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im not sue were to start my scripting... |
AshesOfHegemony Fleet Admiral
Chatting in 'DarkSpace English'
Joined: May 03, 2003 Posts: 8
| Posted: 2003-05-11 04:48  
ok im at the script part were you put in the codes but not sure were i should put them
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-05-11 04:58  
A bit more detailed discription of what you have so far would help.
Like post your script here.
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AshesOfHegemony Fleet Admiral
Chatting in 'DarkSpace English'
Joined: May 03, 2003 Posts: 8
| Posted: 2003-05-11 05:00  
ok one sec
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AshesOfHegemony Fleet Admiral
Chatting in 'DarkSpace English'
Joined: May 03, 2003 Posts: 8
| Posted: 2003-05-11 05:01  
spawnNoun(GadgetsQSB.prt)
end
spawnNoun(GadgetsAntiMatter Drive.PRT)
end
spawnNoun(GadgetsDeath Beam.PRT)
end
----------------------------------------------------------------------------
function onInitialize()
-- Perform any initialization here, this is called right after the script is loaded
end
----------------------------------------------------------------------------
function onRelease()
-- Called before the script is release
end
----------------------------------------------------------------------------
-- The following callbacks are only called when running on the client
function onTeamSelect()
-- Called before the player selects a team
end
function onTeamSelected( team )
-- Called after the player selects a team, the team ID is passed
end
function onShipSelect()
-- Called before the player selects a ship
end
function onShipSelected( shipName )
-- Called after the player selects a ship
end
function onTactical()
-- Called after the player enters the game
end
function onDeath()
-- Called when the players ship is destroyed
end
function onCaptured()
-- Called when the players ship is captured
end
function onDisconnected()
-- Called when connection to the server is lost
end
function onEndGame()
-- Called when the scenerio or mission is completed
end
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-05-11 05:05  
read THIS
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-05-11 05:10  
Quote:
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On 2003-05-11 05:01, DFA_NoMercy wrote:
spawnNoun(GadgetsQSB.prt)
end
spawnNoun(GadgetsAntiMatter Drive.PRT)
end
spawnNoun(GadgetsDeath Beam.PRT)
end
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Have you read any of the topics Chromix started in this forum?
What you see above wont work.
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Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2003-05-11 05:15  
..how many times do I have to explain this, "scripting" does not mean to copy one line to spawn things.
"Yay, I can spawn a QSB" doesn't help in any way creating any script useful for the MV.
You need to be able to write more or less complex programs in the LUA scripting language.
...locking.
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