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AI Fleet help needed |
Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-08-18 13:36  
I have no idea if this forum is still used but i'll post anyway
I was wondering if it is possible to Code two diffrent AI fleets to fight each other. and as i can't fingue it out, would one of you superb older coders mind sending me the code for it if there is one? Or at least giveng me a demostration.
another thing to ask (seprate fo whats above)
: How do you mkae AI ships shoot each other? as when i spawn them, even wiht orders to attack each other, they just sit there.... untill a non-AI ship shoots them both and leaves but even then sometimes to AI ships just stop doing anything...
49 of you ppl have visited, a single reply would be nice =P
EvilSC.
[ This Message was edited by: Evil Screaming Chimera on 2005-09-12 12:43 ]
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DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-03-14 13:32  
Yes it is but you will have to declare 2 diffrent scripts.
ex.. 1 for ugto, 2 for icc ect.. be careful not to spawn them at the same spot it could screw things up
[ This Message was edited by: |DarkSpen| on 2007-03-14 13:38 ]
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Lyedtau Admiral
Joined: January 18, 2007 Posts: 147 From: Dev land
| Posted: 2007-03-14 22:17  
Quote:
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On 2007-03-14 13:32, |DarkSpen| wrote:
Yes it is but you will have to declare 2 diffrent scripts.
ex.. 1 for ugto, 2 for icc ect.. be careful not to spawn them at the same spot it could screw things up
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No you don't. This is also a two year old thread.
[ This Message was edited by: Lyedtau on 2007-03-14 22:18 ]
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