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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Beam Weapons / Effects
 Author Beam Weapons / Effects
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-09-20 09:48   
Beam weapons now stop where they hit the enemy ship instead of passing through them.

The glares (the white screen flash) from all torpedo hits have been removed.

The IT missile explosion has been tweaked.
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