressed - Will stations be useful for anything? I mean, when someone pulls out a station, what does everyone say?
FREE PRES TIME!
Why not make the station what it's supposed to be - something feared!
Oh yeah, and what Ronzo said.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-03-01 17:18  
have a look in beta. stations are back up at the top of the pecking order. some work by a few dreads and/or cruisers will still take one out of course.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-03-01 18:48  
I took on 3 HC's and an AC in beta in my supply station. I didn't even break a sweat.
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RonZo *FC* Chief Marshal Courageous Elite Commandos
Joined: March 17, 2004 Posts: 178
| Posted: 2006-03-11 18:30  
Howdy!
Want to ask if ya can do something about the following:
1.- Change the same letter T used for beacons and for tractors.
2.- Change number of QST (now 1) to other letter or number, so u can shoot freely space bar without loosing QSTs and so energy.
This 2 things annoys me very much during close combat, if ya want to tractor, u shoot beacon, then u shoot beacon tractor off. Same for QSTs, they should be independent and free space bar to missiles, pcannons and beams.
Ohhh! as i saw in beta, bombers dont have the option to change to neutrons.. only saw mirvs.... THAT WOULD BE A DISASTER!
Txs, hope this help to solve that tiny but important issues.
RonZo
_________________ Chief Marshal RonZo
[CEC] Fleet Commander
Since 2004
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-03-11 19:00  
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On 2006-03-11 18:30, RonZo *CL* wrote:
Howdy!
Want to ask if ya can do something about the following:
1.- Change the same letter T used for beacons and for tractors.
2.- Change number of QST (now 1) to other letter or number, so u can shoot freely space bar without loosing QSTs and so energy.
This 2 things annoys me very much during close combat, if ya want to tractor, u shoot beacon, then u shoot beacon tractor off. Same for QSTs, they should be independent and free space bar to missiles, pcannons and beams.
Ohhh! as i saw in beta, bombers dont have the option to change to neutrons.. only saw mirvs.... THAT WOULD BE A DISASTER!
Txs, hope this help to solve that tiny but important issues.
RonZo
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you can assign different weapon groups to beacons and tractors. it wont be much of a problem in .484 because very few (if any) ships that have beacons on them will have tractors and vice versa.
and upgrade paths still need some work, hence neuts not being an option
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