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[BUGS]Bug Reports for 9th Jan- present |
Strategery Grand Admiral Sundered Weimeriners
Joined: December 07, 2002 Posts: 522 From: Straight Outta Boston!
| Posted: 2005-01-20 11:26  
thank you [DEV]Backslash *JACK*...
[ This Message was edited by: -=~NubMarine~=- on 2005-01-20 11:27 ]
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-01-21 09:53  
Updated first post with all current bug reports
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-01-21 15:15  
Nice update, this should help a lot
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- Axi
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-01-23 11:03  
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4) Update downloads new files everytime you leave the game or begin a new one.
Not reproduced
9) Cant seem to launch the last bomb in my slot
- Not been able to reproduce - requires further testing
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#4 happens to me too
#9 also pops up in release, usually with mirvs. all 6 bombs will be fired and visible, game still lists one bomb in launcher, when cloud is destoryed, able to "dry fire" that launcher
21) QST has fire arc but only fires straight ahead
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-01-23 13:34  
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On 2005-01-23 11:03, Doran wrote:
Quote:
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4) Update downloads new files everytime you leave the game or begin a new one.
Not reproduced
9) Cant seem to launch the last bomb in my slot
- Not been able to reproduce - requires further testing
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#4 happens to me too
#9 also pops up in release, usually with mirvs. all 6 bombs will be fired and visible, game still lists one bomb in launcher, when cloud is destoryed, able to "dry fire" that launcher
21) QST has fire arc but only fires straight ahead
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as fpr 21... the QST shows a weapons arc yes, but it is INTENDED to fire in 1 straight line. it will not move to your target like the Torp, not even when its in the arc. you will need to face it DEAD ON to make it go at it *the weak spot of the QST *
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- Axi
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-01-23 18:50  
22.) Proton Cruise Missles do no planetary dammage. (Tested with Bomber Cruiser on UGTO on planet Percy in map Epsilon Eri. - target was Starport.)
-Ent
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Mariano (peace) Cadet
Joined: June 24, 2002 Posts: 1006 From: Rainbow Station
| Posted: 2005-01-24 10:22  
when you take resources with you in the garage it gets reduced to 1 unit. strange thing is if you do it more times i got more for every time i logged into the garge.
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Dane Cadet
Joined: May 21, 2004 Posts: 39
| Posted: 2005-01-24 14:03  
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On 2005-01-23 18:50, Enterprise (=Destiny=) wrote:
22.) Proton Cruise Missles do no planetary dammage. (Tested with Bomber Cruiser on UGTO on planet Percy in map Epsilon Eri. - target was Starport.)
-Ent
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That is intentional, only bombs can damage planet now.
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Dane Cadet
Joined: May 21, 2004 Posts: 39
| Posted: 2005-01-24 14:16  
20) Infantry dropped on a an enemy planet with 32 enemy infantry just disappear.
- Verified
Is this really a bug? The release version behaves the same way. I thought it was to encourage teamwork and make planets harder to cap. You have to at least bomb *some* inf off if you want to drop...
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New Name. Cadet
Joined: April 08, 2004 Posts: 13
| Posted: 2005-01-25 00:09  
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On 2005-01-24 14:16, Dane wrote:
20) Infantry dropped on a an enemy planet with 32 enemy infantry just disappear.
- Verified
Is this really a bug? The release version behaves the same way. I thought it was to encourage teamwork and make planets harder to cap. You have to at least bomb *some* inf off if you want to drop...
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Haven't beta-ed yet, sorry (destroys release version), but a thought on this: Does a tranny rush with a few transports require the same teamwork/amount of cooperation as a bomber and supply? Should there be more than one way to capture a planet, i.e. not just bomb, drop inf, rinse, repeat? Leave more randomness, but make the system (e.g. majority of inf on planet=capture) better.
AdmBito
_________________ I make bumpin ugly.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-01-25 04:29  
Quote:
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On 2005-01-24 14:03, Dane wrote:
Quote:
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On 2005-01-23 18:50, Enterprise (=Destiny=) wrote:
22.) Proton Cruise Missles do no planetary dammage. (Tested with Bomber Cruiser on UGTO on planet Percy in map Epsilon Eri. - target was Starport.)
-Ent
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That is intentional, only bombs can damage planet now.
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Yup he's right, PCM's are the LONG range missiles in the game.
from short to long range
AR/PSI
IT
PCM
PCM will no longer damage planets.
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- Axi
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Mariano (peace) Cadet
Joined: June 24, 2002 Posts: 1006 From: Rainbow Station
| Posted: 2005-01-28 10:28  
when inside an nme dictor range although the interdictor base is offline (power shortage) and you try to jump you will be stucked in jump allignement. you cant shut the jump down so you are stucked in there till you escape the dictor range. then you can turn the jump off and start over.
when i bombed the base it worked again. altough the base was at 100% damage and needed another 3 bombs to blast.
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Dane Cadet
Joined: May 21, 2004 Posts: 39
| Posted: 2005-01-28 18:53  
If you right click on infantry on your ship you get the option to load (L button) the inf, and if you click on it it will say "Loading Infantry":
Not a major bug or anything, just an interface glitch I thought I'd mention.
[ This Message was edited by: Dane on 2005-01-28 18:54 ]
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-01-30 13:36  
Okay been playing again and here are the results.
21) I was able to see Kluth ships cloaked when they were damaged enough, i was able to see the white plasma smoke ships get when damaged.
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- Axi
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-01-30 13:49  
22) When in the garage selecting a ship that ship can take out ALL items in your storage.
for instance a scout with 1 cargo capacity can take out a full item storage got pic if ya need it
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- Axi
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