Author |
Improved Blind-fire |
[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-09-30 15:06  
Quote:
|
On 2011-09-30 14:40, Kanos wrote:
Quote:
|
On 2011-09-30 07:25, RogueAvenger10 wrote:
|
|
I have played ICC for 2 years. I kinda think i know how to play. So try taking a stock HC and fly under 10 Gus vs ugto or luth and see how well you do
|
|
dont fly it at under 10 gus then...
_________________
|
Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2011-09-30 16:06  
I hoped we could have all agreed on the fact that Ctrl clicking is only suitable for setting way points for navigation and creating platform constructions, and NOT for blind fire.
Please, we need some sort of revision to manual aiming, because the current one is clearly messed up.
I've used it with some success with hitting cloaked ships, but it's just REALLY unintuitive.
_________________
|
Boerenkool Marshal
Joined: December 18, 2007 Posts: 218
| Posted: 2011-09-30 17:53  
praktice more. wtf how long u played?
_________________ The greatest trick the devil ever pulled, was convincing the world he is a bot
|
Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2011-09-30 18:35  
Ctrl-Clicking is useless for blind firing? I am not sure what you are on to. I am a pretty long standing K'luth fan and I fly them alot, and I can tell you it is ENTIRELY possible to effectively blind fire only using static points with control (not using the method Geja just pointed out). Simply put the point a small distance from your ship, and the spread created by the projectiles will fan out and catch any K'luth flying by. I used to play as ICC all the time on scenario and I had to deal with random stealthy K'luth attacks by players with little backup. It just takes a good deal of pratice and intuition to pull off.
I think the reason why you find it so hard to do it is because you don't fly as the K'luth very often, and so you haven't had to learn the mechanics of flying under cloak. If you spent a decent amount of time as a K'luth and learned how to fight with cloak on, it would be a very large step into being able to understand and counter the movement of cloaked enemies while you are on other teams.
Also, quite opposite to what has been said, I derive a BENEFIT from flying fast while I am blind firing for K'luth. I put the point in front of me and a little out to the side and then fly past it to greatly increase the spread of the projectiles and beams. Also, flying quickly prevents the enemy K'luth ships from having a very high angular velocity (moving around you quickly) so you don't have to worry about them going from, say, your right side to your left side, or in front of you to behind you. They will also find it very hard to keep up with you while they are cloaked because they will loose energy very rapidly and decloaking to attack would end in failure because of energy problems. When used in conjuntion with pinging, blind firing is entirely adequate in fighting cloaked K'luth, though naturally if they are in a destroyer or below it will be much harder to blind fire for them, but it is possible.
Basically, practice and go play on the K'luth team for a while to learn how they move.
_________________ I be rebuilding your planets!
|
Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-09-30 18:36  
hell no! no blindfire improvment! go ask flash, he knows how to do it right!
his blindfire skills are so masterful that sometimes it makes me think he's using hacks to see me...but i think know his secret, he is blind
_________________
|
Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2011-09-30 22:53  
Oh ok, only the truly masterful captains can blind fire properly. got it.
_________________
|
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-10-01 02:19  
like i said, only a handful can actualy do it to a point of affectivness.
Of course kluth would not want it easier. I for one, am for the idea... but seing how the game works, i dont think its probable. Even if it was put in, there is the pesky, weapons only do damage to original target point problem.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
|
Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-10-01 02:19  
Quote:
|
On 2011-09-30 18:36, Ravendark wrote:
hell no! no blindfire improvment! go ask flash, he knows how to do it right!
his blindfire skills are so masterful that sometimes it makes me think he's using hacks to see me...but i think know his secret, he is blind
|
|
its more luck then anything tbh. and when taking blind fire volleys i bob and weeve and different speeds to avoid it. also only reason flash and lets use nem are effective in there blind fire is they have 2 dreds firing at 2 different points in the same 100 gu area of each other, makes avoiding it alot harder.
