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NEW! Ever-lasting Mines! |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2004-01-05 21:01  
Okay heres an Idea to combat those people who cap Late at night..
Permanet mines! (spell check on Permanet)..
Basiaclly it's simple...
You place the mine, log out, and if anybody whacks it, it goes boom
The only differnce between regular mines is the fact of *logging out*
Details:
the mines would be just P-(type)..for example..
P-EMP Mines
Also, theirs a limmite PER server..I don't know how many mines lag up a server (too much), so i'm saying around 30-50 mines per server..
This is a good idea because now we have *some* kind of Defense when were not on..
Until Stations come out you can build =D
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Taelron Grand Admiral
Joined: October 06, 2001 Posts: 1035 From: SF Bay Area,
| Posted: 2004-01-05 21:10  
actually the current timer was put in to limit those ever persistant mines because people were getting lagged out.
When that alone was not enough, we implemented the minelimit scripts in the MV.
Though we have worked out a way to make persistant mine fields, it is still something we now need to find a way to code in.
Instead of 100 single mine objects, there will simply be a "mine field" as you lay mines, the area grows and the probability a ship will strike a mine when it enters the area also grows...
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GunRunner Marshal
Joined: October 17, 2003 Posts: 72
| Posted: 2004-01-05 21:35  
and what about using the scanner to detect mines...
how would that work?
[ This Message was edited by: Gunrunner on 2004-01-05 21:36 ]
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2004-01-05 22:18  
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On 2004-01-05 21:35, Gunrunner wrote:
and what about using the scanner to detect mines...
how would that work?
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Very Simply. You turn on the scanner. You see the mine if its 100 Gus away. you Say `holy crappin A thats a mine` and steer away from it
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2004-01-06 00:16  
Perma Mines would be great, Since ive been here ive read multiple suggestions on Mines and there is a large consensious that strategicly mining large sections of the MV or Universal Server would be pretty cool.
If you read this post, I would like you to understand that you shouldnt be discourged by these reactions but you should Use this time inbetween patchs to come up with more Ideas and then post them when the new release comes out. But Till then just make a DS folder and stick it on your desktop and put it all in there cuz there isnt anything thats going to be comming out untill the next couple patches.
so in short,( if you hate reading like me) Just wait a couple patchs then post your new suggestions.
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NoPants2win Cadet
Joined: February 23, 2002 Posts: 1275 From: Poorly ventilated paint storage facility.
| Posted: 2004-01-06 01:10  
Why not just remove jumpgates entirely? It amounts to the same thing.
_________________ You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.
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Mephesto_Odium {Sirius 1 Jockey} Cadet
Joined: October 30, 2003 Posts: 7
| Posted: 2004-01-06 08:50  
The deployable minefield as opposed to the single mines would be something along the lines of what you find in the psuedo MMO abandonware "Allegiance". There you drop a mine item and a rather large area behind you is almost instantly mined, and anyone entering the field immediately starts taking dramatic damage (as in your hull meter drops like a stone) This also has effects on the field itself as it too has a "health meter" which degrades as ships enter and received their rather unhealthy does of pain. When that bar expires so does the field, as its effectively spent or deemed to scattered to do any further harm to ships. The actually visual representation of the field is a rather simple 2d image that rotates to alway face the camera to display a whole mess of mines. Radar displays simply show the generalized location of the field or its center, experience will tell you about how far you have to circumvent the indictator.
So what we have...
*A large minefield instead of a single mine
*A field represented not by a whole horde of 3d models but by several 2d layers that are clientside
*Permenant until it is depleted
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Kaine Darkheart -SO- Grand Admiral Deicide
Joined: March 30, 2002 Posts: 458 From: Oshkosh, Wisconsin
| Posted: 2004-01-06 10:19  
How about NO....
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-01-06 12:11  
Lag from unholy ammounts of persistant objects in the servers accumulting over time.
That's my only comment.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2004-01-06 13:13  
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On 2004-01-06 12:11, Gideon wrote:
Lag from unholy ammounts of persistant objects in the servers accumulting over time.
That's my only comment.
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/me begins applauding Gideon
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2004-01-06 20:04  
Okay bad idea -__-;;;...
*cues locking sequence.....
.....by asking a mod*
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-01-06 20:11  
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On 2004-01-06 20:04, Fattierob wrote:
Okay bad idea -__-;;;...
*cues locking sequence.....
.....by asking a mod*
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yes REALLY bad idea(what you want to lag us all????)
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
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Astral Viper Cadet
Joined: February 27, 2003 Posts: 343
| Posted: 2004-01-12 00:33  
what about not making them items at all. merely a cloud when u use ur scanner u see what ever part of the mine field you can see as like a red cloud or something lke and it will also sjow up on the nav screen for you and your team to see that way its not a lot of persistant items. just 1
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GTN wasnt just a Fleet it was a Family we all were and still are and always will be brothers in our hearts.
From the ashes of Earth we rise like a pheonix spreading our wings
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unknown force Cadet
Joined: September 27, 2002 Posts: 69
| Posted: 2004-01-12 04:34  
[quote]
On 2004-01-05 21:01, Fattierob (Press Spacebar Here) wrote:
Okay heres an Idea to combat those people who cap Late at night..
Permanet mines! (spell check on Permanet)..
Basiaclly it's simple...
You place the mine, log out, and if anybody whacks it, it goes boom
The only differnce between regular mines is the fact of *logging out*
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To me that would seem to amount to just more automated planet defenses that require no player participation at all. In my opinion, planets should be defended by active players, not someone dropping mines and then logging off.
btw its permanent
[ This Message was edited by: unknown force on 2004-01-12 04:34 ]
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-01-12 16:03  
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On 2004-01-12 00:33, Astral Viper (Save the Gaifens) wrote:
what about not making them items at all. merely a cloud when u use ur scanner u see what ever part of the mine field you can see as like a red cloud or something lke and it will also sjow up on the nav screen for you and your team to see that way its not a lot of persistant items. just 1
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5000 individual mines, or 5000 mine clouds, that's still 5000 objects the server has to track.
Same problem, just larger sized objects involved.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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