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Todays update... |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-08-01 16:45  
i REALY wonder what faustus is thinking after reading this.
Anyway nice work like dem said its good to hear something from ya even if its just a hey im alive post
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- Axi
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Demorian Fleet Admiral Galactic Navy

Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2003-08-01 16:48  
Sigh.
Leave it to me to make a little joke targetted at no-one in particular and everyone turns it around and points it right at me.
*points to what Juxtapose said on the other update thread* Why don't you go make fun of him too? That'd be fair, don't you think?
Lay off already...
-Dem
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2003-08-01 16:51  
speaking of faustus and updates... Have you had a chance between coding to check my DxDiagLog?
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Varz zZz zz Cadet
Joined: March 16, 2002 Posts: 702 From: East Coast, USA.
| Posted: 2003-08-01 16:51  
hey. It was only a little hazing. small jokes.
_________________ PB. Simply the best.
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thebold Grand Admiral Pitch Black

Joined: September 28, 2002 Posts: 327 From: England
| Posted: 2003-08-01 16:53  
Quote:
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On 2003-08-01 14:11, Faustus wrote:
- Previously each planet would dynamically create it's hex information at load time. Since this data was basically static, I created a new 3D node called a PathMap, which I inserted into all the 3D scenes of all planets. This ended up reducing the memory footprint of the servers by 5MB, since now planets of the same type are sharing hex information instead of creating their own copies. The PathMap object is kinda neat, in that it's a generic path finding class, that could be used for ANY kind of 3D scene, including interiors, terrain, etc... from that I derived a class call PathMapPlanet, which creates a spherical node map (the drop points on the planets). I did NOT add PathMap objects to the gas giants or inferno's, so you'll no longer see drop points for those planets.
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this does sound interesting, and as this methode is generic i will be looking forward to a more fluent game in all scenes and areas
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thebold Grand Admiral Pitch Black

Joined: September 28, 2002 Posts: 327 From: England
| Posted: 2003-08-01 16:55  
o also not to sound rude havent people COMPLETLY missed the objective to this post. it was a update and i belive should be moved to the Dev anouncments forum to stop all this flameing.
*edit thx vars
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Proud Fleet Admin of [BIS]
[ This Message was edited by: thebold[Dog of War] on 2003-08-01 17:02 ]
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Varz zZz zz Cadet
Joined: March 16, 2002 Posts: 702 From: East Coast, USA.
| Posted: 2003-08-01 16:58  
Or the Developer Announcemants Forum. That would be ok too I think.
[ This Message was edited by: Varzadium on 2003-08-01 16:59 ]
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Demorian Fleet Admiral Galactic Navy

Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2003-08-01 17:05  
GOOD IDEA!!!!
-Dem
*zap thunk*
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