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Ramming Speed! |
Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2003-05-24 18:05  
We all want to say this yes *points* you, you and you and yes idid slam into that station the other day.
Now, in GCQL last night me and Formidable Flip-Flops were debateing on what would be good about Ramming and i think i have pretty good idea of how it should be.
First and foremost id like to point out that the only way that this could be even remotely possible is To allow manual and limited Y-Axis or Up - Down Movement. Why? There must be other ways to dodge someone ramming you at full speed other than just moving to the left or right, it would incorporate new tactics and abilitys, along the probable use of a joystick .
- 1. - Ramming is only possible if its an enemy or neutral ship. This is done by removeing the possibility of automaticly going under a ship of an enemy or neutral ship. But its still enabled on friendlys to prevent those "blunderees".
- 2. - Ramming is also only possible at speeds no less than 5 - 10gu/sec.
so if your going at a ship less than that you would sort of 'bump' away from it or skid that ship.
- 3. - Ramming is something to be used as a last ditch effort, as doing so 'for fun' would cause severe problems for you.
How would the system work? Well heres a an example.
**NOTE* Following example shows of a station.
If a station had no armor and had 100% hull Then...
- Station Vs. Station - Both Stations are destroyed.
- Station Vs. Dreadnought - Station at 50% / Dreadnought Destroyed.
- Station Vs. Cruiser - Station at 75% / Cruiser Destroyed.
- Station Vs. Destroyer - Station at 90 % / Destroyer Destroyed.
- Station Vs. Frigate - Station at 95% / Frigate Destroyed.
- Station Vs. Scout - Station at 99% / Scout Destroyed.
Now as you can see, each class you go down reduces the ammount of Hull Dammage/ Armor Dammage by half
So if a Cruiser Slammed into a 100% Hull Dreadnought without Armor, the Dread would go down by 50% Hull / Armor.
But then 2 cruisers would destroy it right? Right. But see id does not come without is consequenses. Prestige And or crew moral goes down severely for the Rammer, but only if the one who rammed did not destry the ship it rammed. This makes it so that it should only be used as a last ditch effort
This solves the problem of everyone ramming everyone 'for the fun of it' and this should only be possible in the MV, cause i dont think anyone would want to waste a cruiser, when it may be difficult to get a new one at times.
But how about bigger ships ramming smaller ships? In case you havent noticed, Dreads can have a hard time ramming into a scout, frigate, destroyer, or even a cruiser, but another dread or station is easier.
This tactic could involve another set of badges or this could add to Kamikazi points in oyur profile.
K'luth can 0only ram when decloaked, and you cannot jump and slam into someone, you would simply stop if on a trajectory of slamming into some ship.
So...
You dont get any abuse, but its a last ditch tactic that should only be used when it is absolutely neccscary
Tell me what you all think.
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abyss Cadet BIOnics Industry Syndicate
Joined: June 05, 2002 Posts: 172 From: Portugal
| Posted: 2003-05-24 18:44  
how about the lag monster? Wouldnt that make him even more powerfull?
**EDITED CAUSE FORGOT TO SAY I REALLY LIKE THE IDEA IN A 99% UNLAGGY WORLD**
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abyss
P:@41963 C:@38
Man usually avoids attributing cleverness to somebody else -- unless it is an enemy.
-- Albert Einstein
[ This Message was edited by: abyss on 2003-05-24 18:46 ]
_________________ abyss
P:@41963
Man usually avoids attributing cleverness to somebody else -- unless it is an enemy.
-- Albert Einstein
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Da Dude 1st Rear Admiral
Joined: January 31, 2003 Posts: 94
| Posted: 2003-05-24 20:18  
well for one thing , a Y axis will tax the servers ALOT more processing power [ i believe ] . peps would be able to bomb planets from an extreme angle so than mirvs would get through , hammer each other from 600 gu above etc. and it would be unfair to smaller ships if half dead kluth could now RAM your cruiser ,instead of SD on your head ,and kill you
_________________ the metaverse has you......
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warren Grand Admiral
Joined: April 18, 2002 Posts: 312 From: piney point, md
| Posted: 2003-05-24 21:22  
frist off a station shouldnt be hurt by raming becuase youll only get a hole bunch noobs ramen into a station tryen to kill it
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Ash'elth Grand Admiral Galactic Navy
Joined: June 07, 2002 Posts: 1128
| Posted: 2003-05-24 21:22  
Ok, so you could have 2 dreads jump ontop of a station, ramming it and killing it instantly?