_________________
|
[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-10-01 02:31  
Quote:
|
On 2011-09-30 16:06, Fluttershy wrote:
I hoped we could have all agreed on the fact that Ctrl clicking is only suitable for setting way points for navigation and creating platform constructions, and NOT for blind fire.
Please, we need some sort of revision to manual aiming, because the current one is clearly messed up.
I've used it with some success with hitting cloaked ships, but it's just REALLY unintuitive.
|
|
IF blind fire became so easy then why use cloak 'cuz your only gonna get hit by blind fire anyway it wouldn totaly nagte cloaking in dreads...
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-10-01 04:56  
I think what the OP want is to make manual targetting and beam sweeping easier. Sort of a one button, and thing.
I don't mind. I'm all for it. It shouldn't have to be a ballet with your fingers to beam sweep.
Skill is one thing. i believe that USING the beam sweep should be the skill, and not executing it via some complicated finger moves.
_________________ ... in space, no one can hear you scream.....
|
Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2011-10-01 07:16  
Thank you for understanding me Kenny.
Yes that is exactly what I mean.
The current blind fire system is just a finger contorting clicky glitchy laggy mess.
And Rogue, it wont nullify cloak at all.
You can change direction, dodge the shots, get out of the area that they suspect you to be in, and come in from an entirely unexpected direction and get the jump on them, again.
_________________
|
[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-10-01 07:39  
Quote:
|
On 2011-10-01 07:16, Fluttershy wrote:
Thank you for understanding me Kenny.
Yes that is exactly what I mean.
The current blind fire system is just a finger contorting clicky glitchy laggy mess.
And Rogue, it wont nullify cloak at all.
You can change direction, dodge the shots, get out of the area that they suspect you to be in, and come in from an entirely unexpected direction and get the jump on them, again.
|
|
It will if it makes finding them so easy if i was moving out of where i thought you think i wasn and u hit me then u know where i am and the process repeats and have you tryed to doge cannon fire in a dread? its not as easy as you might think it seems that everyone wants this game to be less about skill and more about log on get a ship just hit buttons and win instead of thinking where could my target have gone and trying to blind fire to find them there of plenty of people who blind fire superbly well why not go learn from one of them instead of making suggestions to effectivly nurf one faction ? people including my self are allways happy to teach new players the tricks of the trade so to speak but people dont ask they exspect to be the best from the moment they log on which isnt the case
_________________
|
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2011-10-01 10:09  
I like this, will see about adding this feature for the next update.
_________________
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-01 10:45  
Quote:
|
On 2011-10-01 10:09, Faustus wrote:
I like this, will see about adding this feature for the next update.
|
|
Faustus has spoken. Now just have to wait and see how it will turn out and what changes would have to me make to balance things out
_________________ We are Back from the shadows.
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-10-01 14:32  
Quote:
|
On 2011-10-01 07:39, RogueAvenger10 wrote:
It will if it makes finding them so easy if i was moving out of where i thought you think i wasn and u hit me then u know where i am and the process repeats and have you tryed to doge cannon fire in a dread? its not as easy as you might think it seems that everyone wants this game to be less about skill and more about log on get a ship just hit buttons and win instead of thinking where could my target have gone and trying to blind fire to find them there of plenty of people who blind fire superbly well why not go learn from one of them instead of making suggestions to effectivly nurf one faction ? people including my self are allways happy to teach new players the tricks of the trade so to speak but people dont ask they exspect to be the best from the moment they log on which isnt the case |
|
This won't make blind fire more effective at all, the only thing it will do is make it so you don't have to contort your hands into shapes they were never meant to be in just to be able to drag a manual target point around the screen. It doesn't change the mechanics of it at all, just makes it less painful to do.
Quote:
|
On 2011-10-01 10:09, Faustus wrote:
I like this, will see about adding this feature for the next update.
|
|
Nice.....our hands thank you.
_________________ Adapt or die.
|