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tone the bombs down |
RagAnok Admiral
Joined: February 02, 2004 Posts: 237
| Posted: 2005-08-28 04:16  
We all agree that mirvs and their like destroy to many structures, so the lets all stop using them, every faction have other bombs at their disposal that do not destroy structures.
so lets all agree that mirvs and the like are DS’s version of WMD and out law their use until they get fixed.
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c0ld Midshipman
Joined: June 24, 2003 Posts: 342 From: UK
| Posted: 2005-08-28 07:20  
My suggestion would be to take bombing back to 1.480, but to deal with the server overload caused by cloud bombing in a different way than just to restrict the number of bombs. I made a suggestion ages ago about a possible way to tackle it, but there are probably many.
Cloud bombing was a far better way of bombing, it took time and skill, and could be defeated by skilled opponents.
So;
-Bring back cloud bombing, deal with server load inventively, not destructively
-remove splash damage altogether
-reduce the power of individual bombs drastically
-allow proper targetting by use of the scanner, including civ buildings
-PD needs to ignore armour/hulls and shoot bombs regardless
The aim is to force a bomber (with it's supply and escorts) to have to take down a planet piece-by-piece.
[ This Message was edited by: c0ldfury on 2005-08-28 07:22 ]
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-08-28 08:09  
note: the number of bombs is limited (per device), it was atleast in Beta...
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c0ld Midshipman
Joined: June 24, 2003 Posts: 342 From: UK
| Posted: 2005-08-28 09:16  
Quote:
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On 2005-08-28 08:09, DOM700 [-IMO-] wrote:
note: the number of bombs is limited (per device), it was atleast in Beta...
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Yes, that there, imo, is the start of the problem. The steady decline of bombing started with bombs limits (and to some degree planet rotation, both forced splash damage to be increased to compensate for the loss of power and accuracy). It was a 'destructive' fix, in that it destroyed the feature it tried to fix. There are many other ways, i'm sure, that could have maintained the tactical diversity in bombing but at the same time fix the server overload.
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-Viper- Fleet Admiral
Joined: July 26, 2001 Posts: 55 From: UK
| Posted: 2005-08-29 06:15  
The limit on active bombs needs to stay, the reasons for it was because when someone rams or pulses 200+ bombs the server and anyone else in the area would crash or lag really badly so it needs to stay.
They need to up the limit on mines though, their useless now :/
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TheTerminator970 Cadet
Joined: March 05, 2004 Posts: 40
| Posted: 2005-08-29 06:52  
I remember some of those epic cloud bombs. Starting from hugely far away from the planet. A sheer wall of green. Sends the planet back into the dark age.
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c0ld Midshipman
Joined: June 24, 2003 Posts: 342 From: UK
| Posted: 2005-08-29 07:16  
Quote:
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On 2005-08-29 06:15, -Viper- wrote:
The limit on active bombs needs to stay, the reasons for it was because when someone rams or pulses 200+ bombs the server and anyone else in the area would crash or lag really badly so it needs to stay.
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Ok, so you've restated the reason I gave for why bomb limits were introduced, but failed to see the point I made about them.
Bomb limits were a solution to a problem, it could have been dealt with in other ways.
Limits have lead, imo, directly to overpowered bombing that requires little or no skill to do.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-08-29 08:00  
Well I guess the splash damage was introduced in that way, because they took away the PCM as an area mass destruction bomb...
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-08-29 10:12  
Love you too, JRE.
Though I'm not going to bother defending myself or other admins, and I hope your post remains otherwise ignored, except for this post.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 570
| Posted: 2005-08-29 19:23  
I love you too shig.
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