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[FAQ
Forum Index » » Developer Feedback » » Ship Insurance
 Author Ship Insurance
Kemik
Cadet
Sundered Weimeriners


Joined: May 19, 2003
Posts: 52
From: Widnes, England
Posted: 2003-07-05 11:32   
Donno if this has ever came up be4 but in other space games I've noticed some sort of ship insurance.

I was woundering if any1 would like the idea of introducing an insurance for your ship that covers you fully. So if your ship got destroyed you would get back all the money that you have spent on the ship.
Insurance would cost 1000 credits per day.

So.... any1 got any feedback?
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[>> Kemik | Supply King <<]

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Pussy----kat
Cadet

Joined: March 04, 2003
Posts: 117
From: Shadow Realm
Posted: 2003-07-05 11:37   
what the crap? 2 "Ship Insurance" topics?
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-07-05 11:46   
such an insurance would be pretty broke in a matter of days


_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-07-05 13:37   
I dont think it would be effective.

they insure a station fully modded for 1k and charge in then they get i back insure it again and go in AGAIN..



besides whit the changes coming up i doubt you will get killed.

1. Beacons only amplify the signature. they CANNOT track you to the other end of a system anymore * unless they get close *

2. you can jump even when your flying 25Gu. so your allignment time is reduced A LOT making escape much easier

any questions?
_________________

- Axi

Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-07-05 13:43   
Quote:

On 2003-07-05 13:37, Axianda *XO* wrote:
I dont think it would be effective.

they insure a station fully modded for 1k and charge in then they get i back insure it again and go in AGAIN..

besides whit the changes coming up i doubt you will get killed.

1. Beacons only amplify the signature. they CANNOT track you to the other end of a system anymore * unless they get close *


No more killing K'luth.
They can now jump in and out at any speed. The beacon wont allow you to follow them.

You didnt like to die? Just wait! :'(

Anyhow i like the idea of an insurance, modding costs are 3x times as high as my income.
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-07-05 14:14   
noones gonna die anymore unless they are totally overwhelmed and dictored..

dictor fields will be near useless for defensive purporses

destroyers will be more powerful, dreads even less



_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-07-05 14:44   
actually, what was NOT mentioned was that the faster you go, the more "random" you may jump out at. IE, you can be going 30 gus/second, do a jump, but you wont know where you jump out.
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Ghostly Specter of an Ancient Past.

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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-07-05 15:27   
Quote:

On 2003-07-05 14:44, Red Kerensky {IMC} wrote:
actually, what was NOT mentioned was that the faster you go, the more "random" you may jump out at. IE, you can be going 30 gus/second, do a jump, but you wont know where you jump out.




well not the exact spot BUT you jump out and thats the main focus of a 10% dread pilot
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Griller_GT
Grand Admiral
Sundered Weimeriners


Joined: June 01, 2002
Posts: 813
From: Madrid, Spain
Posted: 2003-07-05 15:58   
What I really wanted was ship crash insurance
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Boy am I gonna get in trouble...!

PS How is this still online??

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DaMadCow
Fleet Admiral

Joined: July 20, 2001
Posts: 407
From: A Farm
Posted: 2003-07-07 13:37   
i believe it is something like if your traveling at 30gu a second or something u pop out at 1000 gu from ur intended target. Theres a formula that faus could tell ya about but i dont know it
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2003-07-07 14:34   
Quote:

On 2003-07-07 13:37, DaMadCow*CPT* wrote:
i believe it is something like if your traveling at 30gu a second or something u pop out at 1000 gu from ur intended target.


yeah the faster you are going when u jump, the farther you will end you jump from the target

nice sig btw
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