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Vinco Fleet Admiral Galactic Navy
Joined: August 31, 2001 Posts: 939 From: Too Close for Comfort
| Posted: 2004-03-16 19:21  
My God... It's moo2 REALTIME!
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Vinco
In Another Place
Honor is all.
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2004-03-16 19:33  
YES! Lineships! Now we can have those moments where you shout "Hard to starboard, ready the torpedo rows!"... I'm assuming Lineships will be torpedo/Massdriver heavy, considering the size of weaponsystems for these. At least give them fasterfiring/longerrange torpedos ... or even better, big pointy ISBM (InterShipBallisticMissile)'s .
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UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2004-03-16 19:47  
All i got to say is batton down the hatches my friends, Darkspace is about to take a very large TECH leap, so get your training manuals out boys and start studying!
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Southpark Admiral
Joined: February 25, 2004 Posts: 132 From: Texas
| Posted: 2004-03-16 20:05  
hehe, outdated fighting techniques? if you wanted to use "current" fighting techniques, we'd have 10000gu tomafusionantimattercruise missiles and long range fighter/bombers and combat ships would never see each other(just like today's navy). (heck.. they don't even have to be in the same time zone...)
As it stands, WWI/WWII era ship-to-ship combat were some of the more "fun" and challenging times in ship to ship combat , and keep in mind even WWII ship-to-ship combat almost never required visible line of sight, just radar contact, and a 10-mile range on a 16-inch gun. the way Darkspace is set currently (with ships battling it out and circling etc.) is more of the pre-pre-WWI era with wooden ships and cannons, schooners and yachts and all.
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Sonlox ~hes that sexy~ Admiral Sundered Weimeriners
Joined: November 19, 2003 Posts: 76 From: Bedford, Nova Scotia
| Posted: 2004-03-16 21:12  
i will start off by saying WOOT.... that is all. thank u for your time
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waiting for 1.483 since September 10, 2004
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Sovereign Fleet Admiral
Joined: September 14, 2003 Posts: 260
| Posted: 2004-03-16 23:25  
Cool stuff.
I also think the "big pointy ISBM" sounds better as InterStellarBallisticMissile.
Oh well...
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*DeathStorm* Cadet
Joined: January 14, 2004 Posts: 6
| Posted: 2004-03-16 23:45  
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On 2004-03-16 20:05, Southpark wrote:
hehe, outdated fighting techniques? if you wanted to use "current" fighting techniques, we'd have 10000gu tomafusionantimattercruise missiles and long range fighter/bombers and combat ships would never see each other(just like today's navy). (heck.. they don't even have to be in the same time zone...)
As it stands, WWI/WWII era ship-to-ship combat were some of the more "fun" and challenging times in ship to ship combat , and keep in mind even WWII ship-to-ship combat almost never required visible line of sight, just radar contact, and a 10-mile range on a 16-inch gun. the way Darkspace is set currently (with ships battling it out and circling etc.) is more of the pre-pre-WWI era with wooden ships and cannons, schooners and yachts and all.
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Yeah, BUT, what is the relative difference between knots (nautical miles) and GU (Galactic units). I believe 1 gu (truly supposed to be AU, astronomical units) is the distance from the sun to Earth in all actuality. Not realistically represented in this game, but if they are the same relative idea, then people on our DS ships can't see the ships they are firing at out of the windows, only on viewscreens.
The strategic movements of our ships in battle, as you described as being similar to pre WWI/ Civil War navy battles, are just being used on a MUCH larger scale, unfathomable to modern theory. Just cause you a few hundred planet lengths away from the ship thats trying to torpedo you, doesn't mean you shouldn't dodge the incoming fire
Peace
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-03-17 13:47  
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On 2004-03-16 19:21, Vinco wrote:
My God... It's moo2 REALTIME!
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And wouldn't that be the best game ever?
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\"Errare Human Est.\"
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2004-03-17 14:28  
quick question:
UGTO will have higher top speed than ICC?
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-03-17 20:09  
If I'm reading this right - ICC are getting seriously FUBAR... why? We're already on the defensive in ship-to-ship combat. Only advantage we really have is the ability to redirect our shields - and numbers (which are expected to die off to average levels now that trial has ended - haven't checked).
All in all, a very tasty looking update, would just like a lil clarification as to whether ICC are getting nerffed badly or not.
BTW... omg lineships... "HARD TO PORT!! ALL POWER TO STARBORD WEAPONS!"
We gotta geta voice chat setup just so we can tell eachother these corny lines in combat that we're prolly thinking
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Darkspace: Twilight
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-03-17 20:28  
Yes, we went to all this trouble "balancing" things, but nerfed the ICC while we were at it.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2004-03-17 21:01  
Quote:
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On 2004-03-17 20:09, NCX *Frickin Buns* Charger wrote:
If I'm reading this right - ICC are getting seriously FUBAR... why? We're already on the defensive in ship-to-ship combat. Only advantage we really have is the ability to redirect our shields - and numbers (which are expected to die off to average levels now that trial has ended - haven't checked).
All in all, a very tasty looking update, would just like a lil clarification as to whether ICC are getting nerffed badly or not.
BTW... omg lineships... "HARD TO PORT!! ALL POWER TO STARBORD WEAPONS!"
We gotta geta voice chat setup just so we can tell eachother these corny lines in combat that we're prolly thinking
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No, you're not reading this right, because if you had, you would have realized that none of the ship-to-ship mechanics that DarkSpace has had for over two years are going to apply anymore. This is exactly the kind of feedback that is completely unnecessary and in total disregard for everything the Devs are trying to do.
Has it occured to you that the Devs, as a team, have hashed out these changes? Not only that, but that they are not done yet? This isn't just Faustus making another impromptu fix/balance patch... this is months of involved discussion, deep thought, and hard work.
So show a little freaking respect and don't form opinions until you've actually played it!
From this point forward, any such unnecessary feedback will be deleted. This patch will change almost everything, if not everything, about DarkSpace... even the Devs can't accurately predict how these changes will play out until they themselves test it, just like we all will.
Think before you post, people. That's all we ask!
-Dem
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`We are the GTN. You will be resupplied. Resistance is optional.`
PaleStar Staff
DarkSpace Manual Team
Galactic Navy Founder and Fleet Admiral
[ This Message was edited by: Demorian on 2004-03-17 21:02 ]
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2004-03-17 21:09  
I thinketh the naysayers stinketh.
This is gonna be an amazing patch. Can't wait to test it.
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Admiral DarkSpacer826 Cadet
Joined: September 12, 2003 Posts: 11 From: Florida
| Posted: 2004-03-18 23:09  
Man I love the ships of the line Idea.
:HARD TO STARBOARD UNMASK ALL BATTERIES, DIVERT POWER TO STARBOARD SHIELDS AND PREPARE TO FIRE ON MY MARK
:::FIRE:::
I always loved ships like that where you would have to get into position to fire weapons to maxium effect.
_________________ CHANCE FAVORS THE PREPARED MIND
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SuperQuack69 Cadet
Joined: September 12, 2003 Posts: 21
| Posted: 2004-03-18 23:20  
Whats the eta on this patch?
I only ask cause i was considering getting a six month subscribtion and well I dont wanna do it if the game is going to radicly change in a month to a point where i may not like it.
_________________ Multiplayer games are just better with out the people
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