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 Author ground combats beta visual suggestion
Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-11-08 01:13   
In the new version, it'd be spiffy if that in squares where units are battling, the game generated little explosions FXs placed around randomly, and they'd be visible for like 1000 GU. The number of infantry in combat in a square would determine the rate of explosions...
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Bad_Skeelz
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Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2003-11-08 01:25   
Just a thought but...

If the explosion was visible from 1000gu away, I would assume teh weapon that created the explosion would wipe any infantry from the face of the planet.
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-11-08 02:19   
I can see stars which are some light years away
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-11-08 02:35   
Yhea, and those stars are putting out more energy then the we have ever produced and ever could hope to produce. Still, even though we don't technically have it in DS, I bet you could see a big enough artillery barrage from space.

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[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-11-08 02:35 ]
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2003-11-08 02:35   
I fail to see your point DOM.
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-11-08 02:39   
I think he is trying to make the point that just because something is bright doesn't mean its close or very big?????
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-11-08 02:54   
1000 Gu maybe a bit far but nothing wrong 500 gu

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[ This Message was edited by: Twisted Barthezzz on 2003-11-08 03:33 ]
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-11-08 04:23   
Think about how fast infantry kill eachother... they must be using porta nukes, or SOMETHING.


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[ This Message was edited by: Sandalpocalypse on 2003-11-08 04:26 ]
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Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2003-11-08 08:56   
Yes, make little nuke explosions appear on the planet.

Radiation for everyone
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-11-08 09:14   
BTw bombs should also create more "damage" on planets.
At the moment their are just an Explosion on the Planet model.

Bombs should create a "shockwave" inside atmopheres. even though this would only be visiual it would look nicer
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-11-08 09:25   
FYI... I always wanted to show combat between the troops in space, with little explosions and such... it will happen someday, once more important items are done...

I would put hit-specific damage on ships above this feature, I've already done some work towards this, but haven't fully implemented it yet... now that would be cool to have a scar from a beam weapon going down the side of your ship

(Think "Wrath of Kahn")

-Richard
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Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2003-11-08 10:38   
It would be nice if CRITICAL damage on a ship left permanent scars. Combined with a crew/officer system this could really personalise ships.

BWAHAHAHA THE SERVER USAGE!
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-11-08 13:31   
Cool.
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-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2003-11-08 15:22   
Quote:

On 2003-11-08 09:25, Faustus wrote:
FYI... I always wanted to show combat between the troops in space, with little explosions and such... it will happen someday, once more important items are done...

I would put hit-specific damage on ships above this feature, I've already done some work towards this, but haven't fully implemented it yet... now that would be cool to have a scar from a beam weapon going down the side of your ship

(Think "Wrath of Kahn")

-Richard




Now there's one visual that Volition just missed putting into Freespace 2, but got put into the cutscenes. *drool* [Ala Capella Goes Supernova]
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Nephilm
Cadet

Joined: February 05, 2003
Posts: 1
Posted: 2003-11-08 17:05   
Yeah, they should have put more videos from battles.

And the intro battle is great too, the Lucifer IS the Super-Destroyer.
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