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Larger Vulcanic Eruptions on Inferno planets |
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-06-02 14:33  
Just something small which would make the nice small eruptions we currently have something people have to take care of
Every 20 (more or less) of the small eruptions there will be a large eruptions creating a plasma cloud maybe with a radius of 50 gu, if you get inside it, you would loose about 10% shields every secound (I know it's much, but you could get out fast, so don't complan)
It should move about 20 gu/s, probably getting larger as it moves (slightly) and it should disappear after about 500 gu.
As a positive effect for Kluths (and probably humans as well) the cloud would create ecm in the usual range of 500 gu and lower your signature by 9
I know this is not a really large suggestion, but I guess it can be implemented without (that) much effort, and it would increase the strategic part of the game
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T|t@n {C?} Cadet
Joined: August 28, 2002 Posts: 123
| Posted: 2003-06-02 15:50  
ok now tell me who would even fly 50 gu from an inferno planet????? they are useless and the only one in range of another planet is i think sirius a (correct me if im wrong) which is also the fastest planet....
a sun could creat an plasma storm which causes damage to every ship and plant in its path ... that would be nice... but it should be limited to the inner planets and only in a small sector...
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T|t@n {C?} Cadet
Joined: August 28, 2002 Posts: 123
| Posted: 2003-06-02 15:51  
dam double post.....
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[ This Message was edited by: T|t@n {C?} on 2003-06-03 08:55 ]
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-06-02 17:20  
Well would be fun if inferno planets would get some sort of function like the nebulae whit its ECM effect and the Hydrogen planets to refuel.
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-06-02 18:21  
grilling?
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-06-03 08:51  
@Titan
As all players with a better knowledge of the systems know, there are lots of inferno planets
In Tau Ceti there is one near the planet which is closest to the star (something with A, doesnt matter)
In CD there are some
In Cygnus there is Zo
In Ross there is Quinnin, around which are quite often battles fought for Gofbag
In Ind there are quite many
In Carania there is Thetis and Thetis 1
In BD there is the one between FOesta and Evast
Do I have to name more?
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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T|t@n {C?} Cadet
Joined: August 28, 2002 Posts: 123
| Posted: 2003-06-03 08:56  
yeah ok... there are some more.... but tell me who flys 50gus close to them????
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Schakal* Cadet eXcellent Strategists
Joined: December 16, 2001 Posts: 664
| Posted: 2003-06-03 09:04  
Just a small tactical thing.. that way you could detect K'luth cloaks.... BTW great suggestion
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-06-03 10:04  
Quote:
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On 2003-06-03 08:56, T|t@n {C?} wrote:
yeah ok... there are some more.... but tell me who flys 50gus close to them????
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Me. PAssing close my planets is great to make people crash into them.
What you see a lot is people trying to kill you without actually watching the planets nearby. All they do is is swing their camera around to look at enemies.
This would be great and it would make Inferno planets usefull.
And it would make the game look better
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-06-03 12:05  
Mmm....Inferno planet weenie roast...
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