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[FAQ
Forum Index » » Developer Feedback » » Giving UGTO a role within the factions
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 Author Giving UGTO a role within the factions
Da Dude
1st Rear Admiral

Joined: January 31, 2003
Posts: 94
Posted: 2003-05-23 20:11   
nice tactic running off doing whatever you feel like doing
and even if ugto has the best pilots, armour is slowing them down, we need faster ships
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Vesuvius
Fleet Admiral

Joined: February 09, 2002
Posts: 335
Posted: 2003-05-23 20:24   
Quote:

On 2003-05-23 16:23, JackSwift wrote:
Quote:

On 2003-05-23 16:01, Da Dude [E] wrote:
1. antimatter converts into PURE energy when used, its a 100% E=MC2 conversion , no fusion will match it



1. Not going to argue "real" science, too many ppl debate over that stuff that we can only theorize about. (And supposedly prove but not get it working )



Matter/anti-matter annihilation reactions have been observed in nuclear fission reactors. Positrons (antiparticle of electron) are sometimes produced in the fission process and are destroyed when it meets a free electron, which doesn't take long because there are a lot of those around and the charges are opposite. There's no arguing about it unless you want to get into how to economically produce large amounts anti-matter and then contain it for use without blowing things up.
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2003-05-23 22:14   
Oh, well if we can make it, yahooooo! I was just going on the fact that I don't see antimatter reactors cooking my bacon for me and powering the local Krispy Kreme store.
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2003-05-24 00:07   
what makes UGTO very special is that if u put UGTO and ICC together u get a perfect faction. cool eh? all ship classes would have something for any subject.
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Darkheyr ={NuKe Squad}=
Fleet Admiral

Joined: October 23, 2001
Posts: 805
Posted: 2003-05-26 02:23   
Jack, you need to get your facts straight

AD has the same amount of beams than EAD... But the rest is true, plus it has an additional HW slot due to the mine.

But seriously... I'd prefer a Bomber Cruiser over a Bomber Dread any day.

Heck, if I'm bombing, I'm usually using a Bomber DESTROYER as it has the same amount of MiRVs as the Dread.

UGTO has great ships. Granted, some are inferior to ICC, but they arent as bad as you make them out to be...
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TerrorScout
Cadet

Joined: January 25, 2003
Posts: 172
From: U.S.A.
Posted: 2003-05-26 04:16   
One thing is that we UGTO have to Mod to get any or are Special Tech.

Every K'luth ship has a Cloak and auto repair at no extra cost.

The ships that can use them come with ELF standard.

And I think some ICC have Pulse Shield unmoded.

One of the things I don't like is that you don’t need as many badges for K'luth ships as you do for UGTO and ICC.

What UGTO ship has a Flux Cannon or Flux wave standard?

What if flux and pules were like cloak and auto repair one of each standard on every ship?

So all UGTO have 1 Flux Wave and 1 Flux Cannon.

All ICC have 1 Pulse wave and 1 pulse shield.

All K'luth have 1 Cloak and 1 Auto-repair.

Or make all the special tech mod only so the k'luth have to pay to be Uber to.

Name:UGTO TerrorScout Class:UGTO long-range Scout
Status:Undergoing systems Refit at Luna Shipyard Sol system
Ship Slogan:May God deliver are enemies into are hand.

[ This Message was edited by: TerrorScout on 2003-05-26 04:20 ]
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Name:UGTO TerrorScout Class:UGTO long-range Scout
Status:Undergoing systems Refit at Luna Shipyard Sol system
Ship Slogan:We Fight, Learn & Improve.

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DaMadCow
Fleet Admiral

Joined: July 20, 2001
Posts: 407
From: A Farm
Posted: 2003-05-26 21:12   
heavy supply
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Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-05-26 21:32   
well i've seen a few good ideas... wait nm.

i usually refrain from wandering into the black hole that is this forum, but i decided to take a gander.

as has been stated, but not stressed enough.

Kluth=hit and RUN (aka strongest offense) - So technically THEY should have the fastest/most effective drives... wait, they do. Please God (faust) make AM tech K'luth only.

