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Do you dislike the beta so much that you will unsubscribe when it is released? |
Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2005-04-22 20:30  
I will NOT unsubscribe when the Beta Client goes release.... Why you ask?
I have seen so much change in the US Navy during my 20 Years of Service. Most of it for the good but some of it down right stupid but I wouldn't change a thing... well there was this one time I... Never Mind ...
To get to the best part of someting you have to endure the roller coster, yes the ups and downs of anything going through change.
I, for one, intend to see DarkSpace through both the Good and the Bad times.
I am am faithful to the cause as well as "the largest paycheck"....
IMO.. If you do not like what is coming down the pipeline then unsubscibe, uninstall Darkspace, turn off your computer and leave those of us who love this game no matter what, alone to our fun.
Nuff Said,
Rocko
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Smith Fleet Admiral
Joined: October 13, 2002 Posts: 320 From: Pittsburgh
| Posted: 2005-04-22 22:33  
heres a idea . how about some kind of human only structure. a cloak distortion sensor. when they arrive at 500 gu it breaks their cloak. well i shouldnt say break but disable...you get my drift.
[ This Message was edited by: Smith on 2005-04-22 22:33 ]
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2005-04-22 22:46  
I was waiting for beta to come out when i subbed
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-Stormryder- Cadet
Joined: June 17, 2004 Posts: 35 From: FL
| Posted: 2005-04-22 23:50  
No, I dont see why you people bicker so much about the 8 cloaked tranny rush... I'm sure if you get 8 of those ICC or UGTO hvy trans you'll be able to do the same thing. Nothing is invincible in this game as I have seen. There is a way to make a tranny rush backfire.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-04-22 23:56  
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On 2005-04-22 23:50, -Ravenheart- wrote:
No, I dont see why you people bicker so much about the 8 cloaked tranny rush... I'm sure if you get 8 of those ICC or UGTO hvy trans you'll be able to do the same thing. Nothing is invincible in this game as I have seen. There is a way to make a tranny rush backfire.
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You mean, undetected trannys, going up to ANY planet, and then droping, and a second later disapearing....
You dont have a problem with that....?
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-04-23 00:21  
With planet def in Beta so strong now (level 12) I don't think a K'luth Tranny is gonna survive long enough to recloak... a bunch of them might, but it'd be dangerous and there'd be some bad losses I think.
Add that to a couple of well-placed QSTs, and nothing can survive very long...
QST will probably prove to be a very effective anti-tranny rush weapon, as it kills frigs or scouts with one hit, and SEVERELY damages anything else smaller than a cruiser.
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 570
| Posted: 2005-04-23 00:25  
[quote]
On 2005-04-22 14:55, Tael wrote:
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Did you know that shields use to stop you from landing Inf? What if we reenabled that instead of a 500gu exclusion around planets caused by the gravitational flux caused by a large mass object?
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I dont thinks thats a good idea considering its hard enough to get through em with bombs and im not talking bio folks............icc could just sit back and build shields and not worry about def.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-04-23 01:24  
I think 500-600 gu would be fine...your not going to be that close to a planet anyway unless yourr bombing (visable anyway).
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Mithrandir Chief Marshal
Joined: October 22, 2001 Posts: 1276
| Posted: 2005-04-23 02:07  
If you have a suggestion, please use the forums on the beta website.
This is not a realm for bitching about unreleased code, or complaining about factions.
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-04-23 03:33  
you should lock this up
btw many things changing why you guys so focused on the kluth transports beats me.
as i have said before most human fraction players only want kluth to have 2 ships to play thats an extractor and an scout.
easy kills is what counts
no wait transports also made of paper so you can kill them easy to
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-04-23 03:51  
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On 2005-04-23 03:33, Ragglock wrote:
you should lock this up
btw many things changing why you guys so focused on the kluth transports beats me.
as i have said before most human fraction players only want kluth to have 2 ships to play thats an extractor and an scout.
easy kills is what counts
no wait transports also made of paper so you can kill them easy to
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Ha ha, good points Rag. I personally hope to command some AI Forces, bcus god knows only a handfull of brave souls Play or Test on the ICC.
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-Stormryder- Cadet
Joined: June 17, 2004 Posts: 35 From: FL
| Posted: 2005-04-23 08:28  
Actually Jack I really dont, nothing is impossible in this game and it is possible to stop an undetected rush, it just takes effort. (thank you for clearing up my opinion) I have stopped a large rush when I was ICC, I dont remember how I did it though.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-04-23 08:59  
*locked*
Belongs in beta forums not release.
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DarkSpace Developer - Retired
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