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Palestar

[FAQ
Forum Index » » Client Installation Issues (Hardware/Drivers) » » Lockups & Stuck on Loading Screen
 Author Lockups & Stuck on Loading Screen
Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-18 11:47   
The Game keeps locking up on me, sometimes black screen. Also, when loading its stuck on "Loading Objects"

Can someone help? I love this game but this is getting very annoying. even my nephew and Wife have the same problem
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2012-07-18 11:52   
open C:\GCQL\ (or wherever you installed darkspace) .cache\darkspace\config.ini

line 38 is transferAddress= with a url after it. just clear the url, save the file. then connect
_________________


Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-19 10:58   
what about all the constant locking up?

how can i fix this? the game its self locks up.
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2012-07-19 13:57   
In the DarkSpace Setup. Third Tab.
Be sjure you have 'Enable Multicore' option Disabled.
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Vice Admiral Paladin
Vice Admiral
United Armed Corps

Joined: August 02, 2010
Posts: 5
Posted: 2012-07-21 14:25   
same thing with me, no url is in the blank and multicore is disabled. but it still gets stuck at "loading objects".
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Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2012-07-21 16:11   
make sure u arent running the client be4 u change settings...
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Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-24 07:41   
I disabled Multicore and it still happens

Quote:

On 2012-07-19 13:57, Eledore Massis [R33] wrote:
In the DarkSpace Setup. Third Tab.
Be sjure you have 'Enable Multicore' option Disabled.





_________________


Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-24 07:43   
07/24/12 08:44:44 | ERRO | Thread | Failed to set thread priority
07/24/12 08:44:45 | STAT | SocketWS | SocketWS::connect() - Failed to connect
07/24/12 08:44:46 | DBGH | TRACE | WorldClient::onConnect() - Connected to 173.245.7.180:9060, Interface 192.168.1.101:1489
07/24/12 08:44:46 | STAT | UDPServer | UDP Receive thread is starting...
07/24/12 08:44:46 | DBGH | TRACE | UDP_START_CONNECT - nClientID = 4
07/24/12 08:44:46 | DBGH | TRACE | CLIENT_RECV_VERSION, version = 1673
07/24/12 08:44:46 | DBGH | TRACE | DisplayDeviceD3D created!
07/24/12 08:44:46 | DBGH | TRACE | DisplayDeviceD3D::enumerateTextures, 9 valid texture formats found!
07/24/12 08:44:46 | DBGH | TRACE | Pixel Shader : 3.0
07/24/12 08:44:46 | DBGH | TRACE | Vertex Shader : 3.0
07/24/12 08:44:46 | DBGH | TRACE | Shader 'Shaders/Default.fx' loaded.
07/24/12 08:44:48 | DBGH | TRACE | DisplayDeviceD3D::allocateDVB, vertexType = 2
07/24/12 08:44:48 | DBGH | TRACE | UDP connection up!
07/24/12 08:44:50 | DBGH | TRACE | WorldClient::metaUpdateDemon() begin
07/24/12 08:44:51 | DBGH | TRACE | MetaClient::open, connecting to primary server...
07/24/12 08:44:52 | DBGH | TRACE | WorldClient::metaUpdateDemon() end
07/24/12 08:44:52 | DBGH | SocketWS | recv returned error 10004
07/24/12 08:44:52 | STAT | UDPServer | UDP Receive thread is stopping...
07/24/12 08:44:52 | DBGH | SocketWS | recv returned error 10004
07/24/12 08:44:53 | DBGH | TRACE | DisplayDeviceD3D destroyed!

_________________


Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-24 07:48   
im updating my video driver, maybe it might help
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-07-24 07:52   
Quote:

On 2012-07-24 07:43, Witwe wrote:
07/24/12 08:44:52 | DBGH | SocketWS | recv returned error 10004
07/24/12 08:44:52 | STAT | UDPServer | UDP Receive thread is stopping...
07/24/12 08:44:52 | DBGH | SocketWS | recv returned error 10004



Signifies it's an issue with your connection. Your Windows Socket Layer is blocking a packet or connection meaning no data can be sent to your client.

WSAEINTR
10004 Interrupted function call.
A blocking operation was interrupted by a call to WSACancelBlockingCall.


Please check your firewall settings and connection configuration (router etc) to make sure nothing is blocking the client from receiving or sending data.

More information can be found here:

https://support.steampowered.com/kb_article.php?ref=7820-TOPK-0216
[ This Message was edited by: Pantheon on 2012-07-24 07:53 ]
_________________


Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-24 15:48   
You might be right, however, since ive updated my video card driver the problem has not come back yet.

The reason I was thinking video problem is when i seen:
07/24/12 08:44:53 | DBGH | TRACE | DisplayDeviceD3D destroyed!

if the problem comes back I will verify the firewall / Router




Quote:

On 2012-07-24 07:52, Pantheon wrote:
Quote:

On 2012-07-24 07:43, Witwe wrote:
07/24/12 08:44:52 | DBGH | SocketWS | recv returned error 10004
07/24/12 08:44:52 | STAT | UDPServer | UDP Receive thread is stopping...
07/24/12 08:44:52 | DBGH | SocketWS | recv returned error 10004



Signifies it's an issue with your connection. Your Windows Socket Layer is blocking a packet or connection meaning no data can be sent to your client.

WSAEINTR
10004 Interrupted function call.
A blocking operation was interrupted by a call to WSACancelBlockingCall.


Please check your firewall settings and connection configuration (router etc) to make sure nothing is blocking the client from receiving or sending data.

More information can be found here:

https://support.steampowered.com/kb_article.php?ref=7820-TOPK-0216
[ This Message was edited by: Pantheon on 2012-07-24 07:53 ]


_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-07-24 15:57   
Destroyed just means that the display output was ended for whatever reason. But I'm glad you fixed your issue.

Video card drivers are the most updated drivers you'll find, and the manufacturers and developers themselves recommend updating them once a month (which is when they release new ones).
[ This Message was edited by: Pantheon on 2012-07-24 16:03 ]
_________________


Witwe
1st Rear Admiral

Joined: October 06, 2010
Posts: 10
From: Canada
Posted: 2012-07-24 18:24   
thx alot! =)
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