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[FAQ
Forum Index » » Developer Feedback » » bigger ships and more repairing systems
 Author bigger ships and more repairing systems
thebold
Grand Admiral
Pitch Black


Joined: September 28, 2002
Posts: 327
From: England
Posted: 2003-07-26 06:57   
why is i a dreadnaught can only reapir one system at a time with a massive crew? hu? why cant bigger ships say repair 2 or more systems at one time for instance a dread could reapir 5 at one time since the new patch will make dreads rarer i belive this would be a decent idea and cruisers maybe 3 or 2 systems at a time, the bigger a ship the more crew to fix things etc

what you all think?
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-07-26 08:09   
NO.

it would make the Kluth Auto repair useless.

how about the bigger a ship the faster is can repair 1 system?
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-07-26 09:35   
I think its a good idea.
Of course big ships have more then 1 engineering crew.

And no Hull Rep wont be useless, Hull Rep will still make K'luth Repairs go faster.

AND Hull Rep was made to repair hull (Hull Repair ) so even if systems would repair at the same rate.
They still have an advantage
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2003-07-26 10:19   
what barth said
_________________


warren
Grand Admiral

Joined: April 18, 2002
Posts: 312
From: piney point, md
Posted: 2003-07-26 10:26   
itd be cool if the crew on a dread could do minor hull reapir like 5% hull dmage
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-07-26 10:26   
Note: Autorepair will be changed: No more than one system repair at one time
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HellGremlin
Cadet

Joined: June 24, 2003
Posts: 91
From: Toronto, Ontario, Canada.
Posted: 2003-07-26 18:29   
This right here is one of the chief reasons why K'luth are so psychotically overpowered... while ICC or UGTO running into some mines are rendered completely inoperable for five or more minutes (if they don't escape or gate, that is), the K'luth shrug off systems damage in seconds... bring the other races up to par... or more accurately, bring the K'luth down to their level.

I like the idea, if it's meant to apply to the lobsters. Force them to repair the same finite number of systems that UGTO/ICC can repair.
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