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Firing for effect |
A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-12-31 12:27  
got my vote
_________________ Hell hath no fury like a shattered star.
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A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-12-31 12:27  
got my vote
_________________ Hell hath no fury like a shattered star.
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-12-31 12:43  
Surpressive fire keeps coming up in our discussions from time to time.
There are some technical issues that we would have to overcome first, but it's not a bad idea, and is certainly on the table for discussion.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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MadDog Cadet
Joined: March 04, 2003 Posts: 19
| Posted: 2003-12-31 17:24  
I like this idea, sounds like a giant space shotgun.
_________________ The skillful fighter puts himself into a position that makes defeat impossible and does not miss the moment for defeating the enemy.
-Sun Tzu
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DarkestVorlon Vice Admiral
Joined: October 17, 2002 Posts: 245 From: ICNV Rememberance CNCC-4021986
| Posted: 2003-12-31 18:59  
jsut set so weapons will fire in a specific pattern
Say with three beams they will fire continualy along thier firing arc untill the sequence is aborted or completed, hitting the activation key aborts it and you regain manual control, since by then you have found your target.
_________________ Retired Council Member of the Imperial Klingon Command
Former Member of Raven Warriors.
Former Member Terra Squadron.
Former Member of Agents.
Former Member of NX.
Founding and former member of KIGR.
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-01-01 02:56  
~I definitely do think this is something to look more into. Like also previously noted, it could definitely help for fragging those infernal scouts that won't stay still with that blazing ECM on.
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-01-01 02:59  
Quote:
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On 2004-01-01 02:56, Grimith J. Reaper wrote:
~I definitely do think this is something to look more into. Like also previously noted, it could definitely help for fragging those infernal scouts that won't stay still with that blazing ECM on.
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Learn how to jump em
Or get some ships with ECCM, either one
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Raiders Cadet
Joined: December 28, 2001 Posts: 353 From: Cali
| Posted: 2004-01-01 11:15  
w00t DeathBlossom from last star fighter! well exept toned down a bit
_________________
Death is just the first step along an unknown path
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2004-01-01 11:23  
Got my vote as well. But as its new year, and the time for reality check. itll never happen. we are still awaiting the patch remember!!!
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-01-01 11:58  
Quote:
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On 2004-01-01 02:59, Tbone [NSS Pandora's Box] wrote:
Learn how to jump em
Or get some ships with ECCM, either one
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~Bah. Not everything is available in the scenarios so easily, though, and I don't like gatemodding all the time.
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Drouid Cadet
Joined: October 27, 2002 Posts: 131 From: U.S.A.
| Posted: 2004-01-01 12:17  
sounds good to me.
_________________ * [*TS*]Axianda *XO* whispered \"oh very funny..... ha ha ha.... Hello boys I'M back!!!
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2004-01-01 12:32  
got my vote
could also do this with missils and fighter the fighters swarm around the area and shoot in random spots inside the cone
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Max Kepler Fleet Admiral Templar Knights
Joined: March 08, 2002 Posts: 589 From: ICS Victory
| Posted: 2004-01-01 20:49  
It might be a bit hard, but maybe you could add this to the AI of the new fighters coming out. "Weapon search" or something.
Anyway, love the idea. Though doing it manually is kinda fun too
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The Monty Cadet
Joined: October 07, 2002 Posts: 967
| Posted: 2004-01-09 11:13  
Bumping for referance.
_________________ Obesa cantavit. Diabolus fecit, ut id facerem.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2004-01-09 11:18  
Suppressive fire? Well I like the idea to detect Kluth that way, but...suppresive fire? WHy should you fire somewhere in space when you can directly fire at the enemy (if he isnt currently hiding behind a planet and you want to show him that it is a very bad idea to fly away from there
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
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