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[1.5] Bug Reporting - DarkSpace Game |
Dacurly Vice Admiral Courageous Elite Commandos
Joined: March 06, 2004 Posts: 18 From: Napanee, ON. Canada
| Posted: 2008-06-13 18:26  
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On 2008-06-13 12:05, Rae wrote:
I'm still having problems with the text ingame, nothing shows up properly just vague blurry letters. Game graphics themselves appear fine, just can't read anything. Have tried changing the alpha fonts section in ds setup, have updated my video card drivers, can't seem to get it fixed?
Video card: Raedon X1650 256 Meg
Win XP Pro SP2
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I got the same problem, tried everything i could think of. Can some one tell me what Font is used by Beta?
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2008-06-15 08:16  
More buggy fun:
Sitting at 950 gu from Phaedre, in a command dread and with two supply platforms next to me, I dropped more neutron bombs and launched more bombers at any and all targets on the planet than probably exist in the universe, causing a grand total of 1 pop damage and occasionally reducing the shield by one percent. I know that bombing is supposed to be more difficult these days, but by my calculations this means that you'd need about fifty bombers to take a small, barren planet. Maybe I'm doing something wrong, but I'm presuming that something is up. Could it be linked to this mysterious lasers-do-no-damage-when-fired-twice problem?
Additionally, I noticed a few platform oddities:
None of the platforms fire their lasers in PD mode, and they shoot at planets.
You can tow them around for practically unlimited amounts of ammunition.
The UGTO sensor base, for some reason, is listed as "ICC sensor base" in the construction menu, and it does indeed look like an ICC sensor base.
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
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Tim the Enchanter 1st Rear Admiral
Joined: June 28, 2006 Posts: 16
| Posted: 2008-06-19 21:08  
about the bombs, they are only somewhat fixed, alot of the time they do no damage still
_________________ surrender your capslock button to me, now.
Or die.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-06-20 00:10  
Quote:
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On 2008-06-15 08:16, Gejaheline wrote:
More buggy fun:
Sitting at 950 gu from Phaedre, in a command dread and with two supply platforms next to me, I dropped more neutron bombs and launched more bombers at any and all targets on the planet than probably exist in the universe, causing a grand total of 1 pop damage and occasionally reducing the shield by one percent. I know that bombing is supposed to be more difficult these days, but by my calculations this means that you'd need about fifty bombers to take a small, barren planet. Maybe I'm doing something wrong, but I'm presuming that something is up. Could it be linked to this mysterious lasers-do-no-damage-when-fired-twice problem?
Additionally, I noticed a few platform oddities:
None of the platforms fire their lasers in PD mode, and they shoot at planets.
You can tow them around for practically unlimited amounts of ammunition.
The UGTO sensor base, for some reason, is listed as "ICC sensor base" in the construction menu, and it does indeed look like an ICC sensor base.
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sounds like a filepath problem with the UGTO sensor base. the wrong platform path put in the UGTO sensor base spot.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-06-20 06:59  
Bombing damage is being fixed. It's to do with planet rotation (somehow).
Fixed the UGTO build issue with the ICC sensor platform.
[ This Message was edited by: BackSlash *Jack* on 2008-06-20 07:04 ]
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Tim the Enchanter 1st Rear Admiral
Joined: June 28, 2006 Posts: 16
| Posted: 2008-06-20 09:49  
maby then there should be a SLIGHT ammount of splash damage with all bombs, so that maby only the zone directly under it and all zones that are touching the zone that was hit should be damaged, that would bring a bit of fun back to the bomber, while fixing the problem with the rotation of the planets, also, for some reason, agrea, a planet in Tau Seti, is bugged, its shields instantly regen, as does its population, and senceits a rouge planet its causing alot of problems
_________________ surrender your capslock button to me, now.
Or die.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2008-06-21 07:00  
Can we have screenies of the text issue and can you also try running the game in windowed mode?
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-06-21 08:32  
Please use the 1.5 stress test topic for reporting any remaining bugs in the game.
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