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 Author Self-destruct.
Pussy----kat
Cadet

Joined: March 04, 2003
Posts: 117
From: Shadow Realm
Posted: 2003-06-27 01:28   
individuallality in this game sucks. you either play as a team or go and play some other game
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-06-27 01:55   
I never SDed... I just had a real bad tendancy in my early days to kill myself due to splash damage when systems became invulnerable (nothing stinks more than to do a full mandible salvo at close range when you have 5 percent hull)
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Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2003-06-27 01:55   
thumbs up Ash'elth!


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Thrie
Fleet Admiral
Raven Warriors

Joined: October 28, 2002
Posts: 760
Posted: 2003-06-27 02:59   
i SDed a few times... because i went insane and tried to kill someone with the SD blast.... and sometimes Kill myself with a MINE that i lay behind.

... erm back to what i intended to do.


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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-06-27 04:45   
I do agree with HellGremlin.

SDing a Station with millions of people onboard and a total cost of 5 Million resources makes no sense.
You should only be able to SD if you have enemy inf on your ships and your hull is 39% or lower. (Or something like that anyway)

People jumping in and SDing as soon as they seee they autnumbered is just weird.

Not to mention what these people will do to use once the patch comes out.
Resources are gonna be hard to get and if somebody feels the need so Self destruct a dread or station without a very good reasonn then their faction just ran out resources and will be stuck in Frigates....Yoy...
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2003-06-27 04:54   
Actually... a little Dev viewpoint here..

First off, we tend to agree with HellGremlin and shadedancer. As it stands, Self-destruct is used as a weapon, rather than a last resort against giving away technology to the enemy (in the event of an enemy boarding... but that's somewhat pointless too, as when you capture a ship you don't get access to its tech). This is not as was intended. Currently, its not illegal in any form to self-destruct your ship, though (as shade pointed out) it tends to not be strategically valid.

In the future (perhaps with the balance patch - seems a good place for it), the penalty for mercilessly killing your crew and wasting team resources will be greatly increased. Other controls, perhaps like those HellGremlin suggested, may also be imposed. I don't know more details at the moment, though.


And shade - first off, numerous (no b). And, we would also like to see things more strategic, so good idea..
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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2003-06-27 04:56   
And you wonder why I told you 1000 kills in 3 weeks would be difficult. I must be robbed of 10-15 kills a day from ppl who SD. Its most infuriating.

On top of that, add all the ppl who jump in when my target is at 5% hull and steal my kill, after ive done all the hard work, it makes me wonder how my FF isnt double.

However, to add something constructive to the debate, if a naval captain scuttles his ship for no good reason, normally he faces a court marshall. To compare to DS, I believe that the current penalty for SDing is nowhere near harsh enough.

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[ This Message was edited by: Darksworde on 2003-06-27 05:07 ]
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Spiritlift
Grand Admiral

Joined: January 12, 2003
Posts: 704
From: Australia, Hell
Posted: 2003-06-27 05:18   
Quote:

On 2003-06-27 04:56, Darksworde wrote:
And you wonder why I told you 1000 kills in 3 weeks would be difficult. I must be robbed of 10-15 kills a day from ppl who SD. Its most infuriating.

On top of that, add all the ppl who jump in when my target is at 5% hull and steal my kill, after ive done all the hard work, it makes me wonder how my FF isnt double.

However, to add something constructive to the debate, if a naval captain scuttles his ship for no good reason, normally he faces a court marshall. To compare to DS, I believe that the current penalty for SDing is nowhere near harsh enough.

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Agreed , Agreed , & Totally Agreed!
Send the Suicidal to Hell ...

Die With Honour !
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-06-27 07:04   
The point of SD is to self destruct if you get trapped, even if you are at 100% hull or if you are at 90% hull and lost all systems due to EMP or nuke mines (well, if you are kluth you don't have to, because you survive anyway)
another reason to SD would be to commit suicide when you get attacked by gate campers, who also have a dictor

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-06-27 07:06   
Quote:

On 2003-06-26 20:42, HellGremlin wrote:
Then you heard wrong.

