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Forum Index » » Developer Feedback » » Territorial Planet Capturing
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 Author Territorial Planet Capturing
GTW
Cadet

Joined: November 30, 2001
Posts: 156
From: Singapore
Posted: 2003-07-04 09:49   
In this proposed system of planet capturing, the game is presumed to be patched to 1.481.

A summary of the ideas:

  • Infantry drop on the surface

  • After a five second interval, spaces where the invading infantry land capture those areas of land. Like the colored zones of control presently visible on the navmap, areas where enemy infantry land will turn red.

  • Infantry take 5 seconds to move across each diamond of the planet and capture it.

  • When crossing over a structure and encountering no resistance, the infantry unit will stop for a number of seconds, depending on the structure, to capture it.

    In this way, a covert strike force can breach the planetary defences and capture the Interdictor Base for long enough for the main fleet to enter and land troops.

    Barracks rotation can also be prevented by landing troops on an enemy barracks and capturing it. Several structures, e.g. Shipyards, Starports, Domes, and Hydro Farms cannot be captured, which is where the raze option comes in handy.

  • When more than 70% of a planet belongs to the enemy, the remaining friendly troops on the planet start to take damage at a rate of 3% every 5 seconds. This is to ease to assault on the planet for the attackers. Also, this makes it more difficult to capture large planets.


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Darkspace Interdiction : A Darkspace Fiction Site
Rule through fear of force, rather than through force itself.
-Grand Moff Tarkin

[ This Message was edited by: GTW on 2003-07-04 10:01 ]
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Darkspace Interdiction : A Darkspace Fiction Site


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Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-07-04 09:57   
OMG OMG OMG! YES YES YES!
/me kisses GTW...
that has got to be one of the coolest inf ideas in the world!

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"Nah, I just believe in the UGTO cause to a fanatical degree, the ICC have rebeled against the destiny of humanity, and should be punished " - Me

[ This Message was edited by: Lith Ragond on 2003-07-04 10:55 ]
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-07-04 10:03   
Sounds like a plan

1 thing: How about allowing Teams to build on the spots they captured?
Lets say ICC attack UGTO. then UGTO would be able to build on the part of the planet that hasnt been captured yet and use the resources the planet has.
ICC are attacking and can build on whatever they captured BUT cant use planet Resources. They have to build withwhatever they have in their cargo.

In the future when we can build tanks and stuff this will actually make funky planet Battles
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Azure.co.uk
Cadet

Joined: December 01, 2002
Posts: 355
Posted: 2003-07-04 10:53   
Quote:

On 2003-07-04 09:57, Lith Ragond wrote:
OMG OMG OMG! YES YES YES!
/me kisses theG...
that has got to be one of the coolest inf ideas in the world!




It's GTW..


BTWI totally agree with GTW's idea ^_^

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[ This Message was edited by: Azure.co.uk on 2003-07-04 10:54 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2003-07-04 11:26   
oooow i love that Sound
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DS Discordion

g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-07-04 11:31   
I like it
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Pitch Black

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-07-04 11:40   
And the winner of the best idea of 2003 prize is??


GTW!!!!

congrats mate for winning this fine award.


wow never seen such a detailed and posibly EFFECTIVE change to planet capture
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- Axi

Juxtapose
Grand Admiral
Sundered Weimeriners


Joined: May 11, 2002
Posts: 1308
From: Give me your bullets!
Posted: 2003-07-04 11:47   
You got my stamp of approval!

[APPROVED]
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I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods

Strom"DaBum"Moon
Cadet
ExtraTerrestrial Space Bums

Joined: September 29, 2002
Posts: 419
From: 29.740456 X -095.500764
Posted: 2003-07-04 11:50   
Hey i like, finnaly something construktive(SP) to change the game.
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Be ever vigilent in the dark of the void for we dance death in the path's without light

The Monty
Cadet

Joined: October 07, 2002
Posts: 967
Posted: 2003-07-04 14:05   
Constructive, close enough. But by far one of the best ideas I have heard of in a long while.
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Obesa cantavit. Diabolus fecit, ut id facerem.



Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-07-27 23:39   
i like this idea...
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2003-07-28 00:30   
This is a great idea! It would be terrble on FA, but who the hell cares about FA??? In the MV, this would make for truly interesting battles, and that is needed. But if the attackers could only use what resrouces they brought with them on their ships, would ships cargo spaces have to be increased?

And this brings up a point I've always been really curious about: Why does a dreadnaught, more than TWICE a cruisers size, only have 1/3 more of its cargo capacity? Why not increase dread cargo to 8 slots?

Anywho, this would help to add the whole epic scale Faustus is looking for, and realism too. The defenders would be battling back with their whole raze commands, pissing the attackers off. I'm getting giddy thinking about it. Implement this idea.

Good show GTW

Bito
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Puppies gotta die, too.

FearNick
Grand Admiral

Joined: September 29, 2001
Posts: 163
From: Oshkosh WI
Posted: 2003-07-28 00:35   
yes wut a loverly idea
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-07-28 00:48   
*bump*
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Pitch Black

DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-07-28 01:35   
Reviving old threads?
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
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