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Ship to Ship combat, literally |
Seffywuff Vice Admiral
Joined: January 13, 2003 Posts: 110 From: OKC
| Posted: 2003-10-28 18:24  
I recomend we get rid of this stupid going under other ships as they pass you, its just plain silly, we need collisions, damaging destructable collisions of death, would teach you to be carefull. The going under another ship should only be allowed if planned, such as during docking. Would be awesome to see two enemys collide with each other and destroy 40 percent of each others hull as they spin out of controll and shatter against each other, just like in real life car collisions, am I the only one who thinks this is a neat idea?
This would bring rise to all sorts of new tactics, "we need more dreads and stations for the barricade!!", now that would be team work. Would be nice to see a station be ripped to shreads when it trys to jump into an enemy fleet, severly damaing the ships that it hit (hey at least it would get rid of the station jump-in sding huh?)
I would be using this tactic the most, I would find it awesome to plow through a group of newbies in scouts and frigets and destroyers, using my dread as a ship plow. Perhaps this could cause a new ship to be made? The dreadnought class plow ship.
I donno, seems fun ^.^
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2003-10-28 18:30  
In a 2D environment this is not plausible.
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Infantry Jettisoned...
[ This Message was edited by: Bobamelius on 2003-10-28 18:30 ]
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Seffywuff Vice Admiral
Joined: January 13, 2003 Posts: 110 From: OKC
| Posted: 2003-10-28 18:31  
how do you figure? it makes it even more plausable than in a 3d enviroment lol
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theG Cadet
Joined: August 03, 2002 Posts: 186 From: Earth
| Posted: 2003-10-28 18:40  
How about this. Near warnign System for same team or side. Doesn't allow you to smash or hit your side's ships. So you would go under them.
Now enemy ships you woudl RAM or accidently run into. Would be funny seeing this little scout smashing into my dread. But at a cost to me and him. It woudl change allof this tatics of going under adn mining the crap out fo some one. Or just scarifice yourself for the team. But you can SD and acheive the same thing...
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NoPants2win Cadet
Joined: February 23, 2002 Posts: 1275 From: Poorly ventilated paint storage facility.
| Posted: 2003-10-28 19:03  
There isn't enough space to evade a target that is actively trying to ram you during a fleet combat scenerio. Also, maneuverability of large ships, such as dreadnoughts is often too low to avoid unintentional collisions.
_________________ You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2003-10-28 19:03  
Ship to ship collision ugh....
This is something we considered very very early in the development of DarkSpace. Problem is ... many people would slam their ship into you as a last resort... I don't think thats the kind of game play we want to encorage.
-Richard
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Seffywuff Vice Admiral
Joined: January 13, 2003 Posts: 110 From: OKC
| Posted: 2003-10-28 19:35  
the easy ramming makes it exciting, giving advantages and disadvantages to the different factions, well at least make fighters rammable X_X
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-10-28 19:47  
Not very good in DS under it's current system.
We had this a LOOOOOOOOONG time ago. It was terrible.
Firstly, the fact that we are constraigned to the 2D plane makes it very unwieldy.
Secondly, you can take a station, and jump INTO an enemy fleet as a form of SD, and inflict even MORE damage.
Thirdly, our current weapon ranges are such that the gameplay can't rectify having to get close for weapons, yet stay away for fear of collisions.
Fourthly, our hitboxes are perfect spheres. They need to conform MUCH more closely to ship shapes first.
Perhaps, when all four points are addressed, we could do this again. Heck, I'd be willing to try if just two three out of the four points are addressed. Not before then, however.
BTW: This is what the Collision Alert sound was originally meant for.
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I had a reality check once.
It bounced...
[ This Message was edited by: Gideon on 2003-10-28 19:52 ]
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Seffywuff Vice Admiral
Joined: January 13, 2003 Posts: 110 From: OKC
| Posted: 2003-10-28 19:53  
i seee... and when are cupholders going to become standard?
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-10-29 00:42  
Not a good idea. If this were a true 3d game with movement in all axes it would be great. But since we're all stuck on the same 2d plane it would create all the wrong tactics (wrong for a space game that is) like really easy to set up barricades.
Remeber just how limited our movement is here And remember that scene in Star Trek II when they used Khan's linear 2d thinking against him (like he was thinking of earthly naval combat) and came up from underneath (underneath from Khan's perspective; from Enterprise's perspective, Khan was in front of them and tilted cuz there IS no up or down or upside down or anything in space. Not like on earth where even if you're flying in the atmosphere you can be upside down. 3d space is interesting )
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"My father taught me many things ... keep your friends close, but your enemies closer" -Michael Corleone
[ This Message was edited by: MrSparkle on 2003-10-29 00:45 ]
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Tiggy Midshipman Terra Squadron
Joined: May 30, 2003 Posts: 282 From: Western Australia
| Posted: 2003-10-29 01:28  
Ramming fighters? Sounds like Freespace 2...
"Dive Dive Dive! Hit your afterburners pilot!"
Tiggy has been killed by Juggernaught (Collision)
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TheEvilGriffin Cadet
Joined: October 16, 2002 Posts: 897
| Posted: 2003-10-29 03:15  
Quote:
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On 2003-10-28 19:53, DJ FurrrBall wrote:
i seee... and when are cupholders going to become standard?
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You allready have one!
its the little button usually towards the top of the PC case, its hidden, you hit the button and it appears, hit it again and it retracts. Some people say its also used for something called CDs but i dont get what a cup holder and a bank statment have in common, go figure.
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Orlen Cadet
Joined: October 18, 2003 Posts: 20
| Posted: 2003-10-29 03:24  
My one is pathetic... The cup fell right through.
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