Author |
Planned Ship Changes for 1.484 (ICC) |
Count of The Arctic Cadet
Joined: July 12, 2007 Posts: 30
| Posted: 2007-07-17 05:46  
givem credit for trying at least dont be so negitive.
_________________ Comes on silent wings in the night and wraps a deadly cloak about the victim; impartial as a die, unyielding as stone.
|
Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2007-07-17 08:39  
did you actually test anything? just because they do the least damage of all factions doesnt mean they are screwed regardless.
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-07-17 15:40  
Quote:
|
On 2007-07-17 05:28, Fatal Bob the Builder *ADM* wrote:
well thats gonna be bad for action then if we dont do a lot of damage and we dont have the numbers already to counter most attacks.
basicly icc is screwed for battles
|
|
You have the highest defence in the game. You shouldn't be playing a faction if you're not comfortable with the way it's designed. ICC were never meant to do high damage - that was left to UGTO and K'luth. Instead they're a defencive faction - they can rotate their shields so they have 4x as much defence on one facing as anyone else (it's more like 3.2x with shield/armor ratios).
Also, stop firing off random statements. This is how rumours start, and then we (the dev team), have to deal with random complaints 24/7 about how we're apparently changing something, when we're not.
ICC are not going to be screwed, we're just taking them back to how they should be:
Less damage.
More defence.
Again - if you're not comfortable with that, then you're not playing the right faction for you. Each faction has it's ups and downs. No single faction has the best of both worlds (except UGTO, but that's "average", not best).
[ This Message was edited by: BackSlash *Jack* on 2007-07-17 15:41 ]
_________________
|
Joe dirt Fleet Admiral
Joined: April 18, 2006 Posts: 273
| Posted: 2007-07-19 20:42  
right, but whats wrong with leaving it just for the defencive role, i know i pseonaly like a wh evac if i get dictored, or over ran with nme ships
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-07-19 20:45  
Quote:
|
On 2007-07-19 20:42, Fatal Borgie wrote:
right, but whats wrong with leaving it just for the defencive role, i know i pseonaly like a wh evac if i get dictored, or over ran with nme ships
|
|
It's not balanced. UGTO and K'luth don't have one, and there's no need for ICC to have one. They have too many cruisers.
_________________
|
Joe dirt Fleet Admiral
Joined: April 18, 2006 Posts: 273
| Posted: 2007-07-19 20:49  
jack you really have a thing about icc cruisers?, any way on to something else
ICC Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
Add: 1x Gauss Cannon (Fore/Left)
1x Gauss Cannon (Fore/Right)
Change: 1x AR Missile (Fore) > (Fore/Left)
1x AR Missile (Fore) > (Fore/Right)
i was looking this over compaired to
UGTO Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
im know you wanted to nerf dictors, which i agree with, but removing 2 power gens on the icc dictor? won't that leave 1 gen and 1 scanner? which even at half speed, the icc dictor wouldn't be able to stay in the fight long, let alone keep its shields up while dictoring
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-07-19 20:56  
Quote:
|
On 2007-07-19 20:49, Fatal Borgie wrote:
jack you really have a thing about icc cruisers?, any way on to something else
ICC Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
Add: 1x Gauss Cannon (Fore/Left)
1x Gauss Cannon (Fore/Right)
Change: 1x AR Missile (Fore) > (Fore/Left)
1x AR Missile (Fore) > (Fore/Right)
i was looking this over compaired to
UGTO Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
im know you wanted to nerf dictors, which i agree with, but removing 2 power gens on the icc dictor? won't that leave 1 gen and 1 scanner? which even at half speed, the icc dictor wouldn't be able to stay in the fight long, let alone keep its shields up while dictoring
|
|
Dictors have been tested already. You can run them at half speed and keep the dictor running. So it CAN stay in the fight AND keep it's shields up whilst dictoring : at half speed. Same with the UGTO, and K'luth. Draf has tested these already.
Bare in mind I didn't do the cruiser changes. I have nothing against ICC cruisers, just the amount of them. They have a lot of useless cruisers, filling rank gaps, wherein the other factions don't.
The WH cruiser is very wrong in many ways. The other factions don't get one, which is unfair, regardless of who invented the WH device. And instead of adding a WH cruiser for each faction (which is just a poor fix to a problem), removing it is the right choice.
It doesn't fit, period.
_________________
|
Joe dirt Fleet Admiral
Joined: April 18, 2006 Posts: 273
| Posted: 2007-07-19 21:04  
i agree icc does have some useless cruisers, and thanks for answering my question about the dictor, so it should be fine unless your not spaming the space bar
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-07-20 06:08  
Quote:
|
On 2007-07-19 21:04, Fatal Borgie wrote:
i agree icc does have some useless cruisers, and thanks for answering my question about the dictor, so it should be fine unless your not spaming the space bar
|
|
Moderate energy management are the key words. No dictor should be able to spam spacebar without seriously lowering their dictor time at full speed. You'd have to drop back to (just thinking up numbers here) 5 gu/s to really spam spacebar and keep the dictor going (if that).
_________________
|
Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2007-10-11 11:52  
Cool.. so no more Starfist chasing people around in his uber armed Dictor...
_________________
|
Don Nukey of ICC *CO* Chief Marshal Interstellar Cultural Confederation United
Chatting in 'DarkSpace English'
Joined: June 05, 2006 Posts: 429 From: Zeebrugge, belgium
| Posted: 2007-10-13 07:05  
are you gonna keep the same 483 laytout for the icc stations or are there gonna be some changes?? cuz they dont have much long range capabilities since most slots are beams for the stock versions
_________________
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2007-10-13 07:33  
Quote:
|
On 2007-10-13 07:05, Fatal Nukey *ADM* wrote:
are you gonna keep the same 483 laytout for the icc stations or are there gonna be some changes?? cuz they dont have much long range capabilities since most slots are beams for the stock versions
|
|
Dev chat
there's a lot of information in there about upcomming station changes and the way they fight at all.
as far as i read it theyr gonna be mean... REAL mean
_________________
- Axi
|
Don Nukey of ICC *CO* Chief Marshal Interstellar Cultural Confederation United
Chatting in 'DarkSpace English'
Joined: June 05, 2006 Posts: 429 From: Zeebrugge, belgium
| Posted: 2008-05-27 06:43  
would it be possible to have replaces 2 left front and 2 right front beams with rails to have more frontal assault
of course that would also imply that the EAD and krill would have the same changes
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-05-27 08:27  
Quote:
|
On 2008-05-27 06:43, Fatal Don Nukey of ICC *ADM* wrote:
would it be possible to have replaces 2 left front and 2 right front beams with rails to have more frontal assault
of course that would also imply that the EAD and krill would have the same changes
|
|
The AD's not meant to do more damage than the EAD or Krill/Siphon. Addition additional damage isn't the direction we want to go with them.
_________________
|
Hellza - Dark Master Fleet Admiral Praetorian Wolves
Joined: June 06, 2004 Posts: 498
| Posted: 2008-05-28 02:39  
how many times does backy have to repeat himself?
Icc have one very good ship, the MD.
in numbers that thing WILL hurt.
one ship getting swarmed by +50 missles is going to get hulled. and since UGTO dont have pulse shields. nor pluse beams?.. they wont be able to stop enough to get seriously damaged.
each faction will have alot of different styles of combat.
and its for you guys to find them out.
just have to have the numbers.
Long live .484!
_________________ I am watching you in the dark shadows
|