I see by the direction this post is going, that SDing is considered acceptable. I understand, and will start doing it myself from now on. Congratulations, the cycle continues.



Lol, I do the same, if I see people doing lame tactics, which cause grief and they stay allowed I will do the same
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-06-27 07:13   
Quote:

On 2003-06-27 05:18, Spiritlift wrote:
Send the Suicidal to Hell ...


Then we can stop fighting
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If the buildings on your planets disappear, guess who was there....

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Flyer
Admiral

Joined: December 07, 2001
Posts: 143
From: Belgium
Posted: 2003-06-27 09:41   
I self destruct when most systems are down and when there is no chance of escape.(to much enemies and dictor) Why, not to take the kill away. I SD to chose the time that my ship go boom to maximize damage on other (enemy) ships. Most of the time when i'm at 5% hull enemies shoot from a distance so that they don't get coughed in the blast of my exploding ship, when i SD at 30% hull they still risk being close to my ship so i can inflict some damage.
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HellGremlin
Cadet

Joined: June 24, 2003
Posts: 91
From: Toronto, Ontario, Canada.
Posted: 2003-06-27 10:44   
Someone up there criticized my idea for being individual, quoting individuality sucks in this game. Has the DS community devolved into a hive mind where everyone agrees on the status quo? Does the hive mind condemn any idea that deviates from your current setup? You realize that with helpful suggestions like 'stop trying new things', games stagnate and cease to evolve.

So, where do I pick up my borg implants ;)
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Ashatwork
Cadet

Joined: April 03, 2003
Posts: 116
Posted: 2003-06-27 14:26   
Quote:

On 2003-06-27 10:44, HellGremlin wrote:
Someone up there criticized my idea for being individual, quoting individuality sucks in this game. Has the DS community devolved into a hive mind where everyone agrees on the status quo? Does the hive mind condemn any idea that deviates from your current setup? You realize that with helpful suggestions like 'stop trying new things', games stagnate and cease to evolve.

So, where do I pick up my borg implants




Game play has substantially changed since I first created my account -- in the MV.

In FA yeah it's still just jumping the weak and killing them... waiting a few min then killing the supply ship that is trying to figure out where their teammate went.

However with ECM/ECCM forts... Minelayers... rax planets individuality in the MV is an open invitation for suicide. I've kept telling teammates, "Don't go off alone"... They go off alone and get jumped by a piercer, ganglia and 3 drainers. Then they spam for help :/

The way the current MV players, players HAVE to fleet up... safety in numbers and especially safety near a planet.
The survival time for any SINGLE ship in the MV can be measured in under 30 seconds.

All too often the 'fight' for one player ends around 50% hull because their engines and weapons have been shot away. Between flux, mines and alpha strikes of kluth ships individual combat is quite brief and ends BEFORE one ship is destroyed.

A lot of players SD when they are no longer able to fire or move... which is totally reasonable.

You all fail to realize a number of things...

The most important of which is the new resource requirement for ships. Shortly ships will require raw materials to be constructed, and if you go around SDing ships you will rapidly drain the system you're fighting in of materials.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2003-06-27 14:34   
i would like to add a link
http://www.darkspace.net/faq.htm?lang=en&sid=1364597581#69
were dous it go 2
the FAQ hos is my prestige calculated

SD stands for
- SelfDestructs x 5
making hull dammage on your enemy
+ ShipsDamaged x 3

wel if i just look at this you gota make some supper move just to get
1.7 hul dammage out of 1 SD or you wil lose prestige

this is what my brains tell so i think
SD only if you actualy think it may help to take the enemy whit you and save your team mate his death
or im stuck ( and i mean realy stuck like out of feul and no suppy of buggy )
i alsow think that SD should not be to
get back to the JumpGate for new ship + ammo
to just annoy every body
to escape your death
if you escape your death you are not a truw player becos you denny other players there prestige
just let them kill you if the whole comunity wil do this you may get points maby faster.


my 3 euro cents
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