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[FAQ
Forum Index » » Beta Testing Discussion » » Official Beta Interface Thread...
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 Author Official Beta Interface Thread...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-02-25 22:29   
Welp, it was a nice experiment...But, I've decided to go ahead and change the interface back for now...

-Richard
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-02-25 22:34   
Kudos, Faustus. Let's get this patch out!

-Dem
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Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2004-02-25 22:35   
Thanks, F.

But if you could keep those "big buttons" for orbit, load, etc. it would be wonderful.
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Fleet Commander, Galactic Navy

-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2004-02-25 22:36   
Huzzah, yay old interface!
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-02-25 22:53   
Interface worked fine for me, BUT it's laggy to the EXTREME

P.S. THANK YOU for putting the old arrow controls back in!!!!!!!!!!!!!!!!!!!!!!!!

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[ This Message was edited by: Bobamelius on 2004-02-25 22:55 ]
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AdmiralChaos {FA}
Fleet Admiral

Joined: January 02, 2004
Posts: 443
From: US - Wisconsin - Oshkosh - Mah Basement
Posted: 2004-02-25 22:59   
The space bar thing doesnt work for me, I like to shoot my inf before I pick them up
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Raiders
Cadet

Joined: December 28, 2001
Posts: 353
From: Cali
Posted: 2004-02-26 00:00   
I kinda like it actually after getting it was T instead of shift
just had a few more things

1. make it so you can set a default comand...most of the time your not
trying to follow objects in space but pick them up (dont think ive ever
followed a tach drive floating in space) so even if its out of range it
reads load just darkened out foor example

2. you cant SD?

3. thankyou for fixing it so you can fire on ctrl targeted points in space

4. stations only hold 12 inf? and planets went up to 32 harsh

5. the limit on bombs is to low the amount you can have in space at one
time wont even take down a shield at 100%

6. wormholes apear 1k gu from an enemy planet (about) why are you
always facing away made sence with how close they were forming
before but its not needed now

7. thankyou for fixing jump in nav and the arrow keys

8. you cant camera neutral or enemy targets... which is fine exept if
your lagged and need to target something far away but still want it
to be insystem (like a jumpgate)


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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2004-02-26 00:17   
How about a bit of a compromise? The old system could be considered for the "Advanced Player", with all its hotkeys and such, while a system like the new one (After being tested out and tweeked. and ect.) could be called the "New player Setup". Or you could go to "Default Control Setups 1 & 2"
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Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-02-26 01:23   
Was about to suggest what Baikon did. Options= win. But we might wanna delay it, as that would mean 2x the interface to debug.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-02-26 01:32   
when u select a strucutre and press E ( it opens a little menu a the bottom ) and press it again another menu option comes up ( give commands ) which is R...needs fixed

thanks ofr fixing the arrow kets tho Faust...much apreiciated

HALLILIUYA!!!!!!!! /me turns and and turns right w00t

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[ This Message was edited by: BackSlash on 2004-02-26 01:37 ]
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-02-26 01:33   
I'm just happy that my arrow keys are back. My BELOVED ARROW KEYS!!!



[ This Message was edited by: JackSwift on 2004-02-26 02:04 ]
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-02-26 04:08   
The color you select for your Hud Should [b]NOT[b] affect the colors in your nav screen.
All the planet buttons are the same color, you cant see anything.
Old screen:

New Screen:

This sucks, please return it to the old system.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-26 06:59   
Oof that's just painful to look at Barth!

And I third Baikon's idea. Would be nice for new players to have the option of that new interface with the big buttons and the easy old interface we're all used to.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-26 11:35   
~default weapon groupings, jury's still out on this one, something seems a bit off tho.. its it grouped by class or what?

~spacebar to load things, ARRG!

~spacebar doesnt center on target on nav map, ARRG. too easy to find yourself jumping to some planet halfway accross the mv that you didnt want to go to in the first place

~spacebar to follow or shadow, nothing wrong with it on F and G


~SERVER: Confirm Ship Change...Control-U except its not ctrl+u anymore

~pressing ctrl+y (or just Y) doesnt select nearest SY, must press T then Y, same deal for everythign else in the target menu

~ship commands menu, doesnt respond if you press the keys too fast, could be bad for sending distress msgs, have to press C, wait a sec, then H

~F4 and F5, chat window just takes up too much room now, still doesnt remember resizings, profile window's size is fine, tho i like mine smaller, also doesnt hold resizes
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-02-26 12:29   
Why are we still talking about the new interface when Faustus has already said he's switching it back?

-Dem
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