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A new use for mining. |
Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-09-19 09:26  
thats news to me axiandia
i doubt its planned to work like that
and quite honestly, it seems silly.
the crew system would be much better.
[ This Message was edited by: sono on 2003-09-19 09:28 ]
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-09-19 10:37  
Well its how I would let it work.
It kinda silly to get a stock ship out and upgrade it to max immediately thats just wrong like you said.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2003-09-19 12:19  
mm hope there wil be a limit top upgrading to next level
other wise you just go and whit to people in a backyard system for like 3 days
think of this the UGTO assault scout whit level 193 armor
level 529 particle cannons
level 84 Torp
level 18 jump drive
level 45 engines
if so that scout could take on a dread
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Mariano (peace) Cadet
Joined: June 24, 2002 Posts: 1006 From: Rainbow Station
| Posted: 2003-09-19 15:10  
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On 2003-09-19 08:48, Barthezzz wrote:
Mindless spacebar smashing gets boring after a minute or 10
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thats what i always do and i enjoyed it for over a year
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the Ideals
[ This Message was edited by: Mariano (Peace) on 2003-09-19 15:12 ]
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-09-19 15:40  
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On 2003-09-19 12:19, FIR3T0N3[NL] //PSYHCO\ wrote:
mm hope there wil be a limit top upgrading to next level
other wise you just go and whit to people in a backyard system for like 3 days
think of this the UGTO assault scout whit level 193 armor
level 529 particle cannons
level 84 Torp
level 18 jump drive
level 45 engines
if so that scout could take on a dread
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YEah there should of course be a limit.
On the otherhand; if the Required resources keep going up with every level and people could bomb Research bases off planets to reset this research you might actually get some interesting gameplay
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rapture 1st Rear Admiral
Joined: September 13, 2003 Posts: 7 From: georgia
| Posted: 2003-09-19 15:46  
Hold on-in response to the original post, red diamonds = no. Remember the topics you have to research to build the lasers and you'll remember that CL stands for Chemical Laser.
That's the only thing wrong with your idea...go for it!
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[ This Message was edited by: Rapture on 2003-09-19 15:47 ]
_________________ \"sir, the probability of successfully navigating an asteroid field is approximately 3,720 to one!\"
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2003-09-19 23:53  
I'm all for this... as far as cheesy insight... all i can offer is a nice scenario from the game EV: Nova. A player could get rich very quickly by mining the opal asteroids in a particular system there, and then sell said opals at the starport, but it was for that reason that pirate ships were very common there- basically it was mine, run, shoot, kill, mine; or mine, run, run, run, die/flee. Made mining all sexed-up.
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Mystikal Vice Admiral Agents
Joined: December 30, 2001 Posts: 216
| Posted: 2003-09-20 03:33  
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On 2003-09-18 19:09, sono wrote:
yea, lets make the game all like runescrap and eve (upgrading and mining)
honestly im still hoping this whole "upgrades" idea simply vanishes from everyones mind.
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HEY! runescape has fishing too!
rofl
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2003-09-20 07:47  
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On 2003-09-19 15:10, Mariano (Peace) wrote:
thats what i always do and i enjoyed it for over a year
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and i bet u still play Quake
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Deleted Grand Admiral
Joined: Posts: 0
| Posted: 2003-09-20 09:09  
Crew system would be better... much better....
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$wiss Admiral
Joined: November 08, 2002 Posts: 640 From: Prancing in the meadows with Jesus
| Posted: 2003-09-20 10:33  
still lost me........
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Mariano (peace) Cadet
Joined: June 24, 2002 Posts: 1006 From: Rainbow Station
| Posted: 2003-09-20 14:05  
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On 2003-09-20 07:47, Jar Jar Binks wrote:
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On 2003-09-19 15:10, Mariano (Peace) wrote:
thats what i always do and i enjoyed it for over a year
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and i bet u still play Quake
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i never liked quake cause im to slow for that.
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4cemje Cadet
Joined: August 25, 2002 Posts: 211
| Posted: 2003-09-20 15:44  
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On 2003-09-19 23:53, Wolfram {C?} wrote:
I'm all for this... as far as cheesy insight... all i can offer is a nice scenario from the game EV: Nova. A player could get rich very quickly by mining the opal asteroids in a particular system there, and then sell said opals at the starport, but it was for that reason that pirate ships were very common there- basically it was mine, run, shoot, kill, mine; or mine, run, run, run, die/flee. Made mining all sexed-up.
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WOOOT WOOOT!!! The EV series, best space based RPG I ever played. Tons if customizable ships, all kinds of missions, and a good open story line(you decide for yourself what you become in the universe). Dark Space could learn alot from this game, especially in regards to the modding system.
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Sven Cadet Sundered Weimeriners
Joined: January 11, 2003 Posts: 278 From: Vancouver, Canada
| Posted: 2003-09-20 19:32  
Bleh, no offense but that can got to hell
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-21 11:26  
If you make the game pace in MV any slower you may as well let it die.
Forcing mining to upgrade is a bad idea. after 1.481 there may be times when you're forced to mine anyway due to shipyards running out of resoruces...but it will never be mandatory in the MV (time will replenish the shipyard too).
Ok, besides the low number of people playing in the MV, what's it's #1 complaint? Game pace! People are upset that you have to spend 10 minutes just to get to a battle (pre 1.481 but still), I can't imagine what they'd say if they had to spend hours in a hostile system mining!
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