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[FAQ
Forum Index » » Development Updates » » [Beta] Cruiser Layout Feedback
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 Author [Beta] Cruiser Layout Feedback
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-04-30 08:51   
In hopes of making it easier for people to check what has been changed, edited, removed, etc, between updates, this topic should now be the vocal point of all Cruiser layout feedback. Please keep feedback constructive and to the point. All off-topic or pointless chitchat will be removed (so no +1'ing).

Another topic will be created when the Dread layouts are ready for discussion, right now they are still being implimented and discussed.

2nd May
M-239A Strike Cruiser

Proposed layout:
- 1x Tachyon Drive
- 3x IE Drive
- 4x Composite Armor (2 F, 1 P, 1 S)
- 4x Reactive Shields

- 2x Full-Arc Chemical Beam Laser
- 2x Dual-Arc Chemical Beam Laser (1 FP, 1 FS)
- 3x Fore-Arc Ion Cannon
- 4x Fore-Arc Heavy Gauss Gun
- 2x Tri-Arc Heavy Gauss Gun (1 FPS, 1 APS)
- 2x Dual-Arc Heavy Gauss Gun (1 AP, 1 AS)

- 2x Auxiliary Fusion Generator


1st May
M-239A Strike Cruiser

- 1x Tachyon Drive
- 3x IE Drive
- 8x Composite Armor (3 F, 2 P, 2 S, 1 A)

- 2x Full-Arc Chemical Beam Laser
- 2x Dual-Arc Chemical Beam Laser (1 FP, 1 FS)
- 3x Fore-Arc Ion Cannon
- 2x Fore-Arc Heavy Railgun
- 2x Tri-Arc Railgun (1 FPS, 1 APS)
- 4x Dual-Arc Railgun (1 FP, 1 FS, 1 AP, 1 AS)
- 2x Fore-Arc Railgun

- 1x Auxiliary Fusion Generator


M-235A Assault Cruiser

- 1x Tachyon Drive
- 3x IE Drive
- 3x Composite Armor
- 4x Active Shields

- 1x Pulse Shield
- 2x Full-Arc Chemical Beam Laser
- 2x Dual-Arc Chemical Beam Laser (1 FP, 1 FS)
- 1x Tri-Arc Heavy Chemical Laser (1 FPS )
- 2x Dual-Arc Heavy Chemical Laser (1 FP, 1 FS)
- 4x Tri-Arc Fusion Torpedo ( 4 FPS )
- 4x Dual-Arc Fusion Torpedo ( 1 FP, 1 FS, 1 AP, 1 AS )
- 2x Fore-Arc Fusion Torpedo

- 3x Auxiliary Fusion Generator


Parasite

- 1x Antimatter Jump Drive
- 3x PSI Drive
- 7x Organic Armor
- 1x Cloaking Device
- 1x AHR

- 2x Full-Arc Disruptor
- 2x Dual-Arc Disruptor ( 1 FP, 1 FS )
- 1x Fore-Arc Disruptor
- 4x Dual-Arc Assault Disruptor ( 2 FP, 2 FS )
- 4x Dual-Arc ELF Beam ( 2 FP, 2 FS )

- 1x Auxiliary Power Generator

In addition, the Utility Ships for all three factions (Transports, Engineers and Supplies) have all been updated.

30th April
* New descriptions available for everyone to read on the ship selection screen.
[ This Message was edited by: BackSlash on 2011-05-02 15:46 ]
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-04-30 10:19   
It'd be nice to know the precise figures for what the ELF beam actually does. Its hard to gauge the effectiveness of what the Parasite does really, it does lots of heavy beam damage - with multiplexers you can easily ruin one arc of any cruiser and hull a destroyer. But those ELF beams are a bit of a mystery. Do they scale with multiplexers? Do they drain a good bit of energy?

Just an honest question for me, since the Parasite seems to focus around these rare beams.




-Ent
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-04-30 10:42   
ELF are not included with enhancements due to the nature of how they opperate (we don't want to see Cruisers sucking 48% more energy, which would be way more than the leveling moddifier).

They're fine as is, and as per usual, you won't ever get precise damage numbers.
[ This Message was edited by: BackSlash on 2011-04-30 10:42 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-30 11:48   

2 things basically

- ICC Strike Cruiser
The first time I entered Beta, the SC still had its 5 ICs and no armor.

Why change it to an armored ship with 3 ICs? Is that the final plan?



- Parasite
The Parasite is usually the first cruiser that a Kluth pilot will take upon getting the needed rank. An all beam ship is not really the ideal way to go.

It should lose 2 beams for a couple of heavy PSIs.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-04-30 11:55   
Seems like the easiest thing to do would be switch the reqs for Scale and Parasite.
_________________
Adapt or die.

Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-04-30 11:55   
Quote:

On 2011-04-30 11:48, Kenny_Naboo[+R] wrote:

2 things basically

- ICC Strike Cruiser
The first time I entered Beta, the SC still had its 5 ICs and no armor.

Why change it to an armored ship with 3 ICs? Is that the final plan



the sc has 5 ICs and it has no side armor so. i jest checked it so dont get your pants in a knot.
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-04-30 12:42   
whats the rank req going to be for SC. Badge req as well?

silver pvt anyone?
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339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-30 13:04   
Quote:

On 2011-04-30 11:55, Agamemnon =CO= wrote:
Quote:

On 2011-04-30 11:48, Kenny_Naboo[+R] wrote:

2 things basically

- ICC Strike Cruiser
The first time I entered Beta, the SC still had its 5 ICs and no armor.

Why change it to an armored ship with 3 ICs? Is that the final plan



the sc has 5 ICs and it has no side armor so. i jest checked it so dont get your pants in a knot.





Yeah, I just went back ingame. Saw that it's at 5 ICs and no armor. From what I read, they planned to change it.


Anyway, I flew ICC and tested the SC against a variety of ships. It's most effective against dreads and stations. It's vulnerable to dessies and frigs, 'cos of its lack of armor.

In a cruiser vs cruiser fight, the SC is better keeping at least 600GU distance, zigzagging and using broadside IC shots while running away at full speed. If the enemy point jump you, short jump out and continue the attack.

But really, it's only really effective against slow moving targets. Other cruisers will murder the SC upclose.





[ This Message was edited by: Kenny_Naboo[+R] on 2011-04-30 13:05 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-04-30 13:18   
ICC gets their line station to go i guess

I think i was most opposed to it because of fear that the other two factions were getting core weaps on cruisers. Could you imagine 6 si on a cruiser?

SC also has that nifty hole in the aft where it cant shoot. Easy to counter, and shall force UGTO out of their big ships. I dont see the SC being affective against kluth at all.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-04-30 13:30   
Quote:

On 2011-04-30 13:18, Defiance*XO* wrote:
ICC gets their line station to go i guess

I think i was most opposed to it because of fear that the other two factions were getting core weaps on cruisers. Could you imagine 6 si on a cruiser?

SC also has that nifty hole in the aft where it cant shoot. Easy to counter, and shall force UGTO out of their big ships. I dont see the SC being affective against kluth at all.




Against stations...or if it is sitting back with some ECM cover while the main group move in and attacks the luthies it could sit and fire...untill some luthie gets smart and jumps it
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Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-04-30 14:05   
Quote:

On 2011-04-30 13:18, Defiance*XO* wrote:
ICC gets their line station to go i guess

I think i was most opposed to it because of fear that the other two factions were getting core weaps on cruisers. Could you imagine 6 si on a cruiser?

SC also has that nifty hole in the aft where it cant shoot. Easy to counter, and shall force UGTO out of their big ships. I dont see the SC being affective against kluth at all.





ICC have one ship effective against K'luth. It's also the last ship you get.


As far as I can tell, the cycle rate for the ICs on the cruiser is faster. Having 4 on fore and 3 on broadsides would be acceptable to me, just make sure it keeps the shields (take an aux gen if you're concerned about power drain) .
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Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-04-30 15:32   
Yeah, weapon leveling, they're on a Cruiser as opposed to a DN or Station so it's got weaker damage and faster firing.
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Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-30 15:43   

A couple of SCs may make good escorts for ADs. ADs being the pri target, the SCs can keep up fire on the enemy station/dreads, and also assist the AD should the group get jumped.

In any case, the SC needs another combat escort. At least a HC or AC close by.


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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2011-04-30 16:58   
So far i see:-

-Parasite needs a decent buff to the energy
-SC needs a gen taken off, but can be beaten with it on by a scale.

-HC vs BC is pretty balanced, would say the HC has the edge slightly tho.
-AC is an energy hog using just torp(apprantly, although i find it's a similar drain to SC using 5 IC with a aux gen)
Definatly loses all energy too fast when beams are used. Barely energy enough to kill a BC from behind at 15-20 gu/s.

- TC vs SC is pretty even, SC won with 3% hull left but had 48% weapon plexers compared with a trail, zlarr, bench, Def Power and 4 Weapon plexers on the BC

-Frogot from the other thread, Dictors can run for 6 minutes+ at 20gu/s, 7 minutes on ICC.

I'll add as i find stuff!

Super Edit: Ever have those feelings your Post has been edited. *Ahem Turning*
[ This Message was edited by: The Fridge on 2011-04-30 19:00 ]


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-04-30 18:26   
Please keep feedback to things about the Cruiser layouts, and nothing else. If you don't, you risk your post being removed. Thanks.
[ This Message was edited by: BackSlash on 2011-04-30 18:31 ]
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