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g0ds s0ldier Grand Admiral Pitch Black
Joined: October 24, 2002 Posts: 954
| Posted: 2003-05-24 21:33  
Ash spoke for me..Dont like the 2 Dreads kill a Station so easy idea...
_________________ Pitch Black
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2003-05-24 21:37  
Okay how about....
- Station Vs. Station - Cancel out, immeadiate Destruction of both.
- Station Vs. Dreadnought - Station Loses 15 - 20% of its Hull/ Armor
- Station Vs. Cruiser - Station Loses 10 - 15% of its Hull / Armor
- Station Vs. Destroyer - Station loses 5 - 10 % of its Hull / Armor
- Station Vs. Frigate - Station loses 2 - 5% of its Hull / Armor
- Station Vs. Frigate - Station loses 1 - 2% Hull / Armor
The dammage would first be inflicted on Armor, and then Hull, so it would take at least 12 -15 dreads to take down a single station with armor.
Ships of the same class that collide will only result in the destruction of one with the lest health so if...
A station With 100% hull and 50% Armor vs a Station with 100% Hull and 51% armor, the Station with 100% hull and 50% armor would be destroyed and the other one would have 1% Hull / Armor Left.
As with noobs just plowing into anything......i dont think there would be enough noobs willing to slam everyhting they got into everthing.
Also, jumping and slamming into an enemy is and should not be possible.
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The dead, remember our indifference. The dead, remember our silence.
[ This Message was edited by: The Evil Enterprise™²ºº³ on 2003-05-25 02:44 ]
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-05-25 06:41  
Quote:
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On 2003-05-24 18:05, The Evil Enterprise™²ºº³ wrote:
First and foremost id like to point out that the only way that this could be even remotely possible is To allow manual and limited Y-Axis or Up - Down Movement. Why? There must be other ways to dodge someone ramming you at full speed other than just moving to the left or right, it would incorporate new tactics and abilitys, along the probable use of a joystick .
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I believe DarkSpace cant have 3rd movement without redesigning most of the game.
Also i tink F said in one of the interviews that because of this reason he wasnt gonna do it any time soon.
Ramming would be nice though
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Firekka Fleet Admiral
Joined: October 27, 2002 Posts: 285
| Posted: 2003-05-25 07:12  
Sorry.. can't help myself.. we already move along the X and Y axis' .. its called 2d.. just dont have z-axis
_________________ // In space the Shadows are everywhere... //
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deaddog Cadet
Joined: April 05, 2002 Posts: 75 From: scotland
| Posted: 2003-05-25 11:07  
i LIKE the idea but the amount of damage is to much
_________________ some day you will pay
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Pimpalicious Nerd {C?} Marshal Galactic Navy
Joined: January 15, 2003 Posts: 885 From: Connecticut, USA
| Posted: 2003-05-25 12:10  
I like it!
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2003-05-25 13:21  
Yeah, the penalty for ramming would have to be so much that only people who could care less about losing a lot of prestige would do it often. Although I would love the fact that taking 2 stock UGTO dreads could ram into a hive and explode it: kluth capping party DENIED.
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\"Errare Human Est.\"
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2003-05-25 16:56  
How about just lowering the amount of dammage of each collision, even though in relation to astation, the dammage of each class and below the station would be half of what the Dreadnought would do to a station.
So.......if a s station with depleted armor was rammed by a Dreadnought, the station would lose say.......10 - 15%.
And each class below would be half of what the dammage would be from a dreadnought, so a cruiser would do about 5 - 10%. etc. etc.
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Darkheyr ={NuKe Squad}= Fleet Admiral
Joined: October 23, 2001 Posts: 805
| Posted: 2003-05-26 02:32  
Been there, done that, didnt work.
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\"A little bit of weird with a dash of oddness.\" -Kitana
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TerrorScout Cadet
Joined: January 25, 2003 Posts: 172 From: U.S.A.
| Posted: 2003-05-26 03:54  
The Damage should change with Speed
Say maybe at 5gu 20% Ramming Damage
10gu 40%
15gu 60%
20gu 80%
25gu 100%
30gu 120%
34gu 138%
Also if the smaller ship would stick to the larger like an old style Beacon and transfer troops back and forth it would make an interesting Transport tactic.
This would also make a head on collision more powerful by adding the speeds together. And make ramming a very poor attack if the target is running. It could be an interesting twist to combat tactics.
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Name:UGTO TerrorScout Class:UGTO long-range Scout
Status:Undergoing systems Refit at Luna Shipyard Sol system
Ship Slogan:We Fight, Learn & Improve.
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