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Forum Index » » Developer Announcements » » 1.481 Update...
 Author 1.481 Update...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-01-22 16:35   
Just dropping a note to everyone, letting them know whats going on with the code currently...

I just finished up a major overhaul of the Verb class code and how they are handled. Originally, verbs were stored in a queue and executed one by one, they contain all the events that can occur in game. Each verb had a target object (i.e. VerbControl was for controlling your ship), however one problem in a distributed system was that when I transfered a object from one server to another, I had to worry about getting the verbs over to the other server as well intact... same story applied to clients. What I did, was make verbs a child object of their targets... in other words, I attach the verbs to the object they are going to affect. Now if a object gets moved from a server to another, it's verbs get moved automatically now.

This was a pretty major change, and very tedious, as I had to fix all the verb classes to work in the new system. We have something like 50+ verb classes

Additionally, I've moved all AI to the server side. When you command your ship to orbit a planet, that AI is now running server side and you should no longer run into planets because of lag or other issues.

I've now moved onto addressing the sync issues, which is one of the last major task to finish up on this version. I'm running into problems keeping a ship position

I will keep everyone posted...

-Richard

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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-01-22 16:41   
Quote:

When you command your ship to orbit a planet, that AI is now running server side and you should no longer run into planets because of lag or other issues.



woohoo

:biggrin:
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Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2004-01-22 16:59   
w00t
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-01-22 17:09   
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!

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I will host your sigs

[ This Message was edited by: Bobamelius on 2004-01-22 17:09 ]
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LordShinho {S}
Admiral

Joined: May 29, 2003
Posts: 48
Posted: 2004-01-22 17:13   
nice work big guy

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[ This Message was edited by: Red October on 2004-01-22 17:19 ]
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-01-22 17:24   
keep it up big F



no pressure there
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(Eject)
Fleet Admiral

Joined: May 15, 2002
Posts: 22
From: Nibru
Posted: 2004-01-22 17:49   
Good Job.
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Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-01-22 17:59   
ummmm
w00t better AutoPilot

w00t a dev update

dam I cant play now
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Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2004-01-22 18:14   
excellent Faust!
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-01-22 21:33   
guess i won't be here for the update :-/ going away in febuary
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2004-01-23 09:03   
Hmm problems keeping ship position ... hell sync issues ...

crossing fingers and wishing to You that issue gets knocked off fast ...
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2004-01-23 18:33   
Quote:

On 2004-01-22 16:35, Faustus wrote:

Additionally, I've moved all AI to the server side. When you command your ship to orbit a planet, that AI is now running server side and you should no longer run into planets because of lag or other issues.





WOOT
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