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Forum Index » » Developer Feedback » » [1.483 or Up] Mobs! AI! Pirates! Other things that are totally up to you!
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 Author [1.483 or Up] Mobs! AI! Pirates! Other things that are totally up to you!
The Monty
Cadet

Joined: October 07, 2002
Posts: 967
Posted: 2003-06-29 13:47   
I had an idea about pirates awhile ago. Most classic pirates you hear about in stories had hidden pirate cloves where they could hide thier ships & booty. What about a system not shown on the MV map as like a hidden getaway for the pirates? They could have a few systems scattered about, but only they would know where they are. Of course, you could find this places, but it would take you quite a bit of work to do so. I don't know if the pirates should be able to construct thier own ships, I guess they could if they captured a ship & escorted it back to thier system, then just reverse engineer a ship doing slight modifications to it to make it more suited to thier goals. But in oder to get this detailed into thier design, they should be a playable faction, & of course they would try to infiltrate where they can to get intel on the faction the are focusing on. (ARGH!) Just my 2 cents.
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Obesa cantavit. Diabolus fecit, ut id facerem.



lilFrigate (Marys Soldier)
Vice Admiral

Joined: August 30, 2002
Posts: 92
From: Police Station
Posted: 2003-06-29 16:11   
this sounds like a good idea. if the AI is up to something in allied space you wont know, so it'll give incentive to be logged in more often, patrolling, come across an pirate fleet looting, call for help or whatever and engage it...

anyway all of this sounds good. what he said.
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For what does it prophet a man if he gaineth the whole world but loseth his soul?



Equilibrium!


Gee191
Fleet Admiral

Joined: April 02, 2003
Posts: 88
Posted: 2003-06-29 22:00   
i have a cople of weapon/ship ides that i think will help


ugto
gets 2 new weapons 1 the nutreno missle i talked about in the 1.482 topic

and a new type of partical cannon it would be there new artillery it would only be mountable on dreads and in a sepale slot and have a limit of 1 per ship bcecuse it is energy basced it would have unlimited ammo but take 2/3 of the dreads power to fire it would have a slight traking ablity much less than torps it could ither be ship or manualy targeted it would have a very high splash damge and splash range

new ship
the behmoth

it would be smaller than a station bigger than a dread

1 p artilery
5-6 pfes standered
4-5 assult fighters
4 cl 300 for pd
then some p torps and miture of cl2ks and cl1ks
5 heavy armours
1 for each side with an extra in the front
icc

also 2 new weapons

1 the quantum missle
same affect as nutreno missle

the sheild inveloper
it would drain 25% of the ships over all shield lvl at any given time

and send it ina condestd beam at the eneamy witha range of 300-400 gus

this would be used in a case of kluth right before they try to run away or in battle wich you need to quickly kill the other person it would a massive amout of damge when the sheilds are at full (thus drained to 75%) and less and less as the overall shield amount drops

new ship

the akiri

it is a ranged vessile that is nbetween a cruser and a dessy

3 ies

4-5 fighters

3-4 it missles
3-4 ar missles

4 reactive shilds 1 for each side

kluth

2 new weapons

bio missle
when it hits armour or hull it will slowly eat away at the hull untill a 10% of the hull/armour has been destroyed or there has been suffecent fire on that side of the ship to brun up the biological miteral there

the other is the sonic torp

the same as am torp only 2 per ship limit and they also afect systems

new ship

grimlen

small ship between a scout and a dessy

used as a bomber it has

2 ie drives

4 bio bombs

1 desruptor
1 am torp




p.s dont mid the spelling errors
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2003-06-29 22:28   
Artillery - Very cool, i like the idea of 2500mm Guns Pounding the crap out of your fellow man.

Pirate Mothership - Reminds me of Homeworld, the Turanic Raiders with their Carrier. Would bring new depth to the word 'Big Ships'.

Okay so its 2 words..most of all though, id like to see something new out of this game, Ship wise, whether its the Stations (More of them ((Types)), or something bigger than stations, like Motherships. Which serve as a self serving platform for the MV use only.

Natural Disasters? BRING IT ON! Like, when Suns outlive their normal life cycle, they go Nova. And whas beter than to see A gigantic wall of incandesent fury slam into planets, ships, and meteors.

Comets? Yes. They offer great views and cause tremendous damamge.

And oversized Roids, HUGE! Like around cruiser/ Dreadnought size, maybe even on as big as a station. It offers a load of opprotunitys.

The more things that come, the beter. Id like to see exploadable planets



_________________


Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-06-30 02:12   
Caution!
LONG!!

The Pirates:

They don't even need alot of planets if you do it right..

Here's my add on. It involves the capture system. (Also similar to something I saw in SF)

Rather then even GIVING them systems, one thing that can be added, is occasionaly random gas clouds (IN BETEWEEN SYSTEMS, also known as nebulas), that pirate ships ONLY can get more fuel from. They also have accelerated fuel gathering from Gas Giants.

Adding a Pirate Faction means that they *should* have more flexibility module wise. However, you can still keep them limited in what they can make their modules as.

Ship Captureing:

When enemy ships are captured (other factions too), You should get the option of "switching ships" (only the person who does the capture can choose this) the original owner is then given your ship.

Now...

Special Pirate Ships:

Pirate Extracter:

(Designed to mine resources at optimal efficency, uses transport class)

2 IE drives
1 Tachyon Jump Drive
1 CL 500
4 Mining Beams
1 Reacter 1500

Space for 6 cargo slots.

