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[FAQ
Forum Index » » Developer Feedback » » The Upcoming Kluth Bio Bombs...
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 Author The Upcoming Kluth Bio Bombs...
Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2003-11-19 01:29   
Development Log:
- The K'Luth bio-bomb now only kills enemy units, it no longer causes any damage to the structures on the planet.



First I would like to start off by saying if anyone has started a thread on this subject, I'm sorry for repeating it, the search engine is down, but if you could happily point me to the proper thread, I would be much obliged...


Anyways, I am a bit concerned with the new kluth bio bomb. Not being able to damage structures? I know Faustus doesn't like bombing, but they need some sort of bomb to damage structures, either in the MV to knock out deathstars without having to get MIRVs, or in FA killing hubs to delay the enemy's progress, a structure damaging bomb is needed IMO....

Dunno though, any other thoughts on the subject?
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-11-19 01:41   
well

A.) there's no more deathstars as such

B.) you can refit MIRVs if needed

C.) FA is going away.


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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-11-19 02:23   
I totally agree with Sandal, the new bio bombs are actually an advantage
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-11-19 08:41   
Defense bases have been toned down in beta, because bomb limits have been imposed... PLUS, since you have to mine resources to actually get any good ships, you should see much fewer planets with nothing by ECM/ECCM/DB

-Richard
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2003-11-19 13:23   
Also, can't inf be landed on structures now? Won't that eliminate deathstars as they exist now? If that is true, that may be an advantage for the K'luth, as they can wipe off the invaders a bit more easily without the collateral damage...
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The Monty
Cadet

Joined: October 07, 2002
Posts: 967
Posted: 2003-11-19 13:35   
I think the biobombs actually strip pop from a planet too, not sure if I heard that correctly, but that would also be a great improvement. Commit genocide on the defenders, then just ill up all the buildings with your people after your done.
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2003-11-19 14:14   
No more deathstars???
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-11-19 14:49   
Finally, Bio Bombs only killing inf can be seen as a good thing for the K'Luth.

Think about it. You want to take a planet intact (for the colony hub, or whatever), but there are troops stacked on each building. If you use a MiRV, the building will be destroyed. If you use a Bio Bomb, you can kill the Inf, and take the planet intact.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-11-19 14:50   
Yeah, the new bio bombs may make them more useful than MiRVs, as you can nuke the troops/population off a deathstar, than send your inf to cap
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-11-19 15:14   
muahaha. What are the chances of also allowing bio-bombs to damage/kill infantry in your targets cargo hold?
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Smith
Fleet Admiral

Joined: October 13, 2002
Posts: 320
From: Pittsburgh
Posted: 2003-11-19 15:17   
question if theres a limit on bombs, are you trying to gently move bombing outta the game or just eliminate cloud bombing?
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-19 16:16   
You have to mine all resources now or just metal/heavy metal/hydrogen like in the 'old' beta?

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Infantry Jettisoned...

[ This Message was edited by: Bobamelius on 2003-11-19 16:19 ]
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-11-19 16:27   
I like it you can bomb all you want the buildings will remain....


but perhaps 1 more addon.

if you manage to hit a dome/hub Population will drop
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Max Kepler
Fleet Admiral
Templar Knights


Joined: March 08, 2002
Posts: 589
From: ICS Victory
Posted: 2003-11-19 18:54   
Quote:

On 2003-11-19 16:16, Bobamelius wrote:
You have to mine all resources now or just metal/heavy metal/hydrogen like in the 'old' beta?



You need the majority of resources for the majority of ships, though there are some that don't need the more exotic ones, but the big ships can use quite a bit of them. It varies from ship to ship.
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-11-19 18:56   
With cannons like they are now, who needs anything above scouts?
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