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Reactor Damage and Destruction |
Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-10-18 22:59  
When your ship takes damage, your systems also take damage.
Sometimes you get a little message in the top left corner of your screen that reads:
Fusion Reactor 1500 destroyed
Now...if my Fusion Reactor got destroyed...would it really just stop working and turn green? No, it would probably explode, destroying my ship.
My idea: When your Reactor takes damage....not flux/disabled damage, but Beam/Particle/Torpedo damage, it can explode...destroying your ship. Once it shuts off, a warning light appears on the Device and perhaps verbal warning also, much like the collision alert : Reactor Breach, Warning, Reactor Breach.
You then have 5 to 10 secs to remove the device and jettison it before it blows up. Chances are you are already down to 38% hull when this happens, so your death may be a forgone conculsion, however, if you may survive and this happens, you die.
Once jettisoned, you still should move away...it will have a blast similiar to that of a Scout ship exploding...
An illustration:
So...in conclusion: A ship that you are trying to finish off may suddenly pop at 25% hull because their reactor has breached.
This would add an element of realism; make players a little more leary of mounting Reactors on everything...perhaps even balance out the ICC Assault Cruiser and K'luth Dessy's that sport these devices.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2003-10-18 23:21  
I kinda like the idea... but it would make sense for it to occur with Tachyon and Antimatter drives too... which would not be good, heh.
(Oh yeah Jux is the only ICC I've seen who wants to balance their stuff lol)
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-10-19 01:29  
Hey Jux.... reactors DO explode. It does a hell of a lot of damage, too.
Whenever you see a ship go *pop* at 20% hull or whatever, it's because it had a couple of reactors and they both just blew.
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-10-19 03:10  
Quote:
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On 2003-10-19 01:29, Sandalpocalypse wrote:
Hey Jux.... reactors DO explode. It does a hell of a lot of damage, too.
Whenever you see a ship go *pop* at 20% hull or whatever, it's because it had a couple of reactors and they both just blew.
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Uh.... no, they don't. I've been at 1-2 hull in a cruiser/dreadnought with a destroyed reactor and I haven't been killed...
You might be thinking that because you always see scouts killed so fast and they have reactors standard. Well, 6-8 disruptors/CL2000's can take away 20 hull from a scout damn quick.
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Fleet Admiral Tbone
Commander of the NSS Red Lobster
[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-10-19 03:11 ]
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-10-19 05:42  
I like it BUT 5-10 secs is a little short perhaps if the device would have besides remove a jetison function it could work
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2003-10-19 07:00  
I've suggested this multiple times before. I still say it sounds good.
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Will McBlack Admiral
Joined: March 25, 2002 Posts: 444 From: The Netherlands
| Posted: 2003-10-19 08:02  
Couldnt agree more, great idea Jux!
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A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-10-19 08:40  
I agree with Juxta
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Mr tinkles anti wibblinator Cadet
Joined: October 13, 2002 Posts: 435
| Posted: 2003-10-19 08:56  
I agree but it should do almost more damage than a scout blowing up like maybe a dread. but have a hot key to make it eject.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-10-19 11:54  
Add to the jettison reactor hotkey a function to make it overload if it is not damaged, just to get away from enemies when they hunt you while making them unable to follow you the direct path (just like a mine)
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Malduc{-GTN-} Cadet
Joined: January 19, 2003 Posts: 544 From: New Jersey
| Posted: 2003-10-19 13:43  
I'm for it, I like this idea.
Malduc
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Mr tinkles anti wibblinator Cadet
Joined: October 13, 2002 Posts: 435
| Posted: 2003-10-19 14:15  
kinda like throwing stuff out of a cannoe toscare people off
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2003-10-19 14:30  
gooooooooooo juxta!
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2003-10-19 15:45  
I like it. If we do this, what about arming your remaining torpedos before you explode? (/m envisions kamikaze trannies full of armed AMT's)...
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2003-10-19 18:24  
actually, FUSION reactors WILL just simply stop working. The fusion reaction will just expand once breached and it just expands and cools rapidly.
However, AMEs/AMJDs/AMTorps are another story....
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