Station Engineer:

2 IE Drives
1 Tachyon Jump Drive
1 Tracter (Full)
1 CL 300 (Full)
1 Particle Cannon (Full)
1 Full (Light) armor
1 180 Fore Reactive Sheild
1 180 Rear Reactive Sheild
1 Station Drone Build (Pirate Engineer Special Only)
Cargo Space for 3 slots

Pirate Transport:

2 IE Drives
1 Tachyon Jump Drive
1 ECCM
1 CL 300
1 Pulse Laser
2 Particle Cannons
1 Heavy Armor (Full)
Cargo Space for 8 slots

Pirate Facilitys:

Refinery:

Pirate space version of a factory
Refines metals transported to it into systems for ships.
Only has minor defence
Is required to build more stations
Is buildable by the Pirate Engineer
Immobile

2 CL 2000 (Full)
1 Full Heavy Armor
1 Fusion reacter 1500

This facility provides the same services as a factory, and a starport. It also alows the production of new station parts, for use in building more Pirate Stations.

Only has 10 differnt systems buildable per Refinery
Can produce all systems, excludeing Alien ones.
Summons its own AI transport from the closest Station
AI transport automatically goes to captured planets to take as many resources as possible from the planet. (Uses the Pirate Transport Design)
You can build and buy from the refinery same way you would a planet. You can also sell to it, however, has limited storage: 15 spaces
This facility can be built anywhere in space, however, recommend it be placed near a station. Same with the Adv. Refinery
Can build Adv. Refinery

Advanced Refinery:

Parts built from the Refinery
Allows production of Alien Technology.
Required for more specialized stations. (This can be done by making it so the neccissary alien equivalent for the available modules on the station can be placed in the right sized slot. What I mean by this, is that the system wanted on the station, rather then the common setup, say all Plasma torps, these are transported during construction, and the standard is replaced by the differnt system wanted)
Allows builder to "Customize" the stations.
Without parts from this refinery, you only get the generic station.
Requires 2x the resources to produce systems.
Systems made by this refinery work only at 3/4th their original capacity
Storage space 10 slots
Defences Minimal
Summons AI Transport, does same thing as Refinery Transport

2 CL 2000 (Full)
2 Particle Cannons (Full)
1 Reacter 1500
1 Heavy Armor (Full)
1 Reactive Sheild (Full)

The Pirate Storage Facility

Stores everything.
100 cargo slots

1 CL 500
1 CL 1000
1 Reacter 500

The Station!

Stations:

Rather then the common mobile stations we see today, Pirate stations can be IMMOBILE. They also act as a Ship Yard. This means, that pirate ships could spawn from the stations, same way as planets, but, unlike the current Ship Yard standard, Pirate ships would be able to Dock these stations, same way as a gate. (Could require the use of the 'Dock' button in the target display) Because they are immobile, it could be said that these stations are cappable of supporting a larger amount of defensive weapons. They also produce Raider infantry, however, at dubble the rate of planets. The station would be AI controled, just like planets. However, Fleet Admiral ranked players would be able to control these stations at any time. You can easily place restrictions on these stations. ex. no more/less then 100000 gu distance between stations. ex2: stations only alowed in gas clouds. Now, you can add a ship to build this. It would be the Pirate version of an Engineer. All it would do is construct stations. As it would be best to make these stations cost metals, heavy metals, ect, either they would have to be kept in the engineer's storage (therefore having an enlarged storage area) or, a transport would have to dump the metals on the build site (You could have the engineer carry #amount of metals, hvy metals and that would create an "Outline" of the station, where the other metals are dropped for use in construction*) This would encourage the pirates to have to conquer key planets with key metals to expand. The two systems I think it should have is an Auto Repair, does the same thing as the K'Luth version, however, does NOT appear as a module, use is when the ship is damaged. It is said the crew repairs the station's hull/systems (1/2 rate of K'Luth version). As well, it should have 1 or 2 repair drone bays, to repair friendly ships. This station should be destroyable, but it should also be able to take on a enemy station fairly easily. As an addition to defence, it could be possible to build platforms (4 each at 90 degree angles from the center)
The station is captureable, however, there should be a 90% chance that the station computers realize they are being taken over, and initiate a self destruct. Should a station be captured, it should lose all special abilites (self repair), and should no longer be repairable, as only the pirates would know how to take care of their own equipment.

Here is what I think it should have in a loadout (Just a suggestion)

Station:

2 Reacter 1500 (No IE engines.... Cannot move) (Full)
1 ECCM (Full)
1 ECM (Full)
2 CL 2000 (Full)
3 CL 1000 (2 180 fore arc, 1 180 rear arc)
1 CL 500 (Full)
1 Pulse Laser (Full)
2 Fusion Torpedoes (Full)
1 Proton Torpedo (Full)
2 Railguns (1 left, 1 right)
1 Particle Cannon (Fore)
2 Gauss Guns (1 Rear, 1 fore)
1 Sabot (Full)
1 Disrupter (Full)
1 EMP (Full)
1 Heavy Armor (Full)
4 Reactive Sheilds (Front, Rear, Left, Right)
Crew Repair (Not shown)
2 Drone Bays (Full) (Refill automatically) (Refills friendly Repair Drone Bays) (Repair Drone Bay)

Station Can Turn.
It is designed to look like something just grabbed out of every human faction for obvious reason.
The Pirates should start with 1 station, in the center of the MV (In empty space) for ready pirateing.

Thats all I have. I've been waiting for a good time to put these ideas out.

THANKS DEMO!

(Note: SUGGESTIVE PURPOSES ONLY!! Makes the Pirates less dependent on planets as the other factions do, more flexible!!)
(Note 2: Anyone want to make any !CONSTRUCTIVE! comments to my little ideas here, please feel free)


_________________
From the desk of me: You can catch flies with sugar too.
I can't draw...

[ This Message was edited by: Baikon on 2003-06-30 02:18 ]
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Captain of the StarCruiser
I hit planets for fun!
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