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[FAQ
Forum Index » » Developer Feedback » » Torpedo Spread Patterns
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 Author Torpedo Spread Patterns
Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2003-06-18 22:06   
I really Like this idea so I am rehashing it... I would really like to know the plausiblity of Torpedo Spread Patterns being an option in the future of this game? Behavioral patterns could also be added to fighters and missles as well...keep the other on edge....

The old idea

But this one's a keeper....a legitimate and plausible idea

When right clicking on a Torpedo there is the: Remove item box you can click...so why not add a few more practical ones

Cluster Spread: This is what Torpedos fire presently...default setting

Effective against large, slow moving objects. Maxium punch, if you hit.

Scatter Shot: This would spread the torpedos out over a much greater area when fired at their targets.

Effective against smaller, fast moving targets: Destroyers and full steaming Cruisers. Many of the torpedos would miss the target, but several would hit. The larger the hull, the greater the chance of hitting.

Continuous Fire When the torps are fired, they come out one at a time at rate that allows the first one to recharge after the last one is fired.

I do this a lot anyway by numbering each tube. With this, the space-bar would take care of it for me.

Rifled Shot Removes the tracking but increases the spead, range and reload of the torpedo by 25%. perhaps a better name could be thought of

Probably a bad idea as it would allow Station killing to get even easier, but something along the lines of increased speed and range for decreased accuracy and maybe damage.

By clicking one of these boxes in the information window of the weapon (much like changing a beam to point) all Torpedos would change their fire type. There is plenty of room for different types.

The first three I think would be the most effective, or atleast they would add a small level of consideration. Especially since the Cluster Spread is what we all use now. The Scatter shot wouldn't be a small craft killer as most of the ordinance would miss; however, enough salvos would eventually prove to be more effective than the present mode.

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[ This Message was edited by: Juxtapose Loves Ponies on 2004-03-18 10:32 ]
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I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods

DJ GothThug
Cadet

Joined: October 20, 2002
Posts: 456
Posted: 2003-06-18 22:10   
good idea juxy
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-06-18 22:50   
Very nice. Now all we need is some way to make em do more damage...
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DaMadCow
Fleet Admiral

Joined: July 20, 2001
Posts: 407
From: A Farm
Posted: 2003-06-18 23:42   
err i think non tracking torpedoes hit more often. Its just that with the invetion of tracking torpedoes people started dentonating them.
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Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2003-06-19 01:07   
Excellent ideas. Some of these would be unique to full mounted torpedos, whereas others could be used with fix forward or rear mounted tubes - full could be set to different spreads, fixed for various fire rates.

Also, AM torps could be used for one varient, while Proton for another etc - overclocking or rifling, etc.

Could be used to balance the factions by having each use different spread/fire rates/patterns.

Thumbs up!
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Lunatiq - "You must be white..."

MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-06-19 03:00   
Lunatiq has 3 replies for 3 times the support of your ideas! And they are good ones wonder if they'll be considered?
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-06-19 03:24   
Quote:

On 2003-06-18 22:06, Juxtapose Loves Chachi wrote:

Rifled Shot Removes the tracking but increases the spead, range and reload of the torpedo by 25%. perhaps a better name could be thought of




Dump Fire?
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- Axi

NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-06-19 04:12   
Good idea =) *big tumbs-up*
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\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

The Reaper
Cadet

Joined: December 09, 2002
Posts: 234
From: Eternity
Posted: 2003-06-19 04:16   
/me stands underneath Jux's post, and holds it up.

(i.e. giving my full support)

Okay that was crap, but hey I'm bored here!
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-06-19 04:24   
oh wait forgot to rate this idea.


/me holds up a 10.0 sign


LOVE the idea of constant fire
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- Axi

Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2003-06-19 13:42   
i like =)
i think maybe cluster fire should be only method of fire that tracks tho, and that tracking should be decreased. torps are suppose to be medium range bombardment or close range combat weapons that require some skill, they dont really now tho
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
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Griller_GT
Grand Admiral
Sundered Weimeriners


Joined: June 01, 2002
Posts: 813
From: Madrid, Spain
Posted: 2003-06-19 15:12   
I'm glad Jux got his/her account back in control... along with his/her sanity

Great ideas!
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PS How is this still online??

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Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2003-06-19 18:05   
Wow...I feel like I'm special and I just won the three legged race at my father's office party...by myself.

I have to disagree some with what Lark said. Torps require immense skill when up against ships smaller than Dreads and pilots who know how to turn.

The destroyer is a fine example, and I'm not refering to anyone particular factions. The AssDessy, the MineLayer and the UberKluth dessys all require some real hutzpah to engage successfully in a Dread or Cruiser.

Same old strategies everytime.

With new firing methods, both the dessy and the Attacker will have to be more flexible, learn more skills and generally prove that they can not only learn by rote, but also evolve on the fly.

An added level to pressing the space-bar, thats all I ask.

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I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods

ShadowWarrior [**]
Vice Admiral

Joined: June 16, 2002
Posts: 31
Posted: 2003-06-19 19:53   
I like all exept contunous fire. The last thing we want to do is turn space bar into the only combat key. But overall I like.

~Edit~ Oh and i almost forgot, you could call that non guided shot an
overload shot. Kinda got it from the old Star Trek games with the overload
photon torps.

[ This Message was edited by: ShadowWarrior [**] on 2003-06-19 19:55 ]
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Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2004-03-18 10:33   
Belated bump... I was taking a shower...
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I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods

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