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[FAQ
Forum Index » » Development Updates » » Dev Meeting Log: January 23, 2006
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 Author Dev Meeting Log: January 23, 2006
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-01-24 13:40   
Quote:

On 2006-01-24 13:06, Bash*CL* wrote:
Imao leave players pres only if they are bombing whore o well it's against the RoC to tell someone what to fly or use in ds.
They are here to have fun in their own way not for someone else.



Correct, they are indeed here to have fun in there own way. But in this particular case, there fun spoils the other peoples fun. And that makes it so that people should have seen it by themselves, and shouldnt have done it. And those who still did it, should indeed have lowered press in my opinion.
_________________



MainDarkmaster*P3*
Admiral

Joined: May 28, 2005
Posts: 97
From: USA
Posted: 2006-01-24 14:47   
i was there in the begining but nobody else ways so i left then everyone comes.
_________________


Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2006-01-24 18:04   
No more gadget swaping.

What will happen to gadgets in out storage? Can we sell them for a refund? Before or after the update?

What of Antimater drives? Will this be a K'luth only technology?
_________________
Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor

Aneemal
Admiral

Joined: June 15, 2005
Posts: 67
Posted: 2006-01-24 19:23   
AM drives should only be luth.. bloody hell how owuld humans even being to comprehend bio technology!
_________________




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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2006-01-24 19:31   
If theres time, id honestly like to see the SY's takken outta of the Secenarios.

for the reasons of

1, Quick paced action
2, Boost player numbers
3, Save whats left of my fleet..

I heart Tael
_________________






Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2006-01-24 22:08   
Quote:

On 2006-01-24 19:23, Sano Trucido wrote:
AM drives should only be luth.. bloody hell how owuld humans even being to comprehend bio technology!




Antimatter isn't biological. It's.... antimatter.
_________________


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Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2006-01-24 23:02   
You beat me to it T
_________________
Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor

Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2006-02-09 15:45   
Quote:

Venus is an arid planet right now, if I'm not mistaken, not Terran. And according to the game history is was terraformed to some degree to make it livable on the surface. Just stickler for detail, I am



Heh. Talk about nixing the game's history and GTN's history with one fell swoop, eh Tbone? That was me trying to make Venus look like... well, what it actually looks like. And the "Arid" option is quite close.

-Dem
_________________


RonZo *FC*
Chief Marshal
Courageous Elite Commandos


Joined: March 17, 2004
Posts: 178
Posted: 2006-02-16 09:43   
I have always used BIOS and NEUTRONS. Rarely mirved (only in noob sever)

DONT TOUCH MY BOMB STATS

RonZo
_________________
Chief Marshal RonZo
[CEC] Fleet Commander
Since 2004


Cataclysm
Cadet

Joined: November 26, 2005
Posts: 45
Posted: 2006-02-16 10:13   
Quote:

On 2006-02-16 09:43, RonZo *CL* wrote:
I have always used BIOS and NEUTRONS. Rarely mirved (only in noob sever)

DONT TOUCH MY BOMB STATS

RonZo





^ I agree
_________________


FAdm. Tim Webbers *S1*
Fleet Admiral
Courageous Elite Commandos


Joined: May 08, 2005
Posts: 69
Posted: 2006-03-01 15:46   
One question not addressed - Will stations be useful for anything? I mean, when someone pulls out a station, what does everyone say?

FREE PRES TIME!

Why not make the station what it's supposed to be - something feared!


Oh yeah, and what Ronzo said.
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-03-01 17:18   
have a look in beta. stations are back up at the top of the pecking order. some work by a few dreads and/or cruisers will still take one out of course.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-03-01 18:48   
I took on 3 HC's and an AC in beta in my supply station. I didn't even break a sweat.
_________________


RonZo *FC*
Chief Marshal
Courageous Elite Commandos


Joined: March 17, 2004
Posts: 178
Posted: 2006-03-11 18:30   
Howdy!

Want to ask if ya can do something about the following:

1.- Change the same letter T used for beacons and for tractors.
2.- Change number of QST (now 1) to other letter or number, so u can shoot freely space bar without loosing QSTs and so energy.

This 2 things annoys me very much during close combat, if ya want to tractor, u shoot beacon, then u shoot beacon tractor off. Same for QSTs, they should be independent and free space bar to missiles, pcannons and beams.

Ohhh! as i saw in beta, bombers dont have the option to change to neutrons.. only saw mirvs.... THAT WOULD BE A DISASTER!

Txs, hope this help to solve that tiny but important issues.

RonZo
_________________
Chief Marshal RonZo
[CEC] Fleet Commander
Since 2004


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-03-11 19:00   
Quote:

On 2006-03-11 18:30, RonZo *CL* wrote:
Howdy!

Want to ask if ya can do something about the following:

1.- Change the same letter T used for beacons and for tractors.
2.- Change number of QST (now 1) to other letter or number, so u can shoot freely space bar without loosing QSTs and so energy.

This 2 things annoys me very much during close combat, if ya want to tractor, u shoot beacon, then u shoot beacon tractor off. Same for QSTs, they should be independent and free space bar to missiles, pcannons and beams.

Ohhh! as i saw in beta, bombers dont have the option to change to neutrons.. only saw mirvs.... THAT WOULD BE A DISASTER!

Txs, hope this help to solve that tiny but important issues.

RonZo



you can assign different weapon groups to beacons and tractors. it wont be much of a problem in .484 because very few (if any) ships that have beacons on them will have tractors and vice versa.

and upgrade paths still need some work, hence neuts not being an option
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