ICC=strongest Defense - They already fill this role quite well. Pulse shield/beam, rotating shields, and planetary shields. sure, shields eat energy and are weaker, but hey, i've seen smart pilots take down 2 heavy armors, get to the hull and still have one green facing.

UGTO= balance inbetween. i think we fit there pretty well. we are the 'mediator' faction, we sit inbetween Kluth and ICC. thats the UGTOs role.

the only thing that keeps the above statements true, are a few balance issues. a list: Reactors, Flux-boats, ECM/ECCM and a general lack of a wider variety of tech besides the all powerful torp. (imo there should be other weapons as favorable as the torp)

gah, i'm sure i didnt make the point i set out to make, but i feel like crap and my mind is in a million other places right now. so have fun
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2003-05-26 22:44   
I don't fly ICC ships often, mainly because I don't play in FA, so forgive me for the one more beam thing. Next time I'll visit the S.W homepage.

But I really would like to know your reasoning behind flying a bomber cruiser rather than a bomber dread. You get one more Mirv and one less PCM in the bomber cruiser, and a little bit more maneuverability, but that's where any sort of advantage ends. NO scanner, as opposed to 3 special slots on the dread. Only 1 full armor, as opposed to 4 shield slots on the dread. Only 2 light beams on the cruiser, as opposed to 4 light beams and 2 heavy on the dread. There's even 3 weapon slots on the dread, while there are none on the cruiser. So in exchange for 3 weapon slots, 3 armor slots, 3 special slots, 1 PCM, 2 light and 2 heavy beam slots, you get ONE more mirv and a little faster turning rate and top speed. Whohoo!

I am completely baffled why anyone would want to fly that piece of salvage as opposed to the bomber dread. Now in the MV, we occasionally have to fly them to get through 199% shielded deathstars, but that's the only place I've seen them used instead of a CD.

The point I was making earlier was that most ICC ships are better than their UGTO counterparts. There are some exceptions, like the carrier dread and assault dessie. This certainly doesn't make the UGTO station, battle cruiser, torpedo cruiser or EAD a piece of crap, but when you compare them to the ICC station, HC, AC or AD, they don't measure up.

This might be intended by the developers so that ICC would have the best cruisers, K'luth would have the best destroyers, and UGTO would have the best dreads, supposedly (darn those ganglias! ).

Sorry for getting on your case Darkheyr (hope you didnt spend too much time reading this ), but everytime I look at UGTO ships and compare them to the other factions', I can't help but feel shortchanged.

*EDIT* Typos... doh!
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[ This Message was edited by: JackSwift on 2003-05-26 22:56 ]
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-05-27 03:29   
Mainly because the Bomber Dread is a big fat target that is too slow to escape if a bombing run is disrupted. It's a deathtrap.
A big, fat, slow, deathtrap. Emphasis on big, fat, slow. And a whole lot of pres loss too.

Plus 4 MIRVs, in terms of effeciency, is a lot more than 3 MIRVs, while 3 PCMs isnt so different from 2 PCMs.

I too would like a Bomber Cruiser.

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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2003-05-27 06:41   
id fly a bomber cruiser any day. but what i really want is them kluth to loan us their clavates =D mmm, bombing heaven
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-05-27 08:36   
Well do you know what I think is UGTO's currently role?
ICC has the best defense, Kluth have the best/most weapons, UGTO has nothing
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2003-05-27 09:41   
ugto has flux?

Sure no use against kluth but icc is screwed regualry....
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Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2003-05-27 12:35   
Quote:

On 2003-05-23 10:57, Sorn Duskryn [F|F|I] ={Supply Freak}= wrote:
also, as i heard, the K'luth are the fast faction

Kluth: Hit 'n' Run
UGTO: Balance
ICC: Defensiv and slow

I hope, the fact are so again...





This is what I thought, though these do seem a little at odds with the 'Official' history.

UGTO, from human home system I would expect to be all rounders with strong defenses, and difficult to kill./destroy.
ICC from pirates, should be speed and/or evasion and use hit and run tactics.
Kluth history is anybodies guess, but given their Hive nature suggest huge swarms of small ships.

Nothing wrong with that last one.


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