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What's Your Kill:Death Ratio? |
Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2010-05-04 16:42  
2.3. not bad, because i started out with a negative Kill ratio.
your ships damadged is all that matters though.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2010-05-04 17:18  
2.45:1 K/d ratio
lately being a noob in a big ship has not been very nice to my ratio.
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VCA since June 5th 06
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-05-04 17:43  
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On 2010-05-04 03:40, Fatal Command*CO* wrote:
killing a ship is all about who shot last.its not a vaild stat in any way.Dont see why its up at all myself....so many ppl pinpont target and jump on for that just that last shot,for brgging rights.Someone could sit in a scout,wait tli the last sec and if lucky get the kill shot and do absolutely nothing else to that ship....its just for ego trash talk.look at your damaged ship pres if you want an idea of your combat prowness.
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Summed up PERFECTLY.
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2010-05-04 17:59  
Quote:
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On 2010-05-04 03:40, Fatal Command*CO* wrote:
killing a ship is all about who shot last.its not a vaild stat in any way.Dont see why its up at all myself....so many ppl pinpont target and jump on for that just that last shot,for brgging rights.Someone could sit in a scout,wait tli the last sec and if lucky get the kill shot and do absolutely nothing else to that ship....its just for ego trash talk.look at your damaged ship pres if you want an idea of your combat prowness.
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I repectfully DISAGREE (utterlly). While there all are skewing effects like AI hunt and cowards who alway jump in last for cheap kills, in the long run true skill (or simple bloodthirtyness) always WINs out.
A player who isn't capable of finishing a kill is useless. I rather have the real murder (MAX, Sputter, hell...Sanity) who jumps in and makes the kills last second by my side, than the fool who jumps in early and lets the prey get away.
but i do agree a more comprehensive look should be take to determine the type of player one is.
My kill/death ratio
2277/652=3.492
Dmg/death ratio
40823/652= 62.6
Ship cap 29
Build ~4000
Rep ~3000
Bomb ~40000 <= not proud of that, but that’s how I got to FA
Incidently, playing kluth certainly helped my kills score, hmmm...i wonder why?
[ This Message was edited by: Delando on 2010-05-04 18:02 ]
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Great Budda Fleet Admiral Pitch Black
Joined: January 01, 2008 Posts: 157 From: Omaha, NE
| Posted: 2010-05-04 22:03  
Great Tool Jack!
It loves to tell me how insignificant I am.... lol
Hello !
K:D Ratio: Sorry, you don't have enough kills or deaths yet!
K:D Effectiveness: Sorry, you haven't caused enough damage, or incured any resources lost yet!
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Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2010-05-04 22:06  
Hello Grand Admiral Banshee!
K:D Ratio: 4.05:1
K:D Effectiveness: 6.16:1
and thats not even playing in how many years? o.0
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-04 23:31  
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On 2010-05-04 03:35, philll wrote:
if everyone is above 1:1, whos on the receiving end? you guys should be ashamed, killing newbies for stats....
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AI farming
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-04 23:35  
As of now?
4568 damage
367 kills
135 deaths
Kill/Death = 2.72 : 1
Damage/Death = 33.84 : 1
Damage/Kills = 12.44 : 1
[ This Message was edited by: Kenny_Naboo on 2010-05-04 23:46 ]
_________________ ... in space, no one can hear you scream.....
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-05-05 02:09  
2.33:1
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2010-05-05 03:59  
Now THIS is major sad.
K:D Ratio: 1.01:1
K:D Effectiveness: 0.80:1
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Great Budda Fleet Admiral Pitch Black
Joined: January 01, 2008 Posts: 157 From: Omaha, NE
| Posted: 2010-05-05 05:25  
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On 2010-05-05 03:59, Fatal Command*CO* wrote:
Now THIS is major sad.
K:D Ratio: 1.01:1
K:D Effectiveness: 0.80:1
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I win in sadness there FC....
Hello !
K:D Ratio: Sorry, you don't have enough kills or deaths yet!
K:D Effectiveness: Sorry, you haven't caused enough damage, or incured any resources lost yet!
:EDIT: Yes.... yes I am dwelling on it.
[ This Message was edited by: Great Budda on 2010-05-05 05:25 ]
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2010-05-05 05:28  
enough to be on the plus side and thats all i care about
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AdmiralChaos Chief Marshal
Joined: October 08, 2008 Posts: 274
| Posted: 2010-05-05 08:31  
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On 2010-05-04 22:06, Banshee wrote:
Hello Grand Admiral Banshee!
K:D Ratio: 4.05:1
K:D Effectiveness: 6.16:1
and thats not even playing in how many years? o.0
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omfg banshee <33333333333333
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Sputter{TB} Grand Admiral Interstellar Cultural Confederation United
Joined: September 22, 2004 Posts: 109 From: Pennsylvania
| Posted: 2010-05-05 10:12  
my k/d is 3.1:1 which is not skewed much at all really because i left at the end of 483 and got back a month ago, so missed most of the AI farming
_________________ Ph33r the Ruptors!
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2010-05-05 16:31  
Quote:
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On 2010-05-04 22:06, Banshee wrote:
Hello Grand Admiral Banshee!
K:D Ratio: 4.05:1
K:D Effectiveness: 6.16:1
and thats not even playing in how many years? o.0
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You farmed those stats!
/Against players...
//Who were a hell ova lot better than most of today's players...
///Myself included
[ This Message was edited by: Coeus on 2010-05-05 16:31 